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I finally figured out how to make tool inhands and inhand coloring work properly, so custom colors can apply to inhands! (yes, even the stuff from loadout.) Code-wise, this guts the superfluous our_color variable. This cuts it out from screwdrivers, wirecutters, cable, and everything else which uses this shit. I'm pretty sure testing this has taken out a day out of my life. Also I fixed up the cable examine to be less crappy. (so you can finally see cable descriptions.) Don't mind the commits, I just built this on top the handcuff noose PR.
32 lines
885 B
Plaintext
32 lines
885 B
Plaintext
/obj/item/stack/cable_coil/heavyduty
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name = "heavy-duty power cable"
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desc = "A tough, heavy-duty coil of power cable."
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icon = 'icons/obj/power.dmi'
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icon_state = "wire"
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item_state = "wire"
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color = null
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/obj/structure/cable/heavyduty
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icon = 'icons/obj/power_cond_heavy.dmi'
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name = "large power cable"
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desc = "This cable is tough. It cannot be cut with simple hand tools."
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layer = 2.39 //Just below pipes, which are at 2.4
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/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
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var/turf/T = src.loc
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if(!T.is_plating())
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return
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if(W.iswirecutter())
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to_chat(usr, "<span class='notice'>These cables are too tough to be cut with those [W.name].</span>")
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return
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else if(W.iscoil())
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to_chat(usr, "<span class='notice'>You will need heavier cables to connect to these.</span>")
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return
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else
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..()
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/obj/structure/cable/heavyduty/cableColor(var/colorC)
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return
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