mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-28 11:02:08 +00:00
Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
499 lines
14 KiB
Plaintext
499 lines
14 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/structure/closet/crate
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name = "crate"
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desc = "A rectangular steel crate."
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icon = 'icons/obj/storage.dmi'
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
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climbable = 1
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// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
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var/rigged = 0
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/obj/structure/closet/crate/can_open()
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return 1
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/obj/structure/closet/crate/can_close()
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return 1
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/obj/structure/closet/crate/open()
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if(src.opened)
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return 0
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if(!src.can_open())
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return 0
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if(rigged && locate(/obj/item/device/radio/electropack) in src)
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if(isliving(usr))
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var/mob/living/L = usr
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if(L.electrocute_act(17, src))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if(usr.stunned)
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return 2
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playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
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for(var/obj/O in src)
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O.forceMove(get_turf(src))
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icon_state = icon_opened
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src.opened = 1
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if(climbable)
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structure_shaken()
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return 1
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/obj/structure/closet/crate/close()
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if(!src.opened)
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return 0
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if(!src.can_close())
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return 0
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playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
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var/itemcount = 0
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for(var/obj/O in get_turf(src))
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if(itemcount >= storage_capacity)
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break
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if(O.density || O.anchored || istype(O,/obj/structure/closet))
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continue
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if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
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var/obj/structure/bed/B = O
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if(B.buckled_mob)
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continue
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O.forceMove(src)
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itemcount++
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icon_state = icon_closed
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src.opened = 0
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return 1
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/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(opened)
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return ..()
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else if(istype(W, /obj/item/weapon/packageWrap))
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if(rigged)
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user << "<span class='notice'>[src] is already rigged!</span>"
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return
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if (C.use(1))
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user << "<span class='notice'>You rig [src].</span>"
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rigged = 1
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return
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else if(istype(W, /obj/item/device/radio/electropack))
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if(rigged)
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user << "<span class='notice'>You attach [W] to [src].</span>"
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user.drop_item()
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W.forceMove(src)
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return
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else if(istype(W, /obj/item/weapon/wirecutters))
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if(rigged)
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user << "<span class='notice'>You cut away the wiring.</span>"
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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rigged = 0
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return
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else return attack_hand(user)
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/obj/structure/closet/crate/ex_act(severity)
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switch(severity)
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if(1)
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health -= rand(120, 240)
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if(2)
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health -= rand(60, 120)
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if(3)
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health -= rand(30, 60)
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if (health <= 0)
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for (var/atom/movable/A as mob|obj in src)
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A.forceMove(src.loc)
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if (prob(50) && severity > 1)//Higher chance of breaking contents
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A.ex_act(severity-1)
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else
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A.ex_act(severity)
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qdel(src)
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/obj/structure/closet/crate/secure
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desc = "A secure crate."
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name = "Secure crate"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/redlight = "securecrater"
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var/greenlight = "securecrateg"
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var/sparks = "securecratesparks"
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var/emag = "securecrateemag"
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var/broken = 0
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var/locked = 1
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health = 200
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/obj/structure/closet/crate/secure/New()
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..()
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if(locked)
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overlays.Cut()
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overlays += redlight
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else
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overlays.Cut()
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overlays += greenlight
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/obj/structure/closet/crate/secure/can_open()
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return !locked
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/obj/structure/closet/crate/secure/proc/togglelock(mob/user as mob)
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if(src.opened)
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user << "<span class='notice'>Close the crate first.</span>"
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return
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if(src.broken)
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user << "<span class='warning'>The crate appears to be broken.</span>"
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return
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if(src.allowed(user))
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set_locked(!locked, user)
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else
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user << "<span class='notice'>Access Denied</span>"
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/obj/structure/closet/crate/secure/proc/set_locked(var/newlocked, mob/user = null)
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if(locked == newlocked) return
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locked = newlocked
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if(user)
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for(var/mob/O in viewers(user, 3))
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O.show_message( "<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>", 1)
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overlays.Cut()
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overlays += locked ? redlight : greenlight
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/obj/structure/closet/crate/secure/verb/verb_togglelock()
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set src in oview(1) // One square distance
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set category = "Object"
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set name = "Toggle Lock"
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if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
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return
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if(ishuman(usr))
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src.add_fingerprint(usr)
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src.togglelock(usr)
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else
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usr << "<span class='warning'>This mob type can't use this verb.</span>"
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/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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if(locked)
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src.togglelock(user)
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else
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src.toggle(user)
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/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
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return ..()
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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emag_act(INFINITY, user)
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if(!opened)
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src.togglelock(user)
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return
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return ..()
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/obj/structure/closet/crate/secure/emag_act(var/remaining_charges, var/mob/user)
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if(!broken)
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overlays.Cut()
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overlays += emag
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overlays += sparks
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spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
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playsound(src.loc, "sparks", 60, 1)
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src.locked = 0
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src.broken = 1
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user << "<span class='notice'>You unlock \the [src].</span>"
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return 1
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/obj/structure/closet/crate/secure/emp_act(severity)
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for(var/obj/O in src)
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O.emp_act(severity)
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if(!broken && !opened && prob(50/severity))
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if(!locked)
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src.locked = 1
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overlays.Cut()
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overlays += redlight
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else
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overlays.Cut()
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overlays += emag
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overlays += sparks
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spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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src.locked = 0
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if(!opened && prob(20/severity))
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if(!locked)
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open()
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else
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src.req_access = list()
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src.req_access += pick(get_all_station_access())
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..()
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/obj/structure/closet/crate/plastic
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name = "plastic crate"
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desc = "A rectangular plastic crate."
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icon_state = "plasticcrate"
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icon_opened = "plasticcrateopen"
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icon_closed = "plasticcrate"
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/obj/structure/closet/crate/internals
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name = "internals crate"
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desc = "A internals crate."
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icon_state = "o2crate"
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icon_opened = "o2crateopen"
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icon_closed = "o2crate"
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/obj/structure/closet/crate/trashcart
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name = "trash cart"
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desc = "A heavy, metal trashcart with wheels."
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icon_state = "trashcart"
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icon_opened = "trashcartopen"
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icon_closed = "trashcart"
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/*these aren't needed anymore
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/obj/structure/closet/crate/hat
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desc = "A crate filled with Valuable Collector's Hats!."
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name = "Hat Crate"
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
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/obj/structure/closet/crate/contraband
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name = "Poster crate"
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desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
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*/
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/obj/structure/closet/crate/medical
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name = "medical crate"
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desc = "A medical crate."
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icon_state = "medicalcrate"
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icon_opened = "medicalcrateopen"
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icon_closed = "medicalcrate"
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/obj/structure/closet/crate/rcd
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name = "\improper RCD crate"
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desc = "A crate with rapid construction device."
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
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/obj/structure/closet/crate/rcd/New()
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..()
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd(src)
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/obj/structure/closet/crate/solar
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name = "solar pack crate"
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/obj/structure/closet/crate/solar/New()
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..()
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/solar_assembly(src)
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new /obj/item/weapon/circuitboard/solar_control(src)
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new /obj/item/weapon/tracker_electronics(src)
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new /obj/item/weapon/paper/solar(src)
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/obj/structure/closet/crate/freezer
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name = "freezer"
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desc = "A freezer."
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icon_state = "freezer"
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icon_opened = "freezeropen"
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icon_closed = "freezer"
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var/target_temp = T0C - 40
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var/cooling_power = 40
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return_air()
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var/datum/gas_mixture/gas = (..())
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if(!gas) return null
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var/datum/gas_mixture/newgas = new/datum/gas_mixture()
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newgas.copy_from(gas)
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if(newgas.temperature <= target_temp) return
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if((newgas.temperature - cooling_power) > target_temp)
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newgas.temperature -= cooling_power
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else
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newgas.temperature = target_temp
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return newgas
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/obj/structure/closet/crate/freezer/rations //Fpr use in the escape shuttle
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name = "emergency rations"
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desc = "A crate of emergency rations."
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/obj/structure/closet/crate/freezer/rations/New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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/obj/structure/closet/crate/bin
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name = "large bin"
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desc = "A large bin."
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icon_state = "largebin"
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icon_opened = "largebinopen"
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icon_closed = "largebin"
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|
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/obj/structure/closet/crate/radiation
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name = "radioactive gear crate"
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desc = "A crate with a radiation sign on it."
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icon_state = "radiation"
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icon_opened = "radiationopen"
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icon_closed = "radiation"
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|
|
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/obj/structure/closet/crate/radiation/New()
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..()
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new /obj/item/clothing/suit/radiation(src)
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new /obj/item/clothing/head/radiation(src)
|
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new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
|
|
new /obj/item/clothing/suit/radiation(src)
|
|
new /obj/item/clothing/head/radiation(src)
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|
|
|
/obj/structure/closet/crate/secure/weapon
|
|
name = "weapons crate"
|
|
desc = "A secure weapons crate."
|
|
icon_state = "weaponcrate"
|
|
icon_opened = "weaponcrateopen"
|
|
icon_closed = "weaponcrate"
|
|
|
|
/obj/structure/closet/crate/secure/phoron
|
|
name = "phoron crate"
|
|
desc = "A secure phoron crate."
|
|
icon_state = "phoroncrate"
|
|
icon_opened = "phoroncrateopen"
|
|
icon_closed = "phoroncrate"
|
|
|
|
/obj/structure/closet/crate/secure/gear
|
|
name = "gear crate"
|
|
desc = "A secure gear crate."
|
|
icon_state = "secgearcrate"
|
|
icon_opened = "secgearcrateopen"
|
|
icon_closed = "secgearcrate"
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|
|
|
/obj/structure/closet/crate/secure/hydrosec
|
|
name = "secure hydroponics crate"
|
|
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
|
|
icon_state = "hydrosecurecrate"
|
|
icon_opened = "hydrosecurecrateopen"
|
|
icon_closed = "hydrosecurecrate"
|
|
|
|
/obj/structure/closet/crate/secure/bin
|
|
name = "secure bin"
|
|
desc = "A secure bin."
|
|
icon_state = "largebins"
|
|
icon_opened = "largebinsopen"
|
|
icon_closed = "largebins"
|
|
redlight = "largebinr"
|
|
greenlight = "largebing"
|
|
sparks = "largebinsparks"
|
|
emag = "largebinemag"
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|
|
|
/obj/structure/closet/crate/large
|
|
name = "large crate"
|
|
desc = "A hefty metal crate."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "largemetal"
|
|
icon_opened = "largemetalopen"
|
|
icon_closed = "largemetal"
|
|
health = 200
|
|
|
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/obj/structure/closet/crate/large/close()
|
|
. = ..()
|
|
if (.)//we can hold up to one large item
|
|
var/found = 0
|
|
for(var/obj/structure/S in src.loc)
|
|
if(S == src)
|
|
continue
|
|
if(!S.anchored)
|
|
found = 1
|
|
S.forceMove(src)
|
|
break
|
|
if(!found)
|
|
for(var/obj/machinery/M in src.loc)
|
|
if(!M.anchored)
|
|
M.forceMove(src)
|
|
break
|
|
return
|
|
|
|
/obj/structure/closet/crate/secure/large
|
|
name = "large crate"
|
|
desc = "A hefty metal crate with an electronic locking system."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "largemetal"
|
|
icon_opened = "largemetalopen"
|
|
icon_closed = "largemetal"
|
|
redlight = "largemetalr"
|
|
greenlight = "largemetalg"
|
|
health = 400
|
|
|
|
/obj/structure/closet/crate/secure/large/close()
|
|
. = ..()
|
|
if (.)//we can hold up to one large item
|
|
var/found = 0
|
|
for(var/obj/structure/S in src.loc)
|
|
if(S == src)
|
|
continue
|
|
if(!S.anchored)
|
|
found = 1
|
|
S.forceMove(src)
|
|
break
|
|
if(!found)
|
|
for(var/obj/machinery/M in src.loc)
|
|
if(!M.anchored)
|
|
M.forceMove(src)
|
|
break
|
|
return
|
|
|
|
//fluff variant
|
|
/obj/structure/closet/crate/secure/large/reinforced
|
|
desc = "A hefty, reinforced metal crate with an electronic locking system."
|
|
icon_state = "largermetal"
|
|
icon_opened = "largermetalopen"
|
|
icon_closed = "largermetal"
|
|
|
|
/obj/structure/closet/crate/hydroponics
|
|
name = "hydroponics crate"
|
|
desc = "All you need to destroy those pesky weeds and pests."
|
|
icon_state = "hydrocrate"
|
|
icon_opened = "hydrocrateopen"
|
|
icon_closed = "hydrocrate"
|
|
|
|
/obj/structure/closet/crate/hydroponics/prespawned
|
|
//This exists so the prespawned hydro crates spawn with their contents.
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
|
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
|
new /obj/item/weapon/material/minihoe(src)
|
|
// new /obj/item/weapon/weedspray(src)
|
|
// new /obj/item/weapon/weedspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|
|
// new /obj/item/weapon/pestspray(src)
|