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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
164 lines
4.7 KiB
Plaintext
164 lines
4.7 KiB
Plaintext
//Global list for housing active radiojammers:
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var/list/active_radio_jammers = list()
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// tests if an object is near a radio jammer
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// if need_all_blocked is false, the jammer only needs to be on JAMMER_SYNTHETIC to work
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/proc/within_jamming_range(var/atom/test, var/need_all_blocked = TRUE)
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if(length(active_radio_jammers))
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var/turf/our_turf = get_turf(test)
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for(var/obj/item/device/radiojammer/J in active_radio_jammers)
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var/turf/jammer_turf = get_turf(J)
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if(our_turf.z != jammer_turf.z)
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continue
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if(get_dist(our_turf, jammer_turf) <= J.radius)
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if(need_all_blocked && J.active != JAMMER_ALL)
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continue
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return TRUE
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return FALSE
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/obj/item/device/radiojammer
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name = "radio jammer"
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desc = "A small, inconspicious looking item with an 'ON/OFF' toggle."
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desc_info = "Use in-hand to activate or deactivate, alt-click while adjacent or in-hand to toggle whether it blocks all wireless signals, or just stationbound wireless interfacing."
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icon = 'icons/obj/device.dmi'
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icon_state = "shield0"
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w_class = ITEMSIZE_SMALL
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var/active = JAMMER_OFF
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var/radius = 7
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var/icon_state_active = "shield1"
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var/icon_state_inactive = "shield0"
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/obj/item/device/radiojammer/active
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active = JAMMER_ALL
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/obj/item/device/radiojammer/New()
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..()
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update_icon()
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/obj/item/device/radiojammer/Destroy()
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active_radio_jammers -= src
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return ..()
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/obj/item/device/radiojammer/attack_self(mob/user)
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ui_interact(user)
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/obj/item/device/radiojammer/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Jammer", "Radio Jammer", 200, 200)
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ui.open()
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/obj/item/device/radiojammer/ui_data(mob/user)
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var/list/data = list()
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data["active"] = active
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return data
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/obj/item/device/radiojammer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("set_active")
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active = text2num(params["set_active"])
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update_icon()
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. = TRUE
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/obj/item/device/radiojammer/emp_act()
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toggle()
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/obj/item/device/radiojammer/proc/toggle(var/mob/user)
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if(active)
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if(user)
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to_chat(user, SPAN_NOTICE("You deactivate \the [src]."))
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active = JAMMER_OFF
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else
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if(user)
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to_chat(user, SPAN_NOTICE("You activate \the [src]."))
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active = JAMMER_ALL
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update_icon()
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/obj/item/device/radiojammer/update_icon()
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if(active > 0)
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active_radio_jammers += src
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icon_state = icon_state_active
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else
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active_radio_jammers -= src
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icon_state = icon_state_inactive
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/obj/item/device/radiojammer/improvised
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name = "improvised radio jammer"
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desc = "An awkward bundle of wires, batteries, and radio transmitters."
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desc_info = "Use in-hand to activate or deactivate."
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var/obj/item/cell/cell
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var/obj/item/device/assembly_holder/assembly_holder
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// 10 seconds of operation on a standard cell. 200 (roughly 3 minutes) on a super cap.
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var/power_drain_per_second = 100
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var/last_updated = null
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radius = 5
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "improvised_jammer_inactive"
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icon_state_active = "improvised_jammer_active"
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/obj/item/device/radiojammer/improvised/New(var/obj/item/device/assembly_holder/incoming_holder, var/obj/item/cell/incoming_cell, var/mob/user)
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..()
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cell = incoming_cell
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assembly_holder = incoming_holder
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// Spawn() required to properly move the assembly. Why? No clue!
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// This does not make any sense, but sure.
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spawn(0)
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incoming_holder.forceMove(src, 1)
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incoming_cell.forceMove(src, 1)
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user.put_in_active_hand(src)
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/obj/item/device/radiojammer/improvised/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/device/radiojammer/improvised/process()
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var/current = world.time // current tick
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var/delta = (current - last_updated) / 10.0 // delta in seconds
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last_updated = current
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if (!cell.use(delta * power_drain_per_second))
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active = JAMMER_OFF
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cell.charge = 0 // drain the last of the battery
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update_icon()
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/obj/item/device/radiojammer/improvised/attackby(obj/item/W as obj, mob/user as mob)
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if (W.isscrewdriver())
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to_chat(user, "<span class='notice'>You disassemble the improvised signal jammer.</span>")
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user.put_in_hands(assembly_holder)
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assembly_holder.detached()
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user.put_in_hands(cell)
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qdel(src)
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return TRUE
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/obj/item/device/radiojammer/improvised/toggle(mob/user)
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if(!active)
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if(!cell)
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if(user)
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to_chat(user, SPAN_WARNING("\The [src] has no cell!"))
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return
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if(!cell.charge)
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if(user)
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to_chat(user, SPAN_WARNING("\The [src]'s battery is completely empty!"))
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return
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return ..()
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/obj/item/device/radiojammer/improvised/update_icon()
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if(active > 0)
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active_radio_jammers += src
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icon_state = icon_state_active
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START_PROCESSING(SSprocessing, src)
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last_updated = world.time
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else
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active_radio_jammers -= src
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icon_state = initial(icon_state)
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STOP_PROCESSING(SSprocessing, src)
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