Files
Aurora.3/code/game/objects/items/weapons/paint.dm
Fluffy a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00

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//NEVER USE THIS IT SUX -PETETHEGOAT
//THE GOAT WAS RIGHT - RKF
/obj/item/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'icons/obj/items.dmi'
icon_state = "paint_empty"
item_state = "paintcan"
matter = list(DEFAULT_WALL_MATERIAL = 200)
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10,20,30,60)
volume = 60
unacidable = 0
atom_flags = ATOM_FLAG_OPEN_CONTAINER
fragile = 0
var/paint_reagent = null //name of the reagent responsible for colouring the paint
var/paint_type = null //used for colouring detective technicolor coat and hat
reagents_to_add = list(/singleton/reagent/paint = 4/5)
/obj/item/reagent_containers/glass/paint/Initialize()
reagents_to_add[paint_reagent] = 1/5
for(var/singleton/reagent/R in reagents_to_add)
reagents_to_add[R] *= volume
. = ..()
reagents.handle_reactions()
if(paint_type && length(paint_type) > 0)
name = paint_type + " " + name
update_icon()
/obj/item/reagent_containers/glass/paint/update_icon()
ClearOverlays()
if(!is_open_container())
AddOverlays("paint_lid")
else if(reagents.total_volume)
var/image/I = image(icon, "paint_full")
I.color = reagents.get_color()
AddOverlays(I)
/obj/item/reagent_containers/glass/paint/on_reagent_change()
update_icon()
/obj/item/reagent_containers/glass/paint/pickup(mob/user)
..()
update_icon()
/obj/item/reagent_containers/glass/paint/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/glass/paint/attack_hand()
..()
update_icon()
/obj/item/reagent_containers/glass/paint/red
paint_reagent = /singleton/reagent/crayon_dust/red
paint_type = "red"
/obj/item/reagent_containers/glass/paint/yellow
paint_reagent = /singleton/reagent/crayon_dust/yellow
paint_type = "yellow"
/obj/item/reagent_containers/glass/paint/green
paint_reagent = /singleton/reagent/crayon_dust/green
paint_type = "green"
/obj/item/reagent_containers/glass/paint/blue
paint_reagent = /singleton/reagent/crayon_dust/blue
paint_type = "blue"
/obj/item/reagent_containers/glass/paint/purple
paint_reagent = /singleton/reagent/crayon_dust/purple
paint_type = "purple"
/obj/item/reagent_containers/glass/paint/black
paint_reagent = /singleton/reagent/carbon
paint_type = "black"
/obj/item/reagent_containers/glass/paint/white
paint_reagent = /singleton/reagent/aluminum
paint_type = "white"