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Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
16 lines
507 B
Plaintext
16 lines
507 B
Plaintext
// used to debug malf AI apc's. Maybe in the future it can be used for computers.
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/obj/item/device/debugger
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name = "debugger"
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desc = "Used to debug electronic equipment."
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icon = 'icons/obj/hacktool.dmi'
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icon_state = "hacktool-g"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 11
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 5
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throw_range = 15
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throw_speed = 3
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matter = list(MATERIAL_PLASTIC = 50, DEFAULT_WALL_MATERIAL = 50, MATERIAL_GLASS = 20)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
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