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Aurora.3/code/game/objects/structures/hadii_statue.dm
Fluffy c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00

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/obj/structure/hadii_statue
name = "president Hadii statue"
desc = "A statue of the current president of the People's Republic of Adhomai, Njadrasanukii Hadii."
icon = 'icons/obj/hadii_statue.dmi'
icon_state = "bronze"
density = TRUE
anchored = TRUE
layer = ABOVE_HUMAN_LAYER
var/toppled = FALSE
var/outside = FALSE
var/already_toppled = FALSE
var/toppling_sound = 'sound/effects/metalhit.ogg'
var/health = 100
/obj/structure/hadii_statue/stone
icon_state = "stone"
toppling_sound = 'sound/effects/meteorimpact.ogg'
/obj/structure/hadii_statue/Initialize()
. = ..()
if(already_toppled)
topple()
/obj/structure/hadii_statue/update_icon()
ClearOverlays()
if(toppled)
icon_state = "[initial(icon_state)]_toppled"
return
if(outside)
AddOverlays("snow")
/obj/structure/hadii_statue/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
else
topple()
/obj/structure/hadii_statue/proc/topple()
if(toppled)
return
visible_message(SPAN_WARNING("\The [src] topples down!"))
playsound(src, toppling_sound, 75, 1)
toppled = TRUE
update_icon()
/obj/structure/hadii_statue/attackby(obj/item/attacking_item, mob/user)
if(toppled)
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src)
if(attacking_item.force <= 15)
visible_message(SPAN_WARNING("\The [attacking_item] bounces off \the [src]!"))
return
visible_message(SPAN_WARNING("\The [user] strikes \the [src] with \the [attacking_item]!"))
do_integrity_check(attacking_item.force)
/obj/structure/hadii_statue/proc/do_integrity_check(damage)
if(toppled)
return
if(damage)
health -= damage
if(health <= 0)
topple()
/obj/structure/hadii_statue/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
if(toppled)
return BULLET_ACT_BLOCK
if(!hitting_projectile)
return BULLET_ACT_BLOCK
if(!hitting_projectile.damage)
visible_message(SPAN_WARNING("\The [hitting_projectile] bounces off \the [src]!"))
return BULLET_ACT_BLOCK
. = ..()
if(. != BULLET_ACT_HIT)
return .
visible_message(SPAN_WARNING("\The [hitting_projectile] hits \the [src]!"))
do_integrity_check(hitting_projectile.damage)