mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-15 20:02:16 +00:00
Refactored the projectile code, mostly in line with TG's now. Refactored various procs that are used or depends on it. Projectiles can now ricochet if enabled to. Damage falloffs with distance. Homing projectiles can now have accuracy falloff with distance. Projectiles have a maximum range. Muzzle flash is configurable per projectile. Impact effect of the projectile is configurable per projectile. Accuracy decreases with distance. Projectiles work with signals and emits them, for easy hooking up from other parts of the code. Meatshielding is now less effective . Impact sound is now configurable per projectile. High risk.
192 lines
5.4 KiB
Plaintext
192 lines
5.4 KiB
Plaintext
/obj/structure/mirror
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = 0
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anchored = 1
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/shattered = 0
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/// Visual object for handling the viscontents
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var/datum/weakref/ref
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vis_flags = VIS_HIDE
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var/timerid = null
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/obj/structure/mirror/Initialize()
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. = ..()
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var/obj/effect/reflection/reflection = new(src.loc)
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reflection.setup_visuals(src)
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ref = WEAKREF(reflection)
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GLOB.entered_event.register(loc, reflection, TYPE_PROC_REF(/obj/effect/reflection, check_vampire_enter))
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GLOB.exited_event.register(loc, reflection, TYPE_PROC_REF(/obj/effect/reflection, check_vampire_exit))
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/obj/structure/mirror/Destroy()
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var/obj/effect/reflection/reflection = ref.resolve()
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if(istype(reflection))
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GLOB.entered_event.unregister(loc, reflection)
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GLOB.exited_event.unregister(loc, reflection)
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qdel(reflection)
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ref = null
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return ..()
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/obj/structure/mirror/attack_hand(mob/user as mob)
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if(shattered)
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return
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if(user.mind)
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var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
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if(vampire && !(vampire.status & VAMP_ISTHRALL))
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to_chat(user, SPAN_NOTICE("Your reflection appears distorted on the surface of \the [src]."))
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = GLOB.default_state, state_object = src)
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/obj/structure/mirror/proc/shatter()
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if(shattered) return
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shattered = 1
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icon_state = "mirror_broke"
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playsound(src, /singleton/sound_category/glass_break_sound, 70, 1)
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desc = "Oh no, seven years of bad luck!"
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var/obj/effect/reflection/reflection = ref.resolve()
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if(istype(reflection))
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reflection.alpha_icon_state = "mirror_mask_broken"
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reflection.update_mirror_filters()
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/obj/structure/mirror/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
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. = ..()
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if(. != BULLET_ACT_HIT)
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return .
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if(prob(hitting_projectile.get_structure_damage() * 2))
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if(!shattered)
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shatter()
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else
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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/obj/structure/mirror/attackby(obj/item/attacking_item, mob/user)
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if(shattered)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return
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if(prob(attacking_item.force * 2))
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visible_message(SPAN_WARNING("[user] smashes [src] with [attacking_item]!"))
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shatter()
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else
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visible_message(SPAN_WARNING("[user] hits [src] with [attacking_item]!"))
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playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1)
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/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
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user.do_attack_animation(src)
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if(shattered)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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return 0
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if(damage)
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user.visible_message(SPAN_DANGER("[user] smashes [src]!"))
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shatter()
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else
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user.visible_message(SPAN_DANGER("[user] hits [src] and bounces off!"))
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return 1
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/obj/effect/reflection
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name = "reflection"
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appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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vis_flags = VIS_HIDE
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layer = ABOVE_OBJ_LAYER
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var/alpha_icon = 'icons/obj/watercloset.dmi'
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var/alpha_icon_state = "mirror_mask"
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var/obj/mirror
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desc = "Why are you locked in the bathroom?"
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desc_extended = "You talking to me?"
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anchored = TRUE
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unacidable = TRUE
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var/blur_filter
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/obj/effect/reflection/proc/setup_visuals(target)
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mirror = target
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if(mirror.pixel_x > 0)
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dir = WEST
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else if (mirror.pixel_x < 0)
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dir = EAST
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if(mirror.pixel_y > 0)
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dir = SOUTH
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else if (mirror.pixel_y < 0)
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dir = NORTH
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pixel_x = mirror.pixel_x
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pixel_y = mirror.pixel_y
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blur_filter = filter(type="blur", size = 1)
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update_mirror_filters()
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/obj/effect/reflection/proc/update_mirror_filters()
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filters = null
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vis_contents = null
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if(!mirror)
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return
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var/matrix/M = matrix()
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if(dir == WEST || dir == EAST)
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M.Scale(-1, 1)
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else if(dir == SOUTH|| dir == NORTH)
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M.Scale(1, -1)
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pixel_y = mirror.pixel_y + 5
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transform = M
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filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0)
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for(var/mob/living/carbon/human/H in loc)
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check_vampire_enter(H.loc, H)
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add_vis_contents(get_turf(mirror))
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/obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H)
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if(!istype(H))
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return
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var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
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if(V)
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if(V.status & VAMP_ISTHRALL)
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filters += blur_filter
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else
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H.vis_flags |= VIS_HIDE
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/obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H)
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if(!istype(H))
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return
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var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
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if(V)
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if(V.status & VAMP_ISTHRALL)
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filters -= blur_filter
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else
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H.vis_flags &= ~VIS_HIDE
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/obj/item/mirror
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name = "mirror"
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version."
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icon = 'icons/obj/cosmetics.dmi'
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icon_state = "mirror"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/mirror/attack_self(mob/user as mob)
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if(user.mind)
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var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
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if(vampire && !(vampire.status & VAMP_ISTHRALL))
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to_chat(user, SPAN_NOTICE("Your reflection appears distorted on the surface of \the [src]."))
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = GLOB.default_state, state_object = src)
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