Files
Aurora.3/code/game/gamemodes/technomancer/clothing.dm
2021-05-08 16:08:53 +02:00

117 lines
3.8 KiB
Plaintext

/obj/item/clothing/suit/technomancer
name = "chrome manipulation suit"
desc = "It's a very shiny and somewhat protective suit, built to help carry cores on the user's back."
icon_state = "technomancer_uni"
item_state = "technomancer_uni"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|FEET|HANDS
allowed = list(/obj/item/tank)
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.75
/obj/item/clothing/under/technomancer
name = "initiate's jumpsuit"
desc = "It's a blue colored jumpsuit. There appears to be light-weight armor padding underneath, providing some protection. \
There is also a healthy amount of insulation underneath."
icon_state = "initiate_uni"
item_state = "initiate_uni"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
armor = list(
melee = ARMOR_MELEE_MINOR,
)
siemens_coefficient = 0.3
/obj/item/clothing/under/technomancer/apprentice
name = "apprentice's jumpsuit"
desc = "It's a blue colored jumpsuit with some silver markings. There appears to be light-weight armor padding \
underneath, providing some protection. There is also a healthy amount of insulation underneath."
icon_state = "apprentice_uni"
item_state = "apprentice_uni"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
/obj/item/clothing/under/technomancer/master
name = "master's jumpsuit"
desc = "It's a blue colored jumpsuit with some gold markings. There appears to be light-weight armor padding \
underneath, providing some protection. There is also a healthy amount of insulation underneath."
icon_state = "technomancer_uni"
item_state = "technomancer_uni"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
/obj/item/clothing/head/technomancer
name = "initiate's hat"
desc = "It's a somewhat silly looking blue pointed hat."
icon_state = "initiate_hat"
item_state = "initiate_hat"
armor = list(
melee = ARMOR_MELEE_MINOR,
)
siemens_coefficient = 0.3
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
/obj/item/clothing/head/technomancer/apprentice
name = "apprentice's hat"
desc = "It's a somewhat silly looking blue pointed hat. This one has a silver colored metalic feather strapped to it."
icon_state = "apprentice_hat"
item_state = "apprentice_hat"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
/obj/item/clothing/head/technomancer/master
name = "master's hat"
desc = "It's a somewhat silly looking blue pointed hat. This one has a gold colored metalic feather strapped to it."
icon_state = "technomancer_hat"
item_state = "technomancer_hat"
icon = 'icons/obj/clothing/technomancer.dmi'
contained_sprite = TRUE
/obj/item/clothing/under/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)
/obj/item/clothing/head/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)
/obj/item/clothing/shoes/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)
/obj/item/clothing/suit/chameleon/technomancer
armor = list(
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_SMALL,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_MINOR,
rad = ARMOR_RAD_RESISTANT
)