mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 20:32:14 +00:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
1456 lines
43 KiB
Plaintext
1456 lines
43 KiB
Plaintext
/*****************************Pickaxe********************************/
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/obj/item/pickaxe
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name = "pickaxe"
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desc = "The most basic of mining implements. Surely this is a joke?"
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icon = 'icons/obj/tools.dmi'
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icon_state = "pickaxe"
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item_state = "pickaxe"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
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)
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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throwforce = 4.0
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force = 15
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w_class = WEIGHT_CLASS_BULKY
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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hitsound = 'sound/weapons/rapidslice.ogg'
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surgerysound = 'sound/weapons/rapidslice.ogg'
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var/drill_sound = /singleton/sound_category/pickaxe_sound
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var/drill_verb = "excavating"
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var/autodrill = 0 //pickaxes must be manually swung to mine, drills can mine rocks via bump
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sharp = TRUE
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var/can_wield = TRUE
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var/excavation_amount = 40
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var/wielded = FALSE
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var/wield_sound = /singleton/sound_category/generic_wield_sound
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var/unwield_sound = null
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var/force_unwielded = 5.0
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var/force_wielded = 15.0
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var/digspeed_unwielded = 30
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var/digspeed_wielded = 5
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var/drilling = FALSE
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action_button_name = "Wield pick/drill"
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/obj/item/pickaxe/can_swap_hands(mob/user)
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if(wielded)
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return FALSE
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return ..()
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/obj/item/pickaxe/proc/unwield()
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wielded = FALSE
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force = force_unwielded
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digspeed = digspeed_unwielded
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name = initial(name)
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if(src.unwield_sound)
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playsound(src.loc, unwield_sound, 25, 1)
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update_icon()
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/obj/item/pickaxe/proc/wield()
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wielded = TRUE
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force = force_wielded
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digspeed = digspeed_wielded
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if(src.wield_sound)
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playsound(src.loc, wield_sound, 25, 1)
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update_icon()
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/obj/item/pickaxe/update_icon()
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..()
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if(wielded)
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item_state = "[initial(icon_state)]-wielded"
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else
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item_state = initial(item_state)
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update_held_icon()
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/obj/item/pickaxe/mob_can_equip(M, slot, disable_warning = FALSE)
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//Cannot equip wielded items.
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if(wielded)
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to_chat(M, SPAN_WARNING("Unwield the [initial(name)] first!"))
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return FALSE
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return ..()
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/obj/item/pickaxe/dropped(mob/user)
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. = ..()
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//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
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if(user)
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var/obj/item/pickaxe/O = user.get_inactive_hand()
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if(istype(O))
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O.unwield()
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return unwield()
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/obj/item/pickaxe/pickup(mob/user)
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..()
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unwield()
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/obj/item/pickaxe/attack_self(mob/user)
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..()
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if(!can_wield)
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return
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(issmall(H))
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to_chat(user, SPAN_WARNING("It's too heavy for you to wield fully."))
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return
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else
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return
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if(!istype(user.get_active_hand(), src))
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to_chat(user, SPAN_WARNING("You need to be holding \the [src] in your active hand."))
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return
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if(wielded) //Trying to unwield it
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unwield()
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to_chat(user, SPAN_NOTICE("You are now carrying \the [src] with one hand."))
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var/obj/item/pickaxe/offhand/O = user.get_inactive_hand()
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if(O && istype(O))
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O.unwield()
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else //Trying to wield it
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if(user.get_inactive_hand())
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to_chat(user, SPAN_WARNING("Your other hand needs to be empty."))
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return
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wield()
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to_chat(user, SPAN_NOTICE("You grab \the [src] with both hands."))
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var/obj/item/pickaxe/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[initial(name)] - offhand"
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O.desc = "Your second grip on the [initial(name)]."
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user.put_in_inactive_hand(O)
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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return
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/obj/item/pickaxe/ui_action_click()
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if(src in usr)
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attack_self(usr)
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/obj/item/pickaxe/verb/wield_pick()
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if(can_wield)
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set name = "Wield pick/drill"
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set category = "Object"
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set src in usr
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attack_self(usr)
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/obj/item/pickaxe/offhand
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w_class = WEIGHT_CLASS_HUGE
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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item_state = null
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name = "offhand"
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simulated = FALSE
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action_button_name = null
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drop_sound = null
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pickup_sound = null
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equip_sound = null
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/obj/item/pickaxe/proc/copy_stats(obj/item/pickaxe/parent)
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digspeed_wielded = parent.digspeed_wielded
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excavation_amount = parent.excavation_amount
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force = parent.force_wielded
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/obj/item/pickaxe/offhand/unwield()
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if(ismob(loc))
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var/mob/living/our_mob = loc
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our_mob.remove_from_mob(src)
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qdel(src)
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/obj/item/pickaxe/offhand/wield()
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if (ismob(loc))
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var/mob/living/our_mob = loc
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our_mob.remove_from_mob(src)
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qdel(src)
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/obj/item/pickaxe/hammer
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name = "sledgehammer"
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desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
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icon_state = "sledgehammer"
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item_state = "sledgehammer"
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icon = 'icons/obj/weapons.dmi'
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/obj/item/pickaxe/silver
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name = "silver pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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origin_tech = list(TECH_MATERIAL = 3)
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desc = "This makes no metallurgic sense."
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excavation_amount = 50
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digspeed_unwielded = 30
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digspeed_wielded = 5
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/obj/item/pickaxe/drill
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name = "mining drill" // Can dig sand as well!
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desc = "Yours is the drill that will pierce through the rock walls."
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icon = 'icons/obj/item/tools/drills.dmi'
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icon_state = "miningdrill"
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item_state = "miningdrill"
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contained_sprite = TRUE
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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drill_verb = "drilling"
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autodrill = TRUE
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drill_sound = 'sound/weapons/drill.ogg'
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digspeed = 10
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digspeed_unwielded = 15
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force_unwielded = 15.0
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excavation_amount = 100
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can_wield = FALSE
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force = 22
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action_button_name = null
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/obj/item/pickaxe/drill/weak
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name = "shaft drill"
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desc = "Baby's first mining drill. Slow, but reliable."
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icon_state = "babydrill"
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item_state = "babydrill"
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digspeed = 5
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digspeed_unwielded = 10
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excavation_amount = 80
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force = 15
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/obj/item/pickaxe/jackhammer
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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icon = 'icons/obj/item/tools/drills.dmi'
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icon_state = "jackhammer"
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item_state = "jackhammer"
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contained_sprite = TRUE
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origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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drill_verb = "hammering"
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autodrill = TRUE
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drill_sound = 'sound/weapons/sonic_jackhammer.ogg'
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digspeed = 5
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digspeed_unwielded = 10
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force_unwielded = 15.0
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excavation_amount = 100
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can_wield = FALSE
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force = 31
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action_button_name = null
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/obj/item/pickaxe/gold
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name = "golden pickaxe"
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 10
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origin_tech = list(TECH_MATERIAL = 4)
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desc = "This makes no metallurgic sense."
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excavation_amount = 40
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digspeed_unwielded = 30
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digspeed_wielded = 5
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/obj/item/pickaxe/diamond
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name = "diamond pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
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desc = "A pickaxe with a diamond pick head."
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excavation_amount = 50
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autodrill = TRUE
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digspeed_unwielded = 10
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digspeed_wielded = 1
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force_wielded = 25.0
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/obj/item/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "diamond mining drill"
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icon = 'icons/obj/item/tools/drills.dmi'
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icon_state = "diamonddrill"
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item_state = "diamonddrill"
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contained_sprite = TRUE
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digspeed = 3 //Digs through walls, girders, and can dig up sand
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origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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autodrill = TRUE
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drill_sound = 'sound/weapons/drill.ogg'
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excavation_amount = 100
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can_wield = 0
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force = 25
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digspeed_unwielded = 3
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force_unwielded = 20.0
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action_button_name = null
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/obj/item/pickaxe/borgdrill
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name = "cyborg mining drill"
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icon = 'icons/obj/item/tools/drills.dmi'
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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contained_sprite = TRUE
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digspeed = 10
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digspeed_unwielded = 10
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force_unwielded = 25.0
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desc = ""
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drill_verb = "drilling"
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autodrill = TRUE
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drill_sound = 'sound/weapons/drill.ogg'
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can_wield = FALSE
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force = 22
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excavation_amount = 100
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action_button_name = null
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/*****************************Shovel********************************/
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/tools.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
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)
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icon_state = "shovel"
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item_state = "shovel"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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force = 18
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throwforce = 4.0
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = FALSE
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edge = TRUE
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drop_sound = 'sound/items/drop/shovel.ogg'
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pickup_sound = 'sound/items/pickup/shovel.ogg'
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usesound = /singleton/sound_category/shovel_sound
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/obj/item/shovel/is_shovel()
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return TRUE
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_hydro.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_hydro.dmi',
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)
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icon_state = "spade"
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item_state = "spade"
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force = 11
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throwforce = 7.0
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/shovel/gadpathur
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name = "trench shovel"
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desc = "A standard-issue Gadpathurian entrenching tool. Sharpened edges make this tool/weapon equally adept at breaking earth and collarbones."
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icon_state = "gadpathur_shovel"
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item_state = "gadpathur_shovel"
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force = 15
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1, TECH_COMBAT = 2)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked", "slashed", "cut")
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sharp = TRUE
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/obj/item/shovel/gadpathur/iscrowbar()
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return TRUE
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// Flags.
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/obj/item/stack/flag
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name = "beacons"
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desc = "A stack of light emitting beacons."
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singular_name = "flag"
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amount = 25
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max_amount = 25
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/mining.dmi'
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var/upright = FALSE
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var/base_state
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light_color = LIGHT_COLOR_TUNGSTEN
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light_power = 1.8
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/obj/item/stack/flag/Initialize()
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. = ..()
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base_state = icon_state
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/obj/item/stack/flag/red
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name = "red beacons"
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singular_name = "red beacon"
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icon_state = "redflag"
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light_color = LIGHT_COLOR_RED
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/obj/item/stack/flag/red/planted
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name = "red beacon"
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icon_state = "redflag_open"
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amount = 1
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upright = TRUE
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anchored = TRUE
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/obj/item/stack/flag/red/planted/Initialize()
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. = ..()
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base_state = "redflag"
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set_light(2)
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/obj/item/stack/flag/yellow
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name = "yellow beacons"
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singular_name = "yellow beacon"
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icon_state = "yellowflag"
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light_color = LIGHT_COLOR_YELLOW
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/obj/item/stack/flag/green
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name = "green beacons"
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singular_name = "green beacon"
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icon_state = "greenflag"
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light_color = LIGHT_COLOR_GREEN
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/obj/item/stack/flag/purple
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name = "purple beacons"
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singular_name = "purple beacon"
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icon_state = "purpflag"
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light_color = LIGHT_COLOR_PURPLE
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/obj/item/stack/flag/attackby(obj/item/attacking_item, mob/user)
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if(upright && istype(attacking_item, src.type))
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src.attack_hand(user)
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else
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..()
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/obj/item/stack/flag/attack_hand(user)
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if(upright)
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upright = FALSE
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icon_state = base_state
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anchored = FALSE
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set_light(0)
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src.visible_message(SPAN_NOTICE("<b>[user]</b> turns \the [src] off."))
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else
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..()
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/obj/item/stack/flag/attack_self(mob/user)
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var/obj/item/stack/flag/F = locate() in get_turf(src)
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var/turf/T = get_turf(src)
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if(F?.upright)
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to_chat(user, SPAN_WARNING("There is already a beacon here."))
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return
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var/obj/item/stack/flag/newflag = new src.type(T)
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newflag.amount = 1
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newflag.upright = TRUE
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newflag.anchored = TRUE
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newflag.name = newflag.singular_name
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newflag.icon_state = "[newflag.base_state]_open"
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newflag.visible_message(SPAN_NOTICE("<b>[user]</b> plants \the [newflag] firmly in the ground."))
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newflag.set_light(2)
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src.use(1)
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/obj/item/stack/flag/purple/borg
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name = "stationbound beacon deployer"
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desc = "A stationbound-mounted beacon deployer, deploys standard purple beacons in accordance with the mining colour scheme. Uses a metal synthesizer to produce more."
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charge_costs = list(1500)
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uses_charge = TRUE
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stacktype = /obj/item/stack/flag/purple
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/**********************Miner Carts***********************/
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// RRF refactored into RFD-M, found in RFD.dm
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/obj/structure/track
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name = "mine track"
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desc = "Just like your grandpappy used to lay 'em in 1862."
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icon = 'icons/obj/smoothtrack.dmi'
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icon_state = "track15"
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density = FALSE
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anchored = TRUE
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w_class = WEIGHT_CLASS_NORMAL
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layer = 2.44
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/obj/structure/track/Initialize()
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. = ..()
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var/obj/structure/track/track = locate() in get_turf(src)
|
|
if(track && track != src)
|
|
qdel(src)
|
|
return
|
|
updateOverlays()
|
|
for(var/dir in GLOB.cardinal)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
|
|
/obj/structure/track/Destroy()
|
|
for(var/dir in GLOB.cardinal)
|
|
var/obj/structure/track/R = locate(/obj/structure/track, get_step(src, dir))
|
|
if(R)
|
|
R.updateOverlays()
|
|
return ..()
|
|
|
|
/obj/structure/track/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
if(2.0)
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/track/attackby(obj/item/attacking_item, mob/user)
|
|
if(istype(attacking_item, /obj/item/stack/tile/floor))
|
|
var/turf/T = get_turf(src)
|
|
T.attackby(attacking_item, user)
|
|
return
|
|
if(attacking_item.iswelder())
|
|
var/obj/item/weldingtool/WT = attacking_item
|
|
if(WT.use(0, user))
|
|
to_chat(user, SPAN_NOTICE("You slice apart the track."))
|
|
new /obj/item/stack/rods(get_turf(src))
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/track/proc/updateOverlays()
|
|
set waitfor = FALSE
|
|
overlays = list()
|
|
|
|
var/dir_sum = 0
|
|
|
|
for(var/direction in GLOB.cardinal)
|
|
if(locate(/obj/structure/track, get_step(src, direction)))
|
|
dir_sum += direction
|
|
|
|
icon_state = "track[dir_sum]"
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/engine/mining
|
|
name = "mine cart engine"
|
|
desc = "A ridable electric minecart designed for pulling other mine carts."
|
|
icon_state = "mining_engine"
|
|
on = FALSE
|
|
powered = TRUE
|
|
move_delay = -1
|
|
|
|
load_item_visible = TRUE
|
|
load_offset_x = 0
|
|
mob_offset_y = 15
|
|
active_engines = 1
|
|
|
|
light_power = 1
|
|
light_range = 6
|
|
light_wedge = LIGHT_WIDE
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Initialize()
|
|
. = ..()
|
|
cell = new /obj/item/cell/high(src)
|
|
key = new /obj/item/key/minecarts(src)
|
|
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "[icon_state]_overlay", layer = src.layer + 0.2) //over mobs
|
|
AddOverlays(I)
|
|
turn_off()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/attackby(obj/item/attacking_item, mob/user)
|
|
if(istype(attacking_item, /obj/item/key/minecarts))
|
|
if(!key)
|
|
user.drop_from_inventory(attacking_item, src)
|
|
key = attacking_item
|
|
return
|
|
..()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/Move(var/turf/destination)
|
|
if((locate(/obj/structure/track) in destination))
|
|
move_delay = initial(move_delay)
|
|
else if(!(locate(/obj/structure/track) in loc) && on) // Allow minecarts to off-track move, albeit slowly and only if not on a track already
|
|
if(move_delay == initial(move_delay))
|
|
move_delay = 10
|
|
visible_message(SPAN_WARNING("\The [src]'s rollers struggle to move without a track to follow!"), SPAN_WARNING("You hear a horrible grinding noise!"))
|
|
playsound(loc, 'sound/mecha/tanktread.ogg', 50, 1)
|
|
else if(prob(50))
|
|
playsound(loc, 'sound/mecha/tanktread.ogg', 50, 1)
|
|
else
|
|
return FALSE
|
|
|
|
. = ..()
|
|
|
|
/obj/vehicle/train/cargo/engine/mining/update_car(var/train_length, var/active_engines)
|
|
return
|
|
|
|
/obj/vehicle/train/cargo/trolley/mining
|
|
name = "mine-cart"
|
|
desc = "A modern day twist to an ancient classic."
|
|
icon_state = "mining_trailer"
|
|
anchored = FALSE
|
|
passenger_allowed = FALSE
|
|
move_delay = -1
|
|
|
|
load_item_visible = TRUE
|
|
load_offset_x = 1
|
|
load_offset_y = 15
|
|
mob_offset_y = 16
|
|
|
|
light_power = 1
|
|
light_range = 3
|
|
light_wedge = LIGHT_OMNI
|
|
light_color = LIGHT_COLOR_FIRE
|
|
|
|
/obj/item/key/minecarts
|
|
name = "key"
|
|
desc = "A keyring with a small steel key, and a pickaxe shaped fob."
|
|
icon = 'icons/obj/vehicles.dmi'
|
|
icon_state = "mine_keys"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
|
|
/**********************Pinpointer**********************/
|
|
|
|
/obj/item/ore_radar
|
|
name = "scanner pad"
|
|
desc = "An antiquated device that can detect ore in a wide radius around the user."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinoff"
|
|
obj_flags = OBJ_FLAG_CONDUCTABLE
|
|
slot_flags = SLOT_BELT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
item_state = "electronic"
|
|
throw_speed = 4
|
|
throw_range = 20
|
|
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
|
var/turf/simulated/mineral/random/sonar
|
|
var/active = 0
|
|
|
|
|
|
/obj/item/ore_radar/attack_self(mob/user)
|
|
if(!active)
|
|
active = TRUE
|
|
to_chat(user, SPAN_NOTICE("You activate the pinpointer."))
|
|
START_PROCESSING(SSfast_process, src)
|
|
else
|
|
active = FALSE
|
|
icon_state = "pinoff"
|
|
to_chat(user, SPAN_NOTICE("You deactivate the pinpointer."))
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/ore_radar/process()
|
|
if(active)
|
|
workdisk()
|
|
else
|
|
STOP_PROCESSING(SSfast_process, src)
|
|
|
|
/obj/item/ore_radar/proc/workdisk()
|
|
if(!src.loc)
|
|
active = FALSE
|
|
|
|
if(!active)
|
|
return
|
|
|
|
var/closest = 15
|
|
|
|
for(var/turf/simulated/mineral/random/R in orange(14, loc))
|
|
if(!R.mineral)
|
|
continue
|
|
var/dist = get_dist(loc, R)
|
|
if(dist < closest)
|
|
closest = dist
|
|
sonar = R
|
|
|
|
if(!sonar)
|
|
icon_state = "pinonnull"
|
|
return
|
|
set_dir(get_dir(loc,sonar))
|
|
switch(get_dist(loc,sonar))
|
|
if(0)
|
|
icon_state = "pinondirect"
|
|
if(1 to 8)
|
|
icon_state = "pinonclose"
|
|
if(9 to 16)
|
|
icon_state = "pinonmedium"
|
|
if(16 to INFINITY)
|
|
icon_state = "pinonfar"
|
|
|
|
/**********************Jaunter**********************/
|
|
|
|
/obj/item/device/wormhole_jaunter
|
|
name = "wormhole jaunter"
|
|
desc = "A single use device harnessing outdated warp technology. The wormholes it creates are unpleasant to travel through, to say the least."
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "jaunter"
|
|
item_state = "jaunter"
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
slot_flags = SLOT_BELT
|
|
origin_tech = list(TECH_BLUESPACE = 2, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
|
user.visible_message(SPAN_NOTICE("\The [user] activates \the [src]!"))
|
|
feedback_add_details("jaunter", "U") // user activated
|
|
activate(user)
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
|
var/turf/device_turf = get_turf(user)
|
|
if(!device_turf || device_turf.z == 0)
|
|
to_chat(user, SPAN_NOTICE("You're having difficulties getting \the [src] to work."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
|
var/list/destinations = list()
|
|
|
|
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
|
var/turf/T = get_turf(B)
|
|
if(is_station_level(T.z))
|
|
destinations += B
|
|
|
|
return destinations
|
|
|
|
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
|
if(!turf_check(user))
|
|
return
|
|
|
|
var/list/L = get_destinations(user)
|
|
if(!length(L))
|
|
to_chat(user, SPAN_NOTICE("\The [src] found no beacons in the world to anchor a wormhole to."))
|
|
return
|
|
var/chosen_beacon = pick(L)
|
|
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, null, 100)
|
|
J.set_target(chosen_beacon)
|
|
playsound(src,'sound/effects/sparks4.ogg', 50, 1)
|
|
qdel(src)
|
|
|
|
/obj/item/device/wormhole_jaunter/emp_act(severity)
|
|
. = ..()
|
|
|
|
var/triggered = FALSE
|
|
|
|
switch(severity)
|
|
if(EMP_HEAVY)
|
|
triggered = TRUE
|
|
if(EMP_LIGHT)
|
|
if(prob(50))
|
|
triggered = TRUE
|
|
|
|
if(triggered)
|
|
usr.visible_message(SPAN_WARNING("\The [src] overloads and activates!"))
|
|
feedback_add_details("jaunter", "E") // EMP accidental activation
|
|
activate(usr)
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel
|
|
name = "jaunt tunnel"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "bhole3"
|
|
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
|
|
|
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
|
if(M.anchored || istype(M, /obj/effect))
|
|
return
|
|
single_spark(get_turf(M))
|
|
if(istype(M))
|
|
if(do_teleport(M, target, 6))
|
|
single_spark(get_turf(M))
|
|
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/L = M
|
|
L.Weaken(3)
|
|
if(ishuman(L))
|
|
shake_camera(L, 20, 1)
|
|
addtimer(CALLBACK(L, TYPE_PROC_REF(/mob/living/carbon/human, vomit), 20))
|
|
|
|
/**********************Lazarus Injector**********************/
|
|
|
|
/obj/item/lazarus_injector
|
|
name = "lazarus injector"
|
|
desc = "An injector with a secret patented cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead. If no effect in 3 days please call customer support."
|
|
icon = 'icons/obj/item/reagent_containers/syringe.dmi'
|
|
icon_state = "lazarus_loaded"
|
|
item_state = "lazarus_loaded"
|
|
contained_sprite = TRUE
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
var/loaded = TRUE
|
|
var/mask_color = null
|
|
var/emagged = FALSE
|
|
var/malfunctioning = FALSE
|
|
var/revive_type = TYPE_ORGANIC //So you can't revive boss monsters or robots with it
|
|
origin_tech = list(TECH_BIO = 7, TECH_MATERIAL = 4)
|
|
|
|
/obj/item/lazarus_injector/Initialize()
|
|
. = ..()
|
|
if(!mask_color)
|
|
mask_color = pick(COLOR_RED, COLOR_ORANGE, COLOR_YELLOW, COLOR_LIME, COLOR_CYAN, COLOR_PINK)
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/update_icon()
|
|
ClearOverlays()
|
|
if(loaded)
|
|
var/mutable_appearance/filling = mutable_appearance(icon, "lazarus_filling")
|
|
filling.color = mask_color
|
|
AddOverlays(filling)
|
|
if(malfunctioning || emagged)
|
|
var/mutable_appearance/static_fill = mutable_appearance(icon, "lazarus_static")
|
|
static_fill.color = mask_color
|
|
AddOverlays(static_fill)
|
|
icon_state = "lazarus_[loaded ? "loaded" : "spent"]"
|
|
item_state = icon_state
|
|
update_held_icon()
|
|
|
|
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
|
if(!loaded)
|
|
return
|
|
if(isliving(target) && proximity_flag)
|
|
if(istype(target, /mob/living/simple_animal))
|
|
var/mob/living/simple_animal/M = target
|
|
if(!(M.find_type() & revive_type) || !(M.tameable))
|
|
to_chat(user, SPAN_INFO("\The [src] does not work on this sort of creature."))
|
|
return
|
|
if(M.stat == DEAD)
|
|
if(emagged) //if emagged, will set anything revived to the user's faction. convert station pets to the traitor side!
|
|
M.faction = user.faction
|
|
if(malfunctioning) //when EMP'd, will set the mob faction to its initial faction, so any taming will be reverted.
|
|
M.faction = initial(M.faction)
|
|
M.revive()
|
|
M.icon_state = M.icon_living
|
|
M.desc = initial(M.desc)
|
|
loaded = FALSE
|
|
user.visible_message(SPAN_NOTICE("\The [user] revives \the [M] by injecting it with \the [src]."))
|
|
feedback_add_details("lazarus_injector", "[M.type]")
|
|
playsound(src, 'sound/effects/refill.ogg', 50, TRUE)
|
|
update_icon()
|
|
return
|
|
else
|
|
to_chat(user, SPAN_INFO("\The [src] is only effective on the dead."))
|
|
return
|
|
else
|
|
to_chat(user, SPAN_INFO("\The [src] is only effective on lesser beings."))
|
|
return
|
|
|
|
/obj/item/lazarus_injector/emp_act()
|
|
. = ..()
|
|
|
|
if(!malfunctioning)
|
|
malfunctioning = TRUE
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/emag_act(mob/user)
|
|
if(!emagged)
|
|
to_chat(user, SPAN_WARNING("You overload \the [src]'s injection matrix."))
|
|
emagged = TRUE
|
|
update_icon()
|
|
|
|
/obj/item/lazarus_injector/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
if(!loaded)
|
|
. += SPAN_INFO("\The [src] is empty.")
|
|
if(malfunctioning || emagged)
|
|
. += SPAN_INFO("The display on \the [src] seems to be flickering.")
|
|
|
|
/**********************Point Transfer Card**********************/
|
|
|
|
/obj/item/card/mining_point_card
|
|
name = "mining points card"
|
|
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
|
|
icon_state = "data"
|
|
var/points = 500
|
|
|
|
/obj/item/card/mining_point_card/attackby(obj/item/attacking_item, mob/user, params)
|
|
if(istype(attacking_item, /obj/item/card/id))
|
|
if(points)
|
|
var/obj/item/card/id/C = attacking_item
|
|
C.mining_points += points
|
|
to_chat(user, SPAN_INFO("You transfer [points] points to \the [C]."))
|
|
points = 0
|
|
else
|
|
to_chat(user, SPAN_INFO("There's no points left on \the [src]."))
|
|
..()
|
|
|
|
/obj/item/card/mining_point_card/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
. += SPAN_NOTICE("There's [points] point\s on the card.")
|
|
|
|
/**********************"Fultons"**********************/
|
|
|
|
var/list/total_extraction_beacons = list()
|
|
|
|
/obj/item/extraction_pack
|
|
name = "warp extraction pack"
|
|
desc = "A complex device that warps nonliving matter to nearby locations."
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "fulton"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
var/obj/structure/extraction_point/beacon
|
|
var/list/beacon_networks = list("station")
|
|
var/uses_left = 3
|
|
origin_tech = list(TECH_BLUESPACE = 3, TECH_PHORON = 4, TECH_ENGINEERING = 4)
|
|
|
|
/obj/item/extraction_pack/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
|
. = ..()
|
|
. += SPAN_NOTICE("It has [uses_left] uses remaining.")
|
|
|
|
/obj/item/extraction_pack/attack_self(mob/user)
|
|
var/list/possible_beacons = list()
|
|
for(var/B in total_extraction_beacons)
|
|
var/obj/structure/extraction_point/EP = B
|
|
if(EP.beacon_network in beacon_networks)
|
|
possible_beacons += EP
|
|
|
|
if(!length(possible_beacons))
|
|
to_chat(user, SPAN_NOTICE("There are no extraction beacons in existence!"))
|
|
return
|
|
|
|
else
|
|
var/A = tgui_input_list(user, "Select a beacon to connect to.", "Warp Extraction Pack", possible_beacons, beacon)
|
|
if(!A)
|
|
return
|
|
beacon = A
|
|
|
|
/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user)
|
|
if(istype(A, /obj/item/storage/bag/ore))
|
|
return
|
|
if(!beacon)
|
|
to_chat(user, SPAN_WARNING("\The [src] is not linked to a beacon, and cannot be used."))
|
|
return
|
|
if(!istype(A))
|
|
return
|
|
else
|
|
if(istype(A, /mob/living))
|
|
to_chat(user, SPAN_WARNING("\The [src] is not safe for use with living creatures, they wouldn't survive the trip back!"))
|
|
return
|
|
if(A.loc == user) // no extracting stuff you're holding
|
|
return
|
|
if(A.anchored)
|
|
return
|
|
var/turf/T = get_turf(A)
|
|
for(var/found_inhibitor in bluespace_inhibitors)
|
|
var/obj/machinery/anti_bluespace/AB = found_inhibitor
|
|
if(T.z != AB.z || get_dist(T, AB) > 8 || (AB.stat & (NOPOWER | BROKEN)))
|
|
continue
|
|
AB.use_power_oneoff(AB.active_power_usage)
|
|
to_chat(user, SPAN_WARNING("A nearby bluespace inhibitor interferes with \the [src]!"))
|
|
return
|
|
to_chat(user, SPAN_NOTICE("You start attaching the pack to \the [A]..."))
|
|
if(do_after(user,50))
|
|
to_chat(user, SPAN_NOTICE("You attach the pack to \the [A] and activate it."))
|
|
uses_left--
|
|
if(uses_left <= 0)
|
|
user.drop_item(src)
|
|
single_spark(get_turf(A))
|
|
var/list/flooring_near_beacon = list()
|
|
for(var/turf/simulated/floor/floor in orange(1, beacon))
|
|
flooring_near_beacon += floor
|
|
if(length(flooring_near_beacon))
|
|
A.forceMove(pick(flooring_near_beacon))
|
|
else
|
|
A.forceMove(get_turf(beacon))
|
|
single_spark(get_turf(A))
|
|
if(uses_left <= 0)
|
|
qdel(src)
|
|
|
|
/obj/item/warp_core
|
|
name = "warp extraction beacon signaller"
|
|
desc = "Emits a signal which Warp-Item recovery devices can lock onto. Activate in hand to create a beacon."
|
|
desc_info = "You can activate this item in-hand to create a static beacon, or you can click on an ore box with it to allow the ore box to be linked to warp packed mining satchels."
|
|
icon = 'icons/obj/stock_parts.dmi'
|
|
icon_state = "subspace_amplifier"
|
|
origin_tech = list(TECH_BLUESPACE = 1, TECH_PHORON = 1, TECH_ENGINEERING = 2)
|
|
|
|
/obj/item/warp_core/attack_self(mob/user)
|
|
to_chat(user, SPAN_NOTICE("You start placing down the beacon..."))
|
|
if(do_after(user, 15))
|
|
to_chat(user, SPAN_NOTICE("You successfully deploy the beacon."))
|
|
new /obj/structure/extraction_point(get_turf(user))
|
|
qdel(src)
|
|
|
|
/obj/structure/extraction_point
|
|
name = "warp recovery beacon"
|
|
desc = "A beacon for the Warp-Item recovery system. Hit a beacon with a pack to link the pack to a beacon."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "extraction_point"
|
|
anchored = TRUE
|
|
density = FALSE
|
|
var/beacon_network = "station"
|
|
|
|
/obj/structure/extraction_point/Initialize()
|
|
. = ..()
|
|
var/area/area_name = get_area(src)
|
|
name += " ([rand(100,999)]) ([area_name.name])"
|
|
total_extraction_beacons += src
|
|
|
|
/obj/structure/extraction_point/Destroy()
|
|
total_extraction_beacons -= src
|
|
return ..()
|
|
|
|
/**********************Resonator**********************/
|
|
|
|
/obj/item/resonator
|
|
name = "resonator"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "resonator"
|
|
item_state = "resonator"
|
|
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 22
|
|
throwforce = 10
|
|
var/burst_time = 30
|
|
var/fieldlimit = 4
|
|
var/list/fields = list()
|
|
var/quick_burst_mod = 0.8
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/resonator/upgraded
|
|
name = "upgraded resonator"
|
|
desc = "An upgraded version of the resonator that can produce more fields at once."
|
|
icon_state = "resonatoru"
|
|
item_state = "resonatoru"
|
|
origin_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_POWER = 2, TECH_ENGINEERING = 3)
|
|
fieldlimit = 8
|
|
quick_burst_mod = 1
|
|
burst_time = 15
|
|
|
|
/obj/item/resonator/proc/CreateResonance(target, creator)
|
|
var/turf/T = get_turf(target)
|
|
var/obj/effect/resonance/R = locate(/obj/effect/resonance) in T
|
|
if(R)
|
|
R.resonance_damage *= quick_burst_mod
|
|
R.burst(T)
|
|
return
|
|
if(fields.len < fieldlimit)
|
|
playsound(src, 'sound/weapons/resonator_fire.ogg', 50, TRUE)
|
|
var/obj/effect/resonance/RE = new /obj/effect/resonance(T, creator, burst_time, src)
|
|
fields += RE
|
|
|
|
/obj/item/resonator/attack_self(mob/user)
|
|
if(burst_time == 50)
|
|
burst_time = 30
|
|
to_chat(user, SPAN_INFO("You set the resonator's fields to detonate after 3 seconds."))
|
|
else
|
|
burst_time = 50
|
|
to_chat(user, SPAN_INFO("You set the resonator's fields to detonate after 5 seconds."))
|
|
|
|
/obj/item/resonator/afterattack(atom/target, mob/user, proximity_flag)
|
|
..()
|
|
if(user.Adjacent(target))
|
|
if(isturf(target))
|
|
CreateResonance(target, user)
|
|
|
|
/obj/effect/resonance
|
|
name = "resonance field"
|
|
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "shield2"
|
|
layer = 5
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
var/resonance_damage = 20
|
|
var/creator
|
|
var/obj/item/resonator/res
|
|
|
|
/obj/effect/resonance/New(loc, set_creator, timetoburst, set_resonator)
|
|
..()
|
|
creator = set_creator
|
|
res = set_resonator
|
|
var/turf/proj_turf = get_turf(src)
|
|
if(!istype(proj_turf))
|
|
return
|
|
var/datum/gas_mixture/environment = proj_turf.return_air()
|
|
var/pressure = environment.return_pressure()
|
|
if(pressure < 50)
|
|
name = "strong resonance field"
|
|
resonance_damage = 60
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(burst), loc), timetoburst)
|
|
|
|
/obj/effect/resonance/Destroy()
|
|
if(res)
|
|
res.fields -= src
|
|
return ..()
|
|
|
|
/obj/effect/resonance/proc/burst(turf/T)
|
|
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
|
if(istype(T, /turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = T
|
|
M.GetDrilled(1)
|
|
for(var/mob/living/L in T)
|
|
if(creator)
|
|
add_logs(creator, L, "used a resonator field on", "resonator")
|
|
to_chat(L, SPAN_DANGER("\The [src] ruptured with you in it!"))
|
|
L.apply_damage(resonance_damage, DAMAGE_BRUTE)
|
|
qdel(src)
|
|
|
|
|
|
/******************************Ore Magnet*******************************/
|
|
/obj/item/oremagnet
|
|
name = "ore magnet"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "magneto"
|
|
item_state = "magneto"
|
|
desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 15
|
|
throwforce = 5
|
|
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
|
|
|
|
/obj/item/oremagnet/attack_self(mob/user)
|
|
if(use_check_and_message(user))
|
|
return
|
|
toggle_on(user)
|
|
|
|
/obj/item/oremagnet/process()
|
|
for(var/obj/item/ore/O in oview(7, loc))
|
|
if(prob(80))
|
|
step_to(O, get_turf(src), 0)
|
|
if(TICK_CHECK)
|
|
return
|
|
|
|
/obj/item/oremagnet/proc/toggle_on(mob/user)
|
|
if(!(datum_flags & DF_ISPROCESSING))
|
|
START_PROCESSING(SSprocessing, src)
|
|
else
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
if(user)
|
|
to_chat(user, "<span class='[(datum_flags & DF_ISPROCESSING) ? "notice" : "warning"]'>You switch [(datum_flags & DF_ISPROCESSING) ? "on" : "off"] [src].</span>")
|
|
|
|
/obj/item/oremagnet/Destroy()
|
|
STOP_PROCESSING(SSprocessing, src)
|
|
return ..()
|
|
|
|
/******************************Ore Summoner*******************************/
|
|
|
|
/obj/item/oreportal
|
|
name = "ore summoner"
|
|
contained_sprite = TRUE
|
|
icon = 'icons/obj/mining_contained.dmi'
|
|
icon_state = "supermagneto"
|
|
item_state = "jaunter"
|
|
desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
force = 22
|
|
throwforce = 5
|
|
origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
|
|
var/last_oresummon_time = 0
|
|
|
|
/obj/item/oreportal/attack_self(mob/user)
|
|
if(world.time - last_oresummon_time >= 25)
|
|
to_chat(user, SPAN_NOTICE("You pulse the ore summoner."))
|
|
last_oresummon_time = world.time
|
|
var/limit = 50
|
|
for(var/obj/item/ore/O in orange(7, user))
|
|
if(limit <= 0)
|
|
break
|
|
single_spark(get_turf(O))
|
|
do_teleport(O, user, 0)
|
|
limit -= 1
|
|
CHECK_TICK
|
|
else
|
|
to_chat(user, SPAN_NOTICE("The ore summoner is in the middle of some calibrations."))
|
|
return FALSE
|
|
|
|
/******************************Sculpting*******************************/
|
|
/obj/item/autochisel
|
|
name = "auto-chisel"
|
|
desc = "With an integrated AI chip and hair-trigger precision, this baby makes sculpting almost automatic!"
|
|
icon = 'icons/obj/item/tools/drills.dmi'
|
|
icon_state = "chisel"
|
|
item_state = "jackhammer"
|
|
contained_sprite = TRUE
|
|
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
|
|
#define TRUE_QDEL 3
|
|
/obj/structure/sculpting_block
|
|
name = "sculpting block"
|
|
desc = "A finely chiselled sculpting block, it is ready to be your canvas."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "sculpting_block"
|
|
density = TRUE
|
|
opacity = TRUE
|
|
anchored = FALSE
|
|
var/sculpted = FALSE
|
|
var/mob/living/T
|
|
var/times_carved = 0
|
|
var/busy_sculpting = FALSE
|
|
|
|
/obj/structure/sculpting_block/attackby(obj/item/attacking_item, mob/user)
|
|
if(attacking_item.iswrench())
|
|
visible_message("<b>[user]</b> starts to [anchored ? "un" : ""]anchor \the [src].", SPAN_NOTICE("You start to [anchored ? "un" : ""]anchor \the [src]."))
|
|
if(attacking_item.use_tool(src, user, 50, volume = 50))
|
|
anchored = !anchored
|
|
|
|
else if(istype(attacking_item, /obj/item/autochisel))
|
|
if(sculpted)
|
|
to_chat(user, SPAN_WARNING("\The [src] has already been sculpted!"))
|
|
return
|
|
if(busy_sculpting)
|
|
to_chat(user, SPAN_WARNING("Someone's already busy sculpting \the [src]!"))
|
|
return
|
|
|
|
busy_sculpting = TRUE
|
|
|
|
var/choice = tgui_input_list(user, "What would you like to sculpt?", "Sculpting Options", list("Sculpture", "Ladder"))
|
|
if(!choice)
|
|
busy_sculpting = FALSE
|
|
return
|
|
choice = lowertext(choice)
|
|
var/result = sculpture_options(choice, user)
|
|
if(!result)
|
|
busy_sculpting = FALSE
|
|
return
|
|
|
|
user.visible_message(SPAN_NOTICE("\The [user] begins sculpting."), SPAN_NOTICE("You begin sculpting."))
|
|
|
|
if(prob(25))
|
|
playsound(loc, 'sound/items/Screwdriver.ogg', 20, TRUE)
|
|
else
|
|
playsound(loc, /singleton/sound_category/pickaxe_sound, 20, TRUE)
|
|
|
|
var/successfully_sculpted = FALSE
|
|
while(do_after(user, 2 SECONDS) && sculpture_process_check(choice, user))
|
|
if(times_carved <= 9)
|
|
times_carved++
|
|
playsound(loc, /singleton/sound_category/pickaxe_sound, 20, TRUE)
|
|
continue
|
|
successfully_sculpted = TRUE
|
|
break
|
|
|
|
busy_sculpting = FALSE
|
|
|
|
if(!successfully_sculpted)
|
|
return
|
|
|
|
user.visible_message(SPAN_NOTICE("\The [user] finishes sculpting their magnum opus!"), SPAN_NOTICE("You finish sculpting a masterpiece."))
|
|
sculpted = finish_sculpture(choice, user)
|
|
if(sculpted == TRUE_QDEL)
|
|
qdel(src)
|
|
|
|
/obj/structure/sculpting_block/proc/sculpture_options(choice, mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
var/mob/living/old_T
|
|
if(T)
|
|
old_T = T
|
|
|
|
var/list/choices = list()
|
|
for(var/mob/living/M in get_hearers_in_LOS(7, user))
|
|
choices += M
|
|
T = tgui_input_list(user, "Who do you wish to sculpt?", "Sculpt Options", choices)
|
|
if(!T)
|
|
to_chat(user, SPAN_NOTICE("You decide against sculpting for now."))
|
|
return FALSE
|
|
|
|
var/sculpting_coefficient = max(get_dist(user, T), 1)
|
|
if(sculpting_coefficient >= 7)
|
|
to_chat(user, SPAN_WARNING("You hardly remember what \the [T] really looks like! Bah!"))
|
|
T = null
|
|
return
|
|
|
|
if(old_T && T != old_T)
|
|
times_carved = 0
|
|
|
|
return TRUE
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/sculpting_block/proc/sculpture_process_check(var/choice, var/mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
if(!QDELETED(T) && get_dist(user, T) < 8)
|
|
return TRUE
|
|
return FALSE
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/sculpting_block/proc/finish_sculpture(choice, mob/user)
|
|
switch(choice)
|
|
if("sculpture")
|
|
appearance = T
|
|
appearance_flags = KEEP_TOGETHER
|
|
color = list( // for anyone interested, this is called a color matrix
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25,
|
|
0.35, 0.3, 0.25
|
|
)
|
|
pixel_y += 8
|
|
|
|
var/image/pedestal_underlay = image('icons/obj/mining.dmi', icon_state = "pedestal")
|
|
pedestal_underlay.appearance_flags = RESET_COLOR
|
|
pedestal_underlay.pixel_y -= 8
|
|
underlays += pedestal_underlay
|
|
|
|
obj_flags = OBJ_FLAG_ROTATABLE
|
|
|
|
var/title = tgui_input_text(usr, "If you would like to name your art, do so here.", "Christen Your Sculpture", multiline = FALSE)
|
|
if(title)
|
|
name = title
|
|
else
|
|
name = T.name
|
|
|
|
var/legend = tgui_input_text(usr, "If you would like to describe your art, do so here.", "Story Your Sculpture", multiline = TRUE)
|
|
if(legend)
|
|
desc = legend
|
|
else
|
|
desc = "This is a sculpture of [T.name]. All craftsmanship is of the highest quality. It is decorated with rock and more rock. It is covered with rock. On the item is an image of a rock. The rock is [T.name]."
|
|
|
|
T = null // null T out, we don't need the ref to them anymore
|
|
|
|
return TRUE
|
|
|
|
if("ladder")
|
|
var/turf/T = get_turf(src)
|
|
var/turf/above = GET_TURF_ABOVE(T)
|
|
if(!above)
|
|
to_chat(user, SPAN_WARNING("There is nothing above you to make a ladder towards."))
|
|
return FALSE
|
|
if(!isopenturf(above))
|
|
to_chat(user, SPAN_WARNING("The tile above you isn't open and can't accomodate a ladder."))
|
|
return FALSE
|
|
|
|
new /obj/structure/ladder/up/mining(get_turf(src))
|
|
new /obj/structure/ladder/mining(above)
|
|
return TRUE_QDEL
|
|
|
|
/obj/structure/sculpting_block/update_icon()
|
|
return
|
|
|
|
#undef TRUE_QDEL
|
|
|
|
/******************************Gains Boroughs*******************************/
|
|
|
|
/obj/structure/punching_bag
|
|
name = "punching bag"
|
|
desc = "A punching bag. Better this than the Operations Manager."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "punchingbag"
|
|
anchored = TRUE
|
|
layer = 5.1
|
|
|
|
/obj/structure/punching_bag/attack_hand(mob/user as mob)
|
|
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
|
flick("[icon_state]2", src)
|
|
playsound(get_turf(src), /singleton/sound_category/swing_hit_sound, 25, 1, -1)
|
|
|
|
/obj/structure/weightlifter
|
|
name = "weight machine"
|
|
desc = "Just looking at this thing makes you feel tired."
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "fitnessweight"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
|
|
/obj/structure/weightlifter/attack_hand(var/mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
if(in_use)
|
|
to_chat(user, "It's already in use - wait a bit.")
|
|
return
|
|
else
|
|
in_use = TRUE
|
|
icon_state = "fitnessweight-c"
|
|
user.dir = SOUTH
|
|
user.Stun(4)
|
|
user.forceMove(src.loc)
|
|
var/image/W = image('icons/obj/mining.dmi',"fitnessweight-w")
|
|
W.layer = 5.1
|
|
AddOverlays(W)
|
|
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
|
user.visible_message(SPAN_NOTICE("<B>[user] is [bragmessage]!</B>"))
|
|
var/reps = 0
|
|
user.pixel_y = 5
|
|
while (reps++ < 6)
|
|
if (user.loc != src.loc)
|
|
break
|
|
|
|
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
|
|
sleep(3)
|
|
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
|
|
|
|
playsound(user,'sound/effects/spring.ogg', 60, 1)
|
|
|
|
sleep(3)
|
|
animate(user, pixel_y = 2, time = 3)
|
|
sleep(3)
|
|
playsound(user, 'sound/machines/click.ogg', 60, 1)
|
|
in_use = 0
|
|
animate(user, pixel_y = 0, time = 3)
|
|
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
|
icon_state = "fitnessweight"
|
|
CutOverlays(W)
|
|
to_chat(user, SPAN_NOTICE("[finishmessage]"))
|
|
user.adjustNutritionLoss(5)
|
|
user.adjustHydrationLoss(5)
|
|
|
|
/******************************Seismic Charge*******************************/
|
|
|
|
/obj/item/plastique/seismic
|
|
name = "seismic charge"
|
|
desc = "A complex mining device that utilizes a seismic detonation to eliminate weak asteroid turf in a wide radius."
|
|
origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_PHORON = 2)
|
|
timer = 15
|
|
|
|
/obj/item/plastique/seismic/explode(var/turf/location)
|
|
if(!target)
|
|
target = get_atom_on_turf(src)
|
|
if(!target)
|
|
target = src
|
|
QDEL_NULL(effect_overlay)
|
|
if(location)
|
|
new /obj/effect/overlay/temp/explosion(location)
|
|
playsound(location, 'sound/effects/Explosion1.ogg', 100, 1)
|
|
for(var/atom/A in range(4,location))
|
|
if(istype(A,/turf/simulated/mineral))
|
|
var/turf/simulated/mineral/M = A
|
|
M.GetDrilled(1)
|
|
else if(istype(A, /turf/simulated/wall) && prob(66))
|
|
var/turf/simulated/wall/W = A
|
|
W.ex_act(2)
|
|
else if(istype(A, /obj/structure/window))
|
|
var/obj/structure/window/WI = A
|
|
WI.ex_act(3)
|
|
else if(istype(A,/mob/living))
|
|
var/mob/living/LI = A
|
|
LI << 'sound/weapons/resonator_blast.ogg'
|
|
if(iscarbon(LI))
|
|
var/mob/living/carbon/L = A
|
|
L.Weaken(3)
|
|
shake_camera(L, 20, 1)
|
|
if(!isipc(L) && ishuman(L))
|
|
addtimer(CALLBACK(L, TYPE_PROC_REF(/mob/living/carbon/human, vomit)), 20)
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(drill), location), 2)
|
|
|
|
qdel(src)
|
|
|
|
/obj/item/plastique/seismic/proc/drill(var/turf/drill_loc)
|
|
for(var/turf/simulated/mineral/M in range(7,drill_loc))
|
|
if(prob(75))
|
|
M.GetDrilled(1)
|