mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 02:22:26 +00:00
Accidentally had the manipulating set to TRUE before the item check, so clicking on it with any item made it unable to be deconstructed without admin intervention. Fixed now.
103 lines
2.8 KiB
Plaintext
103 lines
2.8 KiB
Plaintext
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
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name = "\improper plastic flaps"
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desc = "Completely impassable - or are they?"
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icon = 'icons/obj/stationobjs.dmi' //Change this.
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icon_state = "plasticflaps"
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density = 0
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anchored = 1
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layer = 4
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explosion_resistance = 5
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build_amt = 4
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var/manipulating = FALSE //Prevents queueing up a ton of deconstructs
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var/list/mobs_can_pass = list(
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/mob/living/carbon/slime,
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/mob/living/simple_animal/rat,
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/mob/living/silicon/robot/drone
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)
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/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/bed/B = A
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if (istype(A, /obj/structure/bed) && B.buckled_mob)//if it's a bed/chair and someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/vehicle)) //no vehicles
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return 0
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var/mob/living/M = A
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if(istype(M))
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if(M.lying)
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return ..()
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for(var/mob_type in mobs_can_pass)
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if(istype(A, mob_type))
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return ..()
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return issmall(M)
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return ..()
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/obj/structure/plasticflaps/ex_act(severity)
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switch(severity)
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if (1)
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qdel(src)
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if (2)
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if (prob(50))
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qdel(src)
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if (3)
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if (prob(5))
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qdel(src)
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/obj/structure/plasticflaps/attackby(obj/item/W, mob/user)
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if(manipulating) return
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if(W.iswirecutter() || W.sharp && !W.noslice)
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manipulating = TRUE
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visible_message(SPAN_NOTICE("[user] begins cutting down \the [src]."),
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SPAN_NOTICE("You begin cutting down \the [src]."))
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if(!do_after(user, 30/W.toolspeed))
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manipulating = FALSE
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return
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playsound(src.loc, 'sound/items/wirecutter.ogg', 50, 1)
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visible_message(SPAN_NOTICE("[user] cuts down \the [src]."), SPAN_NOTICE("You cut down \the [src]."))
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dismantle()
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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New() //set the turf below the flaps to block air
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var/turf/T = get_turf(loc)
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if(T)
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T.blocks_air = 1
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..()
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Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
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var/turf/T = get_turf(loc)
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if(T)
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if(istype(T, /turf/simulated/floor))
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T.blocks_air = 0
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return ..()
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//Airtight plastic flaps made for the kitchen freezer, blocks atmos but not movement
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/obj/structure/plasticflaps/airtight
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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layer = 3
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/obj/structure/plasticflaps/airtight/New() //set the turf below the flaps to block air
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var/turf/T = get_turf(loc)
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if(T)
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T.blocks_air = 1
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..()
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/obj/structure/plasticflaps/airtight/Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor
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var/turf/T = get_turf(loc)
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if(T)
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if(istype(T, /turf/simulated/floor))
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T.blocks_air = 0
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return ..()
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/obj/structure/plasticflaps/airtight/CanPass(atom/A, turf/T)
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return 1//Blocks nothing except air
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