mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 12:22:42 +00:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
/obj/item/umbrella
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name = "umbrella"
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desc = "A perfect tool to protect you from the elements."
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icon = 'icons/obj/item/umbrellas.dmi'
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icon_state = "umbrella_yellow_closed"
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_SMALL
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matter = list(MATERIAL_PLASTIC = 1000)
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force = 5
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sharp = TRUE
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("pokes", "stabs")
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/// If the umbrella is open or not.
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var/is_open = FALSE
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/// Colour of the umbrella. Must be one present in the dmi.
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var/umbrella_color
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/obj/item/umbrella/Initialize(mapload, ...)
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. = ..()
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if(!umbrella_color)
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umbrella_color = pick("black", "red", "yellow", "green")
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icon_state = "umbrella_[umbrella_color]"
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item_state = icon_state + "_closed"
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update_icon()
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/obj/item/umbrella/attack_self(mob/user)
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. = ..()
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if(!user.incapacitated())
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if(!is_open)
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to_chat(user, SPAN_NOTICE("You unfurl \the [src]."))
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item_state = "umbrella_[umbrella_color]_open"
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w_class = WEIGHT_CLASS_BULKY
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is_open = TRUE
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force = 1
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sharp = FALSE
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attack_verb = list("taps")
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hitsound = /singleton/sound_category/punchmiss_sound
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else
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to_chat(user, SPAN_NOTICE("You close up \the [src]."))
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item_state = "umbrella_[umbrella_color]_closed"
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w_class = initial(w_class)
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is_open = FALSE
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force = initial(force)
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sharp = initial(sharp)
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attack_verb = initial(attack_verb)
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hitsound = initial(hitsound)
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/obj/item/umbrella/gives_weather_protection()
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return is_open ? TRUE : FALSE
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/obj/item/umbrella/red
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umbrella_color = "red"
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icon_state = "umbrella_red_closed"
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/obj/item/umbrella/black
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umbrella_color = "black"
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icon_state = "umbrella_black_closed"
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/obj/item/umbrella/yellow
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umbrella_color = "yellow"
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icon_state = "umbrella_yellow_closed"
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/obj/item/umbrella/green
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umbrella_color = "green"
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icon_state = "umbrella_green_closed"
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