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Aurora.3/code/modules/research/designs/circuit/hardsuit_circuits.dm
Geeves 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00

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/datum/design/circuit/hardsuit
p_category = "Hardsuit Circuit Designs"
/datum/design/circuit/hardsuit/AssembleDesignDesc()
desc = "Contains the software required to make this model of hardsuit."
/datum/design/circuit/hardsuit/industrial
name = "Industrial Suit Central Circuit Board"
req_tech = list(TECH_DATA = 3)
build_path = /obj/item/circuitboard/rig_assembly/civilian/industrial
/datum/design/circuit/hardsuit/eva
name = "EVA suit central circuit Board"
req_tech = list(TECH_DATA = 3)
build_path = /obj/item/circuitboard/rig_assembly/civilian/eva
/datum/design/circuit/hardsuit/ce
name = "Advanced Voidsuit Central Circuit Board"
req_tech = list(TECH_DATA = 4)
build_path = /obj/item/circuitboard/rig_assembly/civilian/ce
/datum/design/circuit/hardsuit/hazmat
name = "AMI Suit Central Circuit Board"
req_tech = list(TECH_DATA = 3)
build_path = /obj/item/circuitboard/rig_assembly/civilian/hazmat
/datum/design/circuit/hardsuit/medical
name = "Rescue Suit Central Circuit Board"
req_tech = list(TECH_DATA = 3)
build_path = /obj/item/circuitboard/rig_assembly/civilian/medical
/datum/design/circuit/hardsuit/hazard
name = "Hazard Hardsuit Central Circuit Board"
req_tech = list(TECH_DATA = 4)
build_path = /obj/item/circuitboard/rig_assembly/combat/hazard
/datum/design/circuit/hardsuit/hazard_target
name = "Hazard Hardsuit Control And Targeting Board"
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 3)
build_path = /obj/item/circuitboard/rig_assembly/combat/targeting/hazard
/datum/design/circuit/hardsuit/combat
name = "Combat Hardsuit Central Circuit Board"
req_tech = list(TECH_DATA = 6)
build_path = /obj/item/circuitboard/rig_assembly/combat/combat
/datum/design/circuit/hardsuit/combat_target
name = "Combat Hardsuit Control And Targeting Board"
req_tech = list(TECH_DATA = 6, TECH_COMBAT = 5)
build_path = /obj/item/circuitboard/rig_assembly/combat/targeting/combat
/datum/design/circuit/hardsuit/hacker
name = "Cybersuit Hardsuit Central Circuit Board"
req_tech = list(TECH_DATA = 6, TECH_ILLEGAL = 3)
build_path = /obj/item/circuitboard/rig_assembly/illegal/hacker
/datum/design/circuit/hardsuit/hacker_target
name = "Cybersuit Hardsuit Control And Targeting Board"
req_tech = list(TECH_DATA = 6, TECH_COMBAT = 3, TECH_ILLEGAL = 3)
build_path = /obj/item/circuitboard/rig_assembly/illegal/targeting/hacker