mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 23:11:52 +00:00
changes: Light fixture overlays are now cached. BlendRGB is now cached (used by light fixture overlays) Nightmode now only tints the bulb instead of both the bulb and the fixture itself.
97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
/var/datum/controller/subsystem/icon_cache/SSicon_cache
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/datum/controller/subsystem/icon_cache
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name = "Icon Cache"
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flags = SS_NO_FIRE | SS_NO_INIT
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// Cached bloody overlays, key is object type.
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var/list/bloody_cache = list()
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// Cached holo effect multiplier images.
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var/list/holo_multiplier_cache = list() // 2-layer list: icon -> icon_state -> /image
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// Cached holo effect adder images.
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var/list/holo_adder_cache = list() // 2-layer list: icon -> icon_state -> /image
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var/list/floor_decals = list()
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var/list/flooring_cache = list()
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var/list/mob_hat_cache = list()
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var/list/magazine_icondata_keys = list()
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var/list/magazine_icondata_states = list()
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var/list/stool_cache = list()
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var/list/floor_light_cache = list()
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var/list/ashtray_cache = list()
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var/list/uristrunes = list()
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/*
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Global associative list for caching humanoid icons.
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Index format m or f, followed by a string of 0 and 1 to represent bodyparts followed by husk fat hulk skeleton 1 or 0.
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TODO: Proper documentation
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icon_key is [species.race_key][g][husk][fat][hulk][skeleton][s_tone]
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*/
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var/list/human_icon_cache = list()
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var/list/tail_icon_cache = list() //key is [species.race_key][r_skin][g_skin][b_skin]
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var/list/light_overlay_cache = list()
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// Cached body hair icons, used by resomi.
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var/list/body_hair_cache = list()
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// Cached human damage icons.
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var/list/damage_icon_parts = list()
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// Cached human body markings.
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var/list/markings_cache = list() // [icon]-[icon_state]-[limb_name]-[color]
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var/list/human_eye_cache = list()
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var/list/human_lip_cache = list()
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// Cached composited human hair (beard & hair).
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// Key:
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// hair+beard: [beard_style][r_facial][g_facial][b_facial]_[hair_style][r_hair][g_hair][b_hair]
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// haironly: nobeard_[hair_style][r_hair][g_hair][b_hair]
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// beardonly: [beard_style][r_facial][g_facial][b_facial]_nohair
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var/list/human_hair_cache = list()
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var/list/human_underwear_cache = list()
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var/list/human_undershirt_cache = list()
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var/list/human_socks_cache = list()
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var/list/organ_keymap = list()
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var/current_organ_keymap_idex = 1
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// This is an assoc list of all icon states in `icons/mob/collar.dmi`, used by human update-icons.
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var/list/collar_states
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var/list/uniform_states
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// This is for the kitty ears item.
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var/list/kitty_ear_cache = list()
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var/list/ao_cache = list()
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var/list/light_fixture_cache = list()
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var/list/rgb_blend_cache = list() // not an icon per-se, but this proc could be expensive so we might as well cache it.
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/datum/controller/subsystem/icon_cache/New()
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NEW_SS_GLOBAL(SSicon_cache)
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/datum/controller/subsystem/icon_cache/proc/setup_collar_mappings()
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collar_states = list()
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for (var/i in icon_states('icons/mob/collar.dmi'))
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collar_states[i] = TRUE
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/datum/controller/subsystem/icon_cache/proc/get_organ_shortcode(obj/item/organ/external/organ)
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if (QDELETED(organ))
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return null
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var/key = organ.get_mob_cache_key(FALSE)
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. = organ_keymap[key]
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if (!.)
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organ_keymap[key] = "organ[current_organ_keymap_idex++]"
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. = organ_keymap[key]
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/datum/controller/subsystem/icon_cache/proc/setup_uniform_mappings()
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uniform_states = list()
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for (var/i in icon_states('icons/mob/uniform.dmi'))
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uniform_states[i] = TRUE
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/datum/controller/subsystem/icon_cache/proc/generate_color_variant(icon/icon, icon_state, color)
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var/image/I = new(icon, icon_state)
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I.color = color
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return I
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