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Aurora.3/code/modules/assembly/mousetrap.dm
Wowzewow (Wezzy) deb62e151f Wrist fixes (#11107)
2021-02-02 01:28:49 -03:00

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/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi',
)
icon_state = "mousetrap"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100)
var/armed = FALSE
/obj/item/device/assembly/mousetrap/examine(mob/user)
. = ..()
if(. && armed)
to_chat(user, "It looks like it's armed.")
/obj/item/device/assembly/mousetrap/update_icon()
icon_state = armed ? "mousetraparmed" : "mousetrap"
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet")
if(!armed || !istype(target))
return
var/types = target.find_type()
if(israt(target))
var/mob/living/simple_animal/rat/M = target
audible_message(SPAN_DANGER("SPLAT!"))
M.splat()
else
var/zone = BP_CHEST
if(ishuman(target) && target.mob_size)
var/mob/living/carbon/human/H = target
switch(type)
if("feet")
zone = pick(BP_L_FOOT, BP_R_FOOT)
if(!H.shoes)
H.apply_effect(400 / (target.mob_size * (target.mob_size * 0.25)), PAIN)//Halloss instead of instant knockdown
//Mainly for the benefit of giant monsters like vaurca breeders
if(BP_L_HAND, BP_R_HAND)
zone = type
if(!H.gloves)
H.apply_effect(250 / (target.mob_size * (target.mob_size * 0.25)), PAIN)
if(!(types & TYPE_SYNTHETIC))
target.apply_damage(rand(6 , 14), PAIN, def_zone = zone, used_weapon = src)
target.apply_damage(rand(1 , 3), BRUTE, def_zone = zone, used_weapon = src)
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
layer = MOB_LAYER - 0.2
armed = FALSE
update_icon()
pulse(FALSE)
/obj/item/device/assembly/mousetrap/attack_self(mob/living/user)
if(!armed)
to_chat(user, SPAN_NOTICE("You arm \the [src]."))
else
if(clumsy_check(user))
return
to_chat(user, SPAN_NOTICE("You disarm \the [src]."))
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user)
if(armed && clumsy_check(user))
return
return ..()
/obj/item/device/assembly/mousetrap/proc/clumsy_check(var/mob/living/user)
if((user.is_clumsy() || (DUMB in user.mutations)) && prob(50))
var/which_hand = BP_L_HAND
if(!user.hand)
which_hand = BP_R_HAND
triggered(user, which_hand)
user.visible_message(SPAN_WARNING("[user] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
return TRUE
return FALSE
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
if(armed)
if(israt(AM))
triggered(AM)
else if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(!(H.shoes?.item_flags & LIGHTSTEP))
triggered(H)
H.visible_message(SPAN_WARNING("\The [H] accidentally steps on \the [src]."), SPAN_WARNING("You accidentally step on \the [src]."))
else if(isliving(AM))
var/mob/living/L = AM
triggered(L)
L.visible_message(SPAN_WARNING("\The [L] accidentally steps on \the [src]."), SPAN_WARNING("You accidentally step on \the [src]."))
..()
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
if(armed)
finder.visible_message(SPAN_WARNING("[finder] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
triggered(finder, finder.hand ? BP_L_HAND : BP_R_HAND)
return TRUE
return FALSE
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
if(!armed)
return ..()
visible_message(SPAN_WARNING("\The [src] is triggered by \the [A]."))
triggered(null)
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = TRUE
/obj/item/device/assembly/mousetrap/verb/hide_under()
set src in oview(1)
set name = "Hide"
set category = "Object"
if(usr.stat)
return
layer = TURF_LAYER + 0.2
to_chat(usr, SPAN_NOTICE("You hide \the [src]."))