mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-17 21:02:15 +00:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
99 lines
2.5 KiB
Plaintext
99 lines
2.5 KiB
Plaintext
/obj/item/stack/dice
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name = "d6"
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desc = "A dice with six sides."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d66"
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("diced")
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max_amount = 6
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base_icon = "d6"
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var/side_mult = 1 // Used for d100s.
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var/sides = 6
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var/weight_roll = 0 // chance of the dice falling on its favored number
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var/favored_number = 1 //related to the var above
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/obj/item/stack/dice/Initialize()
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. = ..()
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icon_state = "[base_icon][rand(1,sides)]"
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/obj/item/stack/dice/update_icon(var/result)
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check_maptext(SMALL_FONTS(7, get_amount()))
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if(result)
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icon_state = "[base_icon][result]"
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/obj/item/stack/dice/attack_self(mob/user)
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if(amount > 1)
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user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
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else
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user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
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/obj/item/stack/dice/throw_impact(atom/hit_atom)
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..()
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var/total_result = 0
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var/list/results = list()
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for(var/i = 1 to amount)
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if(weight_roll && prob(weight_roll))
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results += favored_number
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else
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results += rand(1, sides)
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total_result += results[i]
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if(amount > 1)
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visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
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update_icon(results[length(results)])
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else
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visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
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update_icon(total_result)
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/obj/item/stack/dice/proc/get_comment(var/result)
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if(sides == result)
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return " Nat [sides * side_mult]!"
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if(result == 1)
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return " Ouch, bad luck."
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return ""
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/obj/item/stack/dice/d4
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name = "d4"
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desc = "A dice with four sides."
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icon_state = "d44"
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sides = 4
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base_icon = "d4"
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/obj/item/stack/dice/d8
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name = "d8"
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desc = "A dice with eight sides."
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icon_state = "d88"
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sides = 8
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base_icon = "d8"
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/obj/item/stack/dice/d10
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name = "d10"
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desc = "A dice with ten sides."
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icon_state = "d1010"
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sides = 10
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base_icon = "d10"
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/obj/item/stack/dice/d12
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name = "d12"
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desc = "A dice with twelve sides."
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icon_state = "d1212"
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sides = 12
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base_icon = "d12"
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/obj/item/stack/dice/d20
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name = "d20"
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desc = "A dice with twenty sides."
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icon_state = "d2020"
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sides = 20
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base_icon = "d20"
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/obj/item/stack/dice/d100
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name = "d100"
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desc = "A dice with ten sides. This one is for the tens digit."
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icon_state = "d10010"
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sides = 10
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side_mult = 10
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base_icon = "d100"
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