mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 20:32:14 +00:00
Refactored the attack proc signature. Added signals and components for the attack proc. Added signals and components for the attackby proc. Adjusted some leftover attackby procs signatures. Added grep test to ensure people don't keep adding attack/attackby procs with the wrong signature.
175 lines
5.6 KiB
Plaintext
175 lines
5.6 KiB
Plaintext
/obj/item/device/flash
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name = "flash"
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desc = "A security device capable of producing a blinding, incapacitating flash at close ranges. Repeated use may result in a burnt-out bulb and/or excessive force investigations."
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desc_info = "Click on someone adjacent to you to attempt to blind them. Use it in your hand with HARM intent, or on yourself, to blind everyone in a small radius (including yourself!)"
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icon_state = "flash"
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item_state = "flash"
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throwforce = 5
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 4
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throw_range = 10
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obj_flags = OBJ_FLAG_CONDUCTABLE
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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var/times_used = 0 //Number of times it's been used.
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var/max_charges = 5 // max charges
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var/broken = FALSE //Is the flash burnt out?
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var/last_use = 0
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/obj/item/device/flash/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
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. = ..()
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if(!broken)
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var/num_charges = max(0, max_charges - times_used)
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. += SPAN_NOTICE("The charge indicator shows [num_charges] charge[num_charges == 1 ? "" : "s"] remain[num_charges == 1 ? "s" : ""].")
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else
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. += SPAN_WARNING("\The [src]'s bulb is burnt out!")
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/obj/item/device/flash/proc/clumsy_check(mob/user)
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if(user && (user.is_clumsy()) && prob(50))
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to_chat(user, SPAN_WARNING("\The [src] slips out of your hand."))
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user.drop_from_inventory(src)
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return FALSE
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return TRUE
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/obj/item/device/flash/proc/cooldown()
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if(broken || times_used >= max_charges)
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return TRUE
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return world.time > (last_use + 1 SECOND)
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/obj/item/device/flash/proc/burnout_check(mob/user, intensity = 1)
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if(times_used >= max_charges)
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to_chat(user, SPAN_WARNING("*click* *click*"))
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return TRUE
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if(prob(times_used * intensity))
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burnout(user)
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else
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times_used++
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addtimer(CALLBACK(src, /obj/item/device/flash/proc/flash_recharge), 30 SECONDS, TIMER_STOPPABLE|TIMER_UNIQUE)
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/obj/item/device/flash/proc/burnout(mob/user)
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broken = TRUE
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icon_state = "flashburnt"
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name = "burnt-out [initial(name)]"
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to_chat(user, SPAN_WARNING("The bulb has burnt out!"))
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spark(get_turf(src))
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/obj/item/device/flash/proc/flash(mob/living/L, _intensity = FLASH_PROTECTION_MAJOR)
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last_use = world.time
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if(L.flash_act(intensity = _intensity, affect_silicon = TRUE, ignore_inherent = TRUE))
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if(issilicon(L))
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L.Weaken(rand(3, 7))
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else
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L.confused = 10
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return TRUE
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/obj/item/device/flash/proc/flash_recharge()
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if(broken)
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return
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times_used = max(0, times_used - 1)
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if(times_used > 0)
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addtimer(CALLBACK(src, /obj/item/device/flash/proc/flash_recharge), 30 SECONDS, TIMER_STOPPABLE|TIMER_UNIQUE)
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/obj/item/device/flash/proc/robot_flash(mob/user)
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if(!isrobot(user))
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return
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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QDEL_IN(animation, 5)
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//attack_as_weapon
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/obj/item/device/flash/attack(mob/living/target_mob, mob/living/user, target_zone)
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// Single-target flash
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if(!target_mob || !user || !clumsy_check(user) || !cooldown())
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return
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if(target_mob == user)
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if(user.a_intent == I_HURT)
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attack_self(user)
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return
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target_mob.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>"
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user.attack_log += "\[[time_stamp()]\] <span class='warning'>Used the [src.name] to flash [target_mob.name] ([target_mob.ckey])</span>"
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msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [target_mob.name] ([target_mob.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target_mob))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(target_mob)
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if(broken)
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to_chat(user, SPAN_WARNING("\The [src] is broken."))
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return
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if(burnout_check(user))
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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if(isrobot(user))
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robot_flash(user)
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if(flash(target_mob))
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if(issilicon(target_mob))
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user.visible_message(SPAN_WARNING("[user] overloads [target_mob]'s sensors with \the [src]!"))
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else
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user.visible_message(SPAN_WARNING("[user] blinds [target_mob] with \the [src]!"))
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else
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user.visible_message(SPAN_NOTICE("[user] fails to blind [target_mob] with \the [src]."))
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/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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// AOE flash
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if(!user || !clumsy_check(user)|| !cooldown())
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return
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if(user.a_intent != I_HURT)
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return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(broken)
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to_chat(user, SPAN_WARNING("\The [src] is broken."))
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return
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if(burnout_check(user, intensity = 5))
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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flash(user)
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if(isrobot(user))
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robot_flash(user)
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for(var/mob/living/L in oviewers(3, get_turf(user)))
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var/dist_intensity = get_dist(L, user) <= 1 ? FLASH_PROTECTION_MAJOR : FLASH_PROTECTION_MODERATE
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if(flash(L, _intensity = dist_intensity) && prob(50))
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L.disable_cloaking_device()
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/obj/item/device/flash/emp_act(severity)
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. = ..()
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var/mob/living/L = loc
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if(!istype(L) || broken || burnout_check(L, intensity = 15 / severity))
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return
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to_chat(L, SPAN_WARNING("Your [src] goes off!"))
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flash(L)
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/obj/item/device/flash/synthetic
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name = "synthetic flash"
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desc = "A cheap, mass-produced copy of the handheld flash. The bulb inside is probably only good for one use."
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icon_state = "sflash"
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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max_charges = 1
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/obj/item/device/flash/synthetic/burnout_check(mob/user, intensity = 1)
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. = broken // Single-use
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if(!broken)
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burnout(user)
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