Files
Aurora.3/code/game/objects/items/weapons/storage/secure.dm
Fluffy 8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00

199 lines
6.2 KiB
Plaintext

/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = 1
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/emagged = 0
var/open = 0
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_storage_space = 16
use_sound = 'sound/items/storage/briefcase.ogg'
/obj/item/storage/secure/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
. = ..()
if(distance <= 1)
. += "The service panel is [src.open ? "open" : "closed"]."
/obj/item/storage/secure/attackby(obj/item/attacking_item, mob/user)
if(locked)
if (istype(attacking_item, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/obj/item/melee/energy/blade/blade = attacking_item
blade.spark_system.queue()
playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1)
playsound(src.loc, /singleton/sound_category/spark_sound, 50, 1)
return
if (attacking_item.isscrewdriver())
if(attacking_item.use_tool(src, user, 20, volume = 50))
src.open =! src.open
to_chat(user, SPAN_NOTICE("You [src.open ? "open" : "close"] the service panel."))
return
if ((attacking_item.ismultitool()) && (src.open == 1)&& (!src.l_hacking))
to_chat(user, SPAN_NOTICE("Now attempting to reset internal memory, please hold."))
src.l_hacking = 1
if (do_after(usr, 100))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
to_chat(user, SPAN_NOTICE("Internal memory reset."))
src.l_setshort = 0
src.l_hacking = 0
else
to_chat(user, SPAN_WARNING("Unable to reset internal memory."))
src.l_hacking = 0
else src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
return
..()
/obj/item/storage/secure/attack_self(mob/user as mob)
user.set_machine(src)
var/dat = "<TT><B>[src]</B><BR>\n\nLock Status: [(src.locked ? "LOCKED" : "UNLOCKED")]"
var/message = "Code"
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
dat += "<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>"
if (src.emagged)
dat += "<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>"
if (src.l_setshort)
dat += "<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>"
message = "src.code[]"
if (!src.locked)
message = "*****"
dat += "<HR>\n>[message]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>"
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
src.locked = 0
ClearOverlays()
AddOverlays(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
src.locked = 1
ClearOverlays()
src.code = null
src.close(usr)
else
src.code += "[href_list["type"]]"
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
if(!emagged)
emagged = 1
AddOverlays(icon_sparking)
sleep(6)
ClearOverlays()
AddOverlays(icon_locking)
locked = 0
to_chat(user, (feedback ? feedback : "You short out the lock of \the [src]."))
return 1
/obj/item/storage/secure/AltClick(/mob/user)
if (!locked)
return ..()
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
desc = "A large briefcase with a digital locking system."
icon = 'icons/obj/storage/briefcase.dmi'
icon_state = "secure"
item_state = "secure"
contained_sprite = TRUE
force = 18
throw_speed = 1
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
if((src.loc == user) && (src.locked == 1))
to_chat(usr, SPAN_WARNING("[src] is locked and cannot be opened!"))
else if((src.loc == user) && (!src.locked))
src.open(usr)
else
..()
for(var/mob/M in range(1))
if(M.s_active == src)
src.close(M)
src.add_fingerprint(user)
return
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage/misc.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 18
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = WEIGHT_CLASS_GIGANTIC
anchored = 1.0
density = 0
cant_hold = list(/obj/item/storage/secure/briefcase)
starts_with = list(/obj/item/paper = 1, /obj/item/pen = 1)
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
return attack_self(user)
/*obj/item/storage/secure/safe/HoS/New()
..()
//new /obj/item/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
*/