Files
Aurora.3/code/game/objects/items/lore_radio.dm
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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/obj/item/lore_radio
name = "analog radio"
desc = "A portable radio capable of receiving radio waves from nearby space systems."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
w_class = WEIGHT_CLASS_SMALL
var/receiving = FALSE
var/current_station = null
var/starts_on = FALSE //so you can map it and have it broadcast without anyone turning it on
/obj/item/lore_radio/Initialize()
. = ..()
if(!current_station && SSatlas.current_sector?.lore_radio_stations)
current_station = pick(SSatlas.current_sector.lore_radio_stations)
if(starts_on)
toggle_receiving()
RegisterSignal(SSdcs, COMSIG_GLOB_LORE_RADIO_BROADCAST, PROC_REF(relay_lore_radio))
/obj/item/lore_radio/examine(mob/user, distance, is_adjacent, infix, suffix, show_extended)
. = ..()
to_chat(user, SPAN_NOTICE("\The [src] is turned [receiving ? "on" : "off"]."))
if(current_station)
to_chat(user, SPAN_NOTICE("\The [src] is listening to \the [current_station] radio station."))
/obj/item/lore_radio/attack_self(var/mob/user)
if(SSatlas.current_sector?.lore_radio_stations)
var/picked_station = tgui_input_list(user, "Select the radio frequency:", "Radio Station Selection", SSatlas.current_sector.lore_radio_stations, current_station)
if(picked_station)
current_station = picked_station
if(!receiving)
toggle_receiving(user)
else
audible_message("<b>[src]</b> only emits white noise...")
/obj/item/lore_radio/AltClick(var/mob/user)
toggle_receiving(user)
/obj/item/lore_radio/proc/toggle_receiving(var/mob/user)
if(!receiving)
receiving = TRUE
if(user)
user.visible_message("<b>[user]</b> flicks \the [src] on.", SPAN_NOTICE("You flick \the [src] on."), range = 3)
else
receiving = FALSE
if(user)
user.visible_message("<b>[user]</b> flicks \the [src] off.", SPAN_NOTICE("You flick \the [src] off."), range = 3)
/obj/item/lore_radio/proc/relay_lore_radio(var/datum/source, var/radio_station, var/radio_message)
SIGNAL_HANDLER
if(!receiving || radio_station != current_station)
return
var/displayed_message = radio_message ? "\The <b>[src.name]</b> transmits, \"[radio_message]\"" : "\The <b>[src]</b> only emits white noise..."
audible_message(displayed_message)
if(radio_message)
var/list/hearers = get_hearers_in_view(7, src)
var/list/clients_in_hearers = list()
for(var/mob/mob in hearers)
if(mob.client)
clients_in_hearers += mob.client
if(length(clients_in_hearers))
INVOKE_ASYNC(src, TYPE_PROC_REF(/atom/movable, animate_chat), radio_message, null, FALSE, clients_in_hearers, 2 SECONDS)