mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-22 23:32:33 +00:00
Refactored the attack proc signature. Added signals and components for the attack proc. Added signals and components for the attackby proc. Adjusted some leftover attackby procs signatures. Added grep test to ensure people don't keep adding attack/attackby procs with the wrong signature.
117 lines
3.6 KiB
Plaintext
117 lines
3.6 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/item/storage/lockbox
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name = "lockbox"
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desc = "A locked box."
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icon = 'icons/obj/storage/briefcase.dmi'
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icon_state = "lockbox+l"
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item_state = "lockbox+l"
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
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req_access = list(ACCESS_ARMORY)
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var/locked = 1
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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/obj/item/storage/lockbox/attackby(obj/item/attacking_item, mob/user, params)
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if(istype(attacking_item, /obj/item/card/id))
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if(src.broken)
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to_chat(user, SPAN_WARNING("It appears to be broken."))
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return
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if(src.allowed(user))
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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item_state = icon_state
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to_chat(user, SPAN_NOTICE("You lock \the [src]!"))
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return
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else
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src.icon_state = src.icon_closed
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item_state = icon_state
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to_chat(user, SPAN_NOTICE("You unlock \the [src]!"))
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return
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else
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to_chat(user, SPAN_WARNING("Access Denied"))
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else if(istype(attacking_item, /obj/item/melee/energy/blade))
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if(emag_act(INFINITY, user, attacking_item, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
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var/obj/item/melee/energy/blade/blade = attacking_item
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blade.spark_system.queue()
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playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1)
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playsound(src.loc, /singleton/sound_category/spark_sound, 50, 1)
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if(!locked)
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..()
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else
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to_chat(user, SPAN_WARNING("It's locked!"))
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return
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/obj/item/storage/lockbox/show_to(mob/user as mob)
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if(locked)
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to_chat(user, SPAN_WARNING("It's locked!"))
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else
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..()
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return
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/obj/item/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
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if(!broken)
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if(visual_feedback)
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visual_feedback = SPAN_WARNING("[visual_feedback]")
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else
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visual_feedback = SPAN_WARNING("The locker has been sliced open by [user] with an electromagnetic card!")
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if(audible_feedback)
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audible_feedback = SPAN_WARNING("[audible_feedback]")
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else
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audible_feedback = SPAN_WARNING("You hear a faint electrical spark.")
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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icon_state = src.icon_broken
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item_state = icon_state
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visible_message(visual_feedback, audible_feedback)
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return 1
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/obj/item/storage/lockbox/loyalty
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name = "lockbox of mind shield implants"
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req_access = list(ACCESS_SECURITY)
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starts_with = list(
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/obj/item/implantcase/mindshield = 3,
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/obj/item/implanter/mindshield = 1
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)
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/obj/item/storage/lockbox/anti_augment
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name = "lockbox of augmentation disrupter implants"
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req_access = list(ACCESS_SECURITY)
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starts_with = list(
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/obj/item/implantcase/anti_augment = 3,
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/obj/item/implanter/anti_augment = 1
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)
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/obj/item/storage/lockbox/clusterbang
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name = "lockbox of clusterbangs"
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desc = "You have a bad feeling about opening this."
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req_access = list(ACCESS_SECURITY)
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starts_with = list(/obj/item/grenade/flashbang/clusterbang = 1)
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/obj/item/storage/lockbox/lawgiver
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name = "weapons lockbox"
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desc = "A high security weapons lockbox"
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req_access = list(ACCESS_ARMORY)
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starts_with = list(/obj/item/gun/energy/lawgiver = 1)
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/obj/item/storage/lockbox/medal
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name = "medal box"
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desc = "A locked box used to store medals."
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icon_state = "medalbox+l"
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item_state = "briefcase"
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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req_access = list(ACCESS_CAPTAIN)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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