mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-17 04:42:06 +00:00
Refactored the attack proc signature. Added signals and components for the attack proc. Added signals and components for the attackby proc. Adjusted some leftover attackby procs signatures. Added grep test to ensure people don't keep adding attack/attackby procs with the wrong signature.
527 lines
21 KiB
Plaintext
527 lines
21 KiB
Plaintext
// Nullrod, Aspergillum, Burial Urn
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/obj/item/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon = 'icons/obj/weapons.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/weapons/lefthand_nullrod.dmi',
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slot_r_hand_str = 'icons/mob/items/weapons/righthand_nullrod.dmi',
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)
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icon_state = "nullrod"
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item_state = "nullrod"
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slot_flags = SLOT_BELT
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force = 22
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throw_speed = 1
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throw_range = 4
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throwforce = 10
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w_class = WEIGHT_CLASS_SMALL
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var/can_change_form = TRUE // For holodeck check.
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var/cooldown = 0 // Floor tap cooldown.
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var/list/null_choices = list( //Generic nullrods only here, religion-specific ones should be on the religion datum
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"Null Rod" = /obj/item/nullrod,
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"Null Staff" = /obj/item/nullrod/staff,
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"Null Orb" = /obj/item/nullrod/orb,
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"Null Athame" = /obj/item/nullrod/athame,
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)
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/obj/item/nullrod/obsidianshards
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name = "obsidian shards"
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desc = "A loose pile of obsidian shards, waiting to be assembled into a religious focus."
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icon_state = "nullshards"
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item_state = "nullshards"
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/obj/item/nullrod/dominia
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name = "tribunalist purification rod"
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desc = "A holy Symbol often carried by female Tribunalist clergy, the obsidian encased in the wooden handle is intended to ward off malevolent spirits and bless followers of the Goddess. The ornament on top depicts 'The Eye'\
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Moroz Holy Tribunal."
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desc_extended = "With origins in House Zhao, Tribunalist purification rods are a common sight throughout the Empire of Dominia. Intended to ward off malevolent entities and bless the \
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faithful a Tribunalist priestess is nothing without her rod, which is typically granted upon promotion to full priestess. This particular example has been built around an obsidian \
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core in the shaft, and is heavier than it seems."
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icon_state = "tribunalrod"
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item_state = "tribunalrod"
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// Unreassembleable Variant for the Holodeck
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/obj/item/nullrod/dominia/holodeck
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can_change_form = FALSE
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/obj/item/nullrod/staff
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name = "null staff"
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desc = "A staff of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon_state = "nullstaff"
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item_state = "nullstaff"
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slot_flags = SLOT_BELT | SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/nullrod/orb
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name = "null sphere"
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desc = "An orb of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon_state = "nullorb"
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item_state = "nullorb"
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/obj/item/nullrod/athame
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name = "null athame"
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desc = "An athame of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon_state = "nullathame"
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item_state = "nullathame"
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/obj/item/nullrod/charm
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name = "obsidian charm"
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desc = "A tajaran charm created from obsidian created to ward off the supernatural and bring good fortune."
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desc_extended = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off Raskara and other evils."
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icon = 'icons/obj/tajara_items.dmi'
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contained_sprite = TRUE
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item_icons = null
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icon_state = "stone_talisman"
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item_state = "stone_talisman"
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force = 4
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throw_range = 7
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throwforce = 2
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slot_flags = SLOT_MASK | SLOT_WRISTS | SLOT_EARS | SLOT_TIE
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w_class = WEIGHT_CLASS_TINY
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/obj/item/nullrod/charm/get_mask_examine_text(mob/user)
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return "around [user.get_pronoun("his")] neck"
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/obj/item/nullrod/matake
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name = "\improper Mata'ke spear"
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desc = "A ceremonial spear crafted after the image of Mata'ke's holy weapon."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "matake_spear"
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item_state = "matake_spear"
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contained_sprite = TRUE
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slot_flags = SLOT_BELT | SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/nullrod/rredouane
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name = "\improper Rredouane sword"
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desc = "A ceremonial sword crafted after the image of Rredouane's holy sword."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "rredouane_sword"
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item_state = "rredouane_sword"
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contained_sprite = TRUE
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/obj/item/nullrod/shumaila
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name = "\improper Shumaila hammer"
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desc = "A ceremonial hammer carried by the priesthood of Shumaila."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "shumaila_hammer"
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item_state = "shumaila_hammer"
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contained_sprite = TRUE
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/obj/item/nullrod/zhukamir
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name = "\improper Zhukamir ladle"
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desc = "A golden ladle used by Zhukamir's most faithful worshippers."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "zhukamir_ladle"
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item_state = "zhukamir_ladle"
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/obj/item/nullrod/azubarre
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name = "\improper Azubarre torch"
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desc = "A ceremonial torch used by Azubarre's priesthood in their rituals."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "azubarre_torch"
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item_state = "azubarre_torch"
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contained_sprite = TRUE
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var/lit = FALSE
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/obj/item/nullrod/azubarre/attack_self(mob/user)
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lit= !lit
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if(lit)
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to_chat(user, SPAN_NOTICE("You light \the [src]!"))
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else
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to_chat(user, SPAN_NOTICE("You extinguish \the [src]!"))
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update_icon()
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user.update_inv_l_hand(FALSE)
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user.update_inv_r_hand()
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/obj/item/nullrod/azubarre/update_icon()
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if(lit)
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icon_state = "azubarre_torch-on"
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item_state = "azubarre_torch-on"
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set_light(3, 1, LIGHT_COLOR_FIRE)
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else
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icon_state = "azubarre_torch-empty"
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icon_state = "azubarre_torch-empty"
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set_light(0)
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/obj/item/nullrod/azubarre/isFlameSource()
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return lit
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/obj/item/nullrod/shaman
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name = "shaman staff"
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desc = "A seven foot staff traditionally carried by Unathi shamans both as a symbol of authority and to aid them in walking. It is made out of dark, polished wood and is curved at the end."
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icon = 'icons/obj/unathi_items.dmi'
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icon_state = "shaman_staff"
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item_state = "shaman_staff"
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = null
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/obj/item/nullrod/skakh_warrior
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name = "\improper Sk'akh sword"
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desc = "A silver-bladed ceremonial sword, made in the image of the Warrior Mukari's holy weapon. These blades are often carried by Sk'akh Priests of the Warrior in representation of His strength, though they are of little use in practical combat."
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icon = 'icons/obj/unathi_items.dmi'
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icon_state = "skakh_sword"
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item_state = "skakh_sword"
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slot_flags = SLOT_BACK|SLOT_BELT
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/nullrod/skakh_healer
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name = "\improper Sk'akh staff"
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desc = "A long staff topped with a green gemstone set in silver, made in the image of the Healer Simi's holy item. These staves are often carried by Sk'akh Priestesses of the Healer, in representation of Her wisdom."
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icon = 'icons/obj/unathi_items.dmi'
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icon_state = "skakh_staff"
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item_state = "skakh_staff"
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = null
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/obj/item/nullrod/skakh_fisher
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name = "\improper Sk'akh sickle"
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desc = "A silver-bladed ceremonial sickle, made in the image of the Fisher Verrix's holy item. These sickles are often carried by Sk'akh Priests of the Fisher, in representation of Their benevolence."
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icon = 'icons/obj/unathi_items.dmi'
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icon_state = "skakh_sickle"
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item_state = "skakh_sickle"
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contained_sprite = TRUE
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/obj/item/nullrod/autakh //not included in the list as it's meant to be an augment
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name = "blessed cybernetic claw"
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desc = "A prosthetic limb etched in Sinta'Mador runes and inlayed with obsidian."
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icon = 'icons/obj/organs/augments.dmi'
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icon_state = "anchor"
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item_state = "anchor" //won't appear in-hand and looks suitably aut'akh spiritual
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can_change_form = FALSE //this is integrated so we dont want anything silly with it
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/obj/item/nullrod/autakh/throw_at()
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usr.drop_from_inventory(src)
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/obj/item/nullrod/autakh/dropped()
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. = ..()
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loc = null
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qdel(src)
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/obj/item/nullrod/luceiansceptre
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name = "\improper Luminous Sceptre"
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desc = "The Luminous Sceptre is a ceremonial staff optionally carried by the ministerial clergy of Luceism. It is fashioned from cedar and 18-karat gold, wrapped in sacred luce vine, \
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and topped with a miniature, specialized warding sphere. Such sceptres are traditionally employed in Luceian exorcisms or rituals to rid a corrupted soul of the darkness in their body - often, curiously, to great effect."
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icon = 'icons/obj/luceian_sceptre.dmi'
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icon_state = "luceian_sceptre"
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item_state = "luceian_sceptre"
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contained_sprite = TRUE
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force = 25
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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light_range = 4
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light_power = 2
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light_color = LIGHT_COLOR_BLUE
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/obj/item/nullrod/verb/change(mob/living/user)
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set name = "Reassemble Null Item"
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set category = "Object"
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set src in usr
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// Holodeck/Augment Check
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if(!can_change_form)
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to_chat(user, SPAN_NOTICE("You can't change this item's form!"))
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return
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if(use_check_and_message(user, USE_FORCE_SRC_IN_USER))
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return
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var/mob/living/carbon/human/H = user
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if(istype(H))
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var/datum/religion/R = SSrecords.religions[H.religion]
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if(R.nulloptions)
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null_choices.Add(R.nulloptions)
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var/picked = tgui_input_list(user, "What form would you like your obsidian relic to take?", "Reassembling your obsidian relic", null_choices)
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if(use_check_and_message(user, USE_FORCE_SRC_IN_USER))
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return
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if(!ispath(null_choices[picked]))
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return
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to_chat(user, SPAN_NOTICE("You start reassembling your obsidian relic."))
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if(!do_after(user, 2 SECONDS))
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return
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var/nullrodpath = null_choices[picked]
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var/obj/item/nullrod/chosenitem = new nullrodpath(get_turf(user))
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qdel(src)
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user.put_in_hands(chosenitem)
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/obj/item/nullrod/attack(mob/living/target_mob, mob/living/user, target_zone)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.do_attack_animation(target_mob)
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if(LAZYLEN(user.spell_list))
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user.silence_spells(300) //30 seconds
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to_chat(user, SPAN_DANGER("You've been silenced!"))
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return
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if(!user.IsAdvancedToolUser())
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to_chat(user, SPAN_DANGER("You don't have the dexterity to use this!"))
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return
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if((user.is_clumsy()) && prob(50))
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to_chat(user, SPAN_DANGER("The [src] slips out of your hand and you hit yourself!"))
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visible_message(SPAN_DANGER("[user] fumbles with the [src] and hits themselves in the process!"))
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if(target_mob.stat != DEAD && ishuman(target_mob) && user.a_intent != I_HURT)
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var/mob/living/K = target_mob
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var/datum/vampire/vampire = K.mind.antag_datums[MODE_VAMPIRE]
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if(vampire)
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if(vampire.status & VAMP_ISTHRALL)
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if(do_after(user, 1.5 SECONDS))
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K.visible_message(SPAN_DANGER("[user] waves \the [src] over \the [K]'s head, [K] looks captivated by it."), SPAN_WARNING("[user] waves the [src] over your head. <b>You see a foreign light, asking you to follow it. Its presence burns and blinds.</b>"))
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var/choice = alert(K,"Do you want to give into the light and be freed from your vampiric master?","Become cleansed","Resist","Give in")
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switch(choice)
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if("Resist")
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K.visible_message(SPAN_WARNING("The gaze in [K]'s eyes remains determined."), SPAN_NOTICE("You turn away from the light, remaining true to your vampiric master!"))
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K.say("*scream")
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K.take_overall_damage(5, 15)
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admin_attack_log(user, target_mob, "attempted to deconvert", "was unsuccessfully deconverted by", "attempted to deconvert")
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if("Give in")
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K.visible_message(SPAN_NOTICE("[K]'s eyes become clearer, the evil gone, but not without leaving scars."))
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K.take_overall_damage(10, 20)
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thralls.remove_antagonist(K.mind)
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admin_attack_log(user, target_mob, "successfully deconverted", "was successfully deconverted by", "successfully deconverted")
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else if (vampire.status & VAMP_FRENZIED)
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K.visible_message(SPAN_DANGER("[user] thrusts \the [src] towards [K], who recoils in horror as they erupt into flames!"), SPAN_DANGER("[user] thrusts \the [src] towards you, its holy light scorching your corrupted flesh!"))
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K.adjust_fire_stacks(10)
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K.IgniteMob()
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else if(cult && (K.mind in cult.current_antagonists) && prob(75))
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if(do_after(user, 1.5 SECONDS))
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K.visible_message(SPAN_DANGER("[user] waves \the [src] over \the [K]'s head, [K] looks captivated by it."), SPAN_WARNING("[user] waves the [src] over your head. <b>You see a foreign light, asking you to follow it. Its presence burns and blinds.</b>"))
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var/choice = alert(K,"Do you want to give up your goal?","Become cleansed","Resist","Give in")
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switch(choice)
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if("Resist")
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K.visible_message(SPAN_WARNING("The gaze in [K]'s eyes remains determined."), SPAN_NOTICE("You turn away from the light, remaining true to the Geometer!"))
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K.say("*scream")
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K.take_overall_damage(5, 15)
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admin_attack_log(user, target_mob, "attempted to deconvert", "was unsuccessfully deconverted by", "attempted to deconvert")
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if("Give in")
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K.visible_message(SPAN_NOTICE("[K]'s eyes become clearer, the evil gone, but not without leaving scars."))
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K.take_overall_damage(10, 20)
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cult.remove_antagonist(K.mind)
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admin_attack_log(user, target_mob, "successfully deconverted", "was successfully deconverted by", "successfully deconverted")
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else
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user.visible_message(SPAN_WARNING("[user]'s concentration is broken!"), SPAN_WARNING("Your concentration is broken! You and your target need to stay uninterrupted for longer!"))
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return
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else
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to_chat(user, SPAN_DANGER("The [src] appears to do nothing."))
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target_mob.visible_message(SPAN_DANGER("\The [user] waves \the [src] over \the [target_mob]'s head."))
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return
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else if(user.a_intent != I_HURT) // to prevent the chaplain from hurting peoples accidentally
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to_chat(user, SPAN_NOTICE("The [src] appears to do nothing."))
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return
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else
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return ..()
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/obj/item/nullrod/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(istype(A, /turf/simulated/floor) && (cooldown + 5 SECONDS < world.time))
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cooldown = world.time
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user.visible_message(SPAN_NOTICE("[user] loudly taps their [src.name] against the floor."))
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playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
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var/rune_found = FALSE
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for(var/obj/effect/rune/R in orange(2, get_turf(src)))
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if(R == src)
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continue
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rune_found = TRUE
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R.set_invisibility(0)
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if(rune_found)
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visible_message(SPAN_NOTICE("A holy glow permeates the air!"))
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return
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent(/singleton/reagent/water)) //blesses all the water in the holder
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if(REAGENT_VOLUME(A.reagents, /singleton/reagent/water) > 60)
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to_chat(user, SPAN_NOTICE("There's too much water for you to bless at once!"))
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else
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to_chat(user, SPAN_NOTICE("You bless the water in [A], turning it into holy water."))
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var/water2holy = REAGENT_VOLUME(A.reagents, /singleton/reagent/water)
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A.reagents.del_reagent(/singleton/reagent/water)
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A.reagents.add_reagent(/singleton/reagent/water/holywater, water2holy)
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/obj/item/reagent_containers/spray/aspergillum
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name = "aspergillum"
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desc = "A ceremonial item for sprinkling holy water, or other liquids, on a subject."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "aspergillum"
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item_state = "aspergillum"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = null
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spray_size = 1
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volume = 10
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spray_sound = 'sound/effects/jingle.ogg'
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/obj/item/material/urn
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name = "urn"
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desc = "A vase used to store the ashes of the deceased."
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desc_extended = "To store ashes in an urn, click on the ash pile with the urn in your active hand. To empty an urn, use the urn in your active hand. Make sure you've labeled the urn so you know who's ashes are inside!"
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icon = 'icons/obj/urn.dmi'
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icon_state = "urn"
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applies_material_colour = TRUE
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w_class = WEIGHT_CLASS_SMALL
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item_flags = ITEM_FLAG_NO_BLUDGEON
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/obj/item/material/urn/afterattack(var/obj/A, var/mob/user, var/proximity)
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if(!istype(A, /obj/effect/decal/cleanable/ash))
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return ..()
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else if(proximity)
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if(contents.len)
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to_chat(user, SPAN_WARNING("\The [src] is already full!"))
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return
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user.visible_message("[user] scoops \the [A] into \the [src], securing the lid.", "You scoop \the [A] into \the [src], securing the lid.")
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desc = "A vase used to store the ashes of the deceased. It contains some ashes."
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desc_extended = "To store ashes in an urn, click on the ash pile with the urn in your active hand. To empty an urn, use the urn in your active hand. Make sure you've labeled the urn so you know who's ashes are inside!"
|
|
A.forceMove(src)
|
|
|
|
/obj/item/material/urn/attack_self(mob/user)
|
|
if(!contents.len)
|
|
to_chat(user, SPAN_WARNING("\The [src] is empty!"))
|
|
return
|
|
else
|
|
for(var/obj/effect/decal/cleanable/ash/A in contents)
|
|
A.dropInto(loc)
|
|
user.visible_message("[user] pours \the [A] out from \the [src].", "You pour \the [A] out from \the [src].")
|
|
desc = "A vase used to store the ashes of the deceased."
|
|
desc_extended = "To store ashes in an urn, click on the ash pile with the urn in your active hand. To empty an urn, use the urn in your active hand. Make sure you've labeled the urn so you know who's ashes are inside!"
|
|
|
|
/obj/item/assunzioneorb
|
|
name = "warding sphere"
|
|
desc = "A religious artefact commonly associated with Luceism, this transparent globe gives off a faint ghostly white light at all times."
|
|
desc_extended = "Luceian warding spheres are made on the planet of Assunzione in the great domed city of Guelma, and are carried by followers of the faith heading abroad. \
|
|
Constructed out of glass and a luce vine bulb, these spheres can burn for years upon years, and it is said that the lights in the truly faithful's warding sphere will always \
|
|
point towards Assunzione. It is considered extremely bad luck to have one's warding sphere break, to extinguish its flame, or to relinquish it (permanently) to an unbeliever."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "assunzioneorb"
|
|
item_state = "assunzioneorb"
|
|
throwforce = 5
|
|
force = 11
|
|
light_range = 1.4
|
|
light_power = 1.4
|
|
light_color = LIGHT_COLOR_BLUE
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
drop_sound = 'sound/items/drop/glass.ogg'
|
|
pickup_sound = 'sound/items/pickup/glass.ogg'
|
|
|
|
/obj/item/assunzioneorb/proc/shatter()
|
|
visible_message(SPAN_WARNING("\The [src] shatters!"), SPAN_WARNING("You hear a small glass object shatter!"))
|
|
playsound(get_turf(src), 'sound/effects/glass_hit.ogg', 75, TRUE)
|
|
new /obj/item/material/shard(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/assunzioneorb/throw_impact(atom/hit_atom)
|
|
..()
|
|
shatter()
|
|
|
|
/obj/item/assunzioneorb/afterattack(atom/target, mob/user, proximity)
|
|
if(!proximity)
|
|
return
|
|
if(user.a_intent != I_HURT)
|
|
return
|
|
|
|
shatter()
|
|
|
|
/obj/item/storage/assunzionesheath
|
|
name = "warding sphere casing"
|
|
desc = "A small metal shell designed to protect the warding sphere inside. The all-seeing eye of Ennoia, a common symbol of Luceism, is engraved upon the front of the casing."
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "assunzionesheath_empty"
|
|
can_hold = list(/obj/item/assunzioneorb)
|
|
storage_slots = 1
|
|
drop_sound = 'sound/items/drop/axe.ogg'
|
|
pickup_sound = 'sound/items/pickup/axe.ogg'
|
|
|
|
/obj/item/storage/assunzionesheath/update_icon()
|
|
if(contents.len)
|
|
icon_state = "assunzionesheath"
|
|
else
|
|
icon_state = "assunzionesheath_empty"
|
|
|
|
/obj/item/storage/assunzionesheath/filled
|
|
starts_with = list(
|
|
/obj/item/assunzioneorb = 1
|
|
)
|
|
|
|
/obj/item/storage/assunzionesheath/Initialize()
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/obj/item/storage/altar
|
|
name = "altar"
|
|
desc = "A small portable altar."
|
|
icon = 'icons/obj/cult.dmi'
|
|
icon_state = "talismanaltar"
|
|
can_hold = list(/obj/item/nullrod)
|
|
storage_slots = 1
|
|
drop_sound = 'sound/items/drop/axe.ogg'
|
|
pickup_sound = 'sound/items/pickup/axe.ogg'
|
|
|
|
/obj/item/storage/altar/attack_hand(mob/user)
|
|
if(!isturf(loc))
|
|
..()
|
|
if(use_check_and_message(user))
|
|
return FALSE
|
|
else
|
|
open(user)
|
|
|
|
/obj/item/storage/altar/MouseDrop(mob/user as mob)
|
|
if(use_check_and_message(user))
|
|
return
|
|
if(ishuman(user))
|
|
forceMove(get_turf(usr))
|
|
usr.put_in_hands(src)
|
|
|
|
/obj/item/storage/altar/kraszar
|
|
name = "\improper Kraszar altar"
|
|
desc = "An altar with a book honoring Kraszar, the Ma'ta'ke deity of joy, stories, and language."
|
|
icon = 'icons/obj/tajara_items.dmi'
|
|
icon_state = "kraszar_bookstand"
|
|
can_hold = list(/obj/item/storage/bible)
|
|
drop_sound = 'sound/items/drop/wooden.ogg'
|
|
pickup_sound = 'sound/items/pickup/wooden.ogg'
|
|
|
|
/obj/item/storage/altar/rredouane
|
|
name = "\improper Rredouane altar"
|
|
desc = "An altar honoring Rredouane, the Ma'ta'ke deity of valor, triumph, and victory. It has a slot for a ceremonial sword."
|
|
icon = 'icons/obj/tajara_items.dmi'
|
|
icon_state = "rredouane_altar_e"
|
|
can_hold = list(/obj/item/nullrod/rredouane)
|
|
|
|
/obj/item/storage/altar/rredouane/update_icon()
|
|
if(contents.len)
|
|
icon_state = "rredouane_altar_s"
|
|
else
|
|
icon_state = "rredouane_altar_e"
|
|
|
|
/obj/item/storage/altar/dharmela
|
|
name = "\improper Dharmela altar"
|
|
desc = "An anvil-altar honoring Dharmela, the Ma'ta'ke deity of forges, anvils, and craftsmanship."
|
|
icon = 'icons/obj/tajara_items.dmi'
|
|
icon_state = "dharmela_anvil"
|
|
can_hold = list(/obj/item/nullrod/shumaila)
|
|
|
|
/obj/item/storage/altar/minharzzka
|
|
name = "\improper Minharzzka altar"
|
|
desc = "An small altar honoring Minharzzka, the Ma'ta'ke deity of waters and sailors."
|
|
icon = 'icons/obj/tajara_items.dmi'
|
|
icon_state = "minharzzka_altar"
|
|
|
|
/obj/item/storage/altar/marryam
|
|
name = "\improper Marryam altar"
|
|
desc = "A poppyvase used as an altar to honor Marryam, the Ma'ta'ke deity of settlements, sleep, and parenthood."
|
|
icon = 'icons/obj/tajara_items.dmi'
|
|
icon_state = "marryam_poppyvase"
|