Files
Aurora.3/code/modules/paperwork/clipboard.dm
Cael_Aislinn 548f60d25d Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/events.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/gateway.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/sound.dm
	code/global.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/world.dm
	html/changelog.html
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-15 23:17:18 +10:00

140 lines
4.1 KiB
Plaintext

/obj/item/weapon/clipboard
name = "clipboard"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "clipboard"
item_state = "clipboard"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 10
var/obj/item/weapon/pen/haspen //The stored pen.
var/obj/item/weapon/paper/toppaper //The topmost piece of paper.
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
pressure_resistance = 10
/obj/item/weapon/clipboard/New()
update_icon()
/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
if(ishuman(usr))
var/mob/M = usr
if(!(istype(over_object, /obj/screen) ))
return ..()
if(!M.restrained() && !M.stat)
switch(over_object.name)
if("r_hand")
M.u_equip(src)
M.put_in_r_hand(src)
if("l_hand")
M.u_equip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
/obj/item/weapon/clipboard/update_icon()
overlays = null
if(toppaper)
overlays += toppaper.icon_state
overlays += toppaper.overlays
if(haspen)
overlays += "clipboard_pen"
overlays += "clipboard_over"
return
/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/paper))
user.drop_item()
W.loc = src
toppaper = W
user << "<span class='notice'>You clip the paper onto \the [src].</span>"
update_icon()
else if(toppaper)
toppaper.attackby(usr.get_active_hand(), usr)
update_icon()
return
/obj/item/weapon/clipboard/attack_self(mob/user as mob)
var/dat = "<title>Clipboard</title>"
if(haspen)
dat += "<A href='?src=\ref[src];pen=1'>Remove Pen</A><BR><HR>"
else
dat += "<A href='?src=\ref[src];addpen=1'>Add Pen</A><BR><HR>"
//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
if(toppaper)
var/obj/item/weapon/paper/P = toppaper
dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
for(P in src)
if(P == toppaper)
continue
dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> <A href='?src=\ref[src];top=\ref[P]'>Move to top</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
user << browse(dat, "window=clipboard")
onclose(user, "clipboard")
add_fingerprint(usr)
return
/obj/item/weapon/clipboard/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
return
if(usr.contents.Find(src))
if(href_list["pen"])
if(haspen)
haspen.loc = usr.loc
usr.put_in_hands(haspen)
haspen = null
if(href_list["addpen"])
if(!haspen)
if(istype(usr.get_active_hand(), /obj/item/weapon/pen))
var/obj/item/weapon/pen/W = usr.get_active_hand()
usr.drop_item()
W.loc = src
haspen = W
usr << "<span class='notice'>You slot the pen into \the [src].</span>"
if(href_list["write"])
var/obj/item/P = locate(href_list["write"])
if(P)
if(usr.get_active_hand())
P.attackby(usr.get_active_hand(), usr)
if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P)
P.loc = usr.loc
usr.put_in_hands(P)
if(P == toppaper)
toppaper = null
var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper) in src
if(newtop && (newtop != P))
toppaper = newtop
else
toppaper = null
if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if(P)
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
else
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>", "window=[P.name]")
onclose(usr, "[P.name]")
if(href_list["top"])
var/obj/item/P = locate(href_list["top"])
if(P)
toppaper = P
usr << "<span class='notice'>You move [P.name] to the top.</span>"
//Update everything
attack_self(usr)
update_icon()
return