mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-16 20:32:14 +00:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
656 lines
18 KiB
Plaintext
656 lines
18 KiB
Plaintext
var/list/holder_mob_icon_cache = list()
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//Helper object for picking dionaea (and other creatures) up.
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/obj/item/holder
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name = "holder"
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desc = DESC_PARENT
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icon = 'icons/mob/npc/held_mobs.dmi'
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randpixel = 0
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center_of_mass = null
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slot_flags = 0
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origin_tech = null
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drop_sound = null
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var/mob/living/contained = null
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var/icon_state_dead
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var/desc_dead
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var/name_dead
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var/isalive
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contained_sprite = TRUE
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var/static/list/unsafe_containers
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var/last_loc_general //This stores a general location of the object. Ie, a container or a mob
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var/last_loc_specific //This stores specific extra information about the location, pocket, hand, worn on head, etc. Only relevant to mobs
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var/no_name = FALSE //If true, removes the change animal name verb for holders that don't allow name changes
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/obj/item/holder/proc/setup_unsafe_list()
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unsafe_containers = typecacheof(list(
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/obj/item/storage,
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/obj/item/reagent_containers,
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/obj/structure/closet/crate,
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/obj/machinery/appliance
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))
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/obj/item/holder/Initialize()
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. = ..()
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if (!unsafe_containers)
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setup_unsafe_list()
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if (!item_state)
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item_state = icon_state
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flags_inv |= ALWAYSDRAW
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if(no_name)
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verbs -= /obj/item/holder/verb/change_animal_name
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START_PROCESSING(SSprocessing, src)
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/obj/item/holder/Destroy()
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reagents = null
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STOP_PROCESSING(SSprocessing, src)
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if (contained)
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release_mob()
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return ..()
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/obj/item/holder/examine(mob/user, distance, is_adjacent, infix, suffix, show_extended)
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SHOULD_CALL_PARENT(FALSE)
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if(contained)
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return contained.examine(user, distance, is_adjacent, infix, suffix, show_extended)
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return TRUE
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/obj/item/holder/process()
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if (!contained)
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qdel(src)
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if(!get_holding_mob() || contained.loc != src)
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if (is_unsafe_container(loc) && contained.loc == src)
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return
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release_mob()
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return
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if (isalive && contained.stat == DEAD)
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held_death(1)//If we get here, it means the mob died sometime after we picked it up. We pass in 1 so that we can play its deathmessage
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/obj/item/holder/proc/set_contained(var/mob/M)
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M.forceMove(src)
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contained = M
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//This function checks if the current location is safe to release inside
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//it returns 1 if the creature will bug out when released
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/obj/item/holder/proc/is_unsafe_container(atom/place)
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return is_type_in_typecache(place, unsafe_containers)
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//Releases all mobs inside the holder, then deletes it.
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//is_unsafe_container should be checked before calling this
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//This function releases mobs into wherever the holder currently is. Its not safe to call from a lot of places
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//Use release_to_floor for a simple, safe release
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/obj/item/holder/proc/release_mob()
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for(var/mob/M in contents)
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var/atom/movable/mob_container
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mob_container = M
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mob_container.forceMove(src.loc)//if the holder was placed into a disposal, this should place the animal in the disposal
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M.reset_view()
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M.Released()
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contained = null
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qdel(src)
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//Similar to above function, but will not deposit things in any container, only directly on a turf.
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//Can be called safely anywhere. Notably on holders held or worn on a mob
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/obj/item/holder/proc/release_to_floor(var/turf/T)
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T = get_turf(src)
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for(var/mob/M in contents)
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M.forceMove(T) //if the holder was placed into a disposal, this should place the animal in the disposal
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M.reset_view()
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M.Released()
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contained = null
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qdel(src)
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/obj/item/holder/attackby(obj/item/attacking_item, mob/user)
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for(var/mob/M in src.contents)
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M.attackby(attacking_item, user)
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/obj/item/holder/dropped(mob/user)
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. = ..()
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///When an object is put into a container, drop fires twice.
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//once with it on the floor, and then once in the container
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//This conditional allows us to ignore that first one. Handling of mobs dropped on the floor is done in process
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if (istype(loc, /turf))
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//Repeat this check
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//If we're still on the turf a few frames later, then we have actually been dropped or thrown
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//Release the mob accordingly
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addtimer(CALLBACK(src, PROC_REF(post_drop)), 3)
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return
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if (istype(loc, /obj/item/storage)) //The second drop reads the container its placed into as the location
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update_location()
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/obj/item/holder/proc/post_drop()
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if (isturf(loc))
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release_mob()
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/obj/item/holder/equipped(var/mob/user, var/slot)
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..()
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update_location(slot)
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/obj/item/holder/proc/update_location(var/slotnumber = null)
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if (!slotnumber)
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if (istype(loc, /mob))
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slotnumber = get_equip_slot()
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report_onmob_location(1, slotnumber, contained)
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/obj/item/holder/attack_self(mob/M as mob)
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for(var/mob/contained_mob in contents)
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contained_mob.show_inv(usr)
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if (contained && !(contained.stat & DEAD))
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if (istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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switch(H.a_intent)
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if(I_HELP)
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H.visible_message(SPAN_NOTICE("[H] pets [contained]."))
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if(I_HURT)
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contained.adjustBruteLoss(3)
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H.visible_message(SPAN_ALERT("[H] crushes [contained]."))
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else
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to_chat(M, "[contained] is dead.")
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/obj/item/holder/show_message(var/message, var/m_type)
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for(var/mob/living/M in contents)
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M.show_message(message,m_type)
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//Mob procs and vars for scooping up
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/mob/living/var/holder_type
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/obj/item/holder/proc/held_death(var/show_deathmessage = 0)
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//This function is called when the mob in the holder dies somehow.
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isalive = 0
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if (icon_state_dead)
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icon_state = icon_state_dead
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if (desc_dead)
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desc = desc_dead
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if (name_dead)
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name = name_dead
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slot_flags = 0
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if (show_deathmessage)//Since we've just crushed a creature in our hands, we want everyone nearby to know that it died
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//We have to play it as a visible message on the grabber, because the normal death message played on the dying mob won't show if it's being held
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var/mob/M = get_holding_mob()
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if (M)
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M.visible_message("<b>[contained.name]</b> dies.")
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//update_icon()
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/mob/living/proc/get_scooped(var/mob/living/carbon/grabber, var/mob/user = null)
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if(!holder_type || buckled_to || pinned.len || !Adjacent(grabber))
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return
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if (user == src)
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if (grabber.r_hand && grabber.l_hand)
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to_chat(user, SPAN_WARNING("They have no free hands!"))
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return
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else if ((grabber.hand == 0 && grabber.r_hand) || (grabber.hand == 1 && grabber.l_hand))//Checking if the hand is full
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to_chat(grabber, SPAN_WARNING("Your hand is full!"))
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return
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add_verb(src, /mob/living/proc/get_holder_location) //This has to be before we move the mob into the holder
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spawn(2)
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var/obj/item/holder/H = new holder_type(loc)
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H.set_contained(src)
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if (src.stat == DEAD)
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H.held_death()//We've scooped up an animal that's already dead. use the proper dead icons
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else
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H.isalive = 1//We note that the mob is alive when picked up. If it dies later, we can know that its death happened while held, and play its deathmessage for it
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var/success = 0
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if (src == user)
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success = grabber.put_in_any_hand_if_possible(H, 0,1,1)
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else
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H.attack_hand(grabber)//We put this last to prevent some race conditions
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if (H.loc == grabber)
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success = 1
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if (success)
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if (user == src)
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to_chat(grabber, SPAN_NOTICE("[src.name] climbs up onto you."))
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to_chat(src, SPAN_NOTICE("You climb up onto [grabber]."))
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else
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to_chat(grabber, SPAN_NOTICE("You scoop up [src]."))
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to_chat(src, SPAN_NOTICE("[grabber] scoops you up."))
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H.sync(src)
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else
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to_chat(user, "Failed, try again!")
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//If the scooping up failed something must have gone wrong
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H.release_mob()
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post_scoop()
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// Override to add stuff that should happen when scooping
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/mob/living/proc/post_scoop()
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return
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/mob/living/proc/get_holder_location()
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set category = "Abilities"
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set name = "Check held location"
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set desc = "Find out where on their person, someone is holding you."
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if (!usr.get_holding_mob())
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to_chat(src, "Nobody is holding you!")
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return
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if (istype(usr.loc, /obj/item/holder))
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var/obj/item/holder/H = usr.loc
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H.report_onmob_location(0, H.get_equip_slot(), src)
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/obj/item/holder/verb/change_animal_name()
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set name = "Name Animal"
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set category = "IC"
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set src in usr
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if(isanimal(contained))
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var/mob/living/simple_animal/SA = contained
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SA.change_name(usr)
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sync(contained)
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if(ishuman(contained))
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var/mob/living/carbon/human/H = contained
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if(H.isMonkey())
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H.change_animal_name(usr)
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sync(contained)
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/obj/item/holder/proc/sync(var/mob/living/M)
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name = M.name
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overlays = M.overlays
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dir = M.dir
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reagents = M.reagents
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//#TODO-MERGE
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//Port the reduced-duplication holder method from baystation upstream:
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//https://github.com/Baystation12/Baystation12/blob/master/code/modules/mob/holder.dm
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//Mob specific holders.
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//w_class mainly determines whether they can fit in trashbags. <=2 can, >=3 cannot
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/obj/item/holder/diona
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name = "diona nymph"
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desc = "It's a little plant critter."
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desc_dead = "It used to be a little plant critter."
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icon = 'icons/mob/diona.dmi'
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icon_state = "nymph"
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icon_state_dead = "nymph_dead"
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origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 5)
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slot_flags = SLOT_HEAD | SLOT_EARS | SLOT_HOLSTER
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w_class = WEIGHT_CLASS_SMALL
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no_name = TRUE
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/obj/item/holder/drone
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name = "maintenance drone"
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desc = "It's a small maintenance robot."
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icon_state = "drone"
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item_state = "drone"
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 5)
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_BULKY
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no_name = TRUE
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/obj/item/holder/drone/heavy
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name = "construction drone"
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desc = "It's a really big maintenance robot."
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icon_state = "constructiondrone"
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item_state = "constructiondrone"
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w_class = WEIGHT_CLASS_GIGANTIC //You're not fitting this thing in a backpack
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/obj/item/holder/drone/mining
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name = "mining drone"
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desc = "It's a plucky mining drone."
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icon_state = "mdrone"
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item_state = "mdrone"
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/obj/item/holder/cat
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name = "cat"
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desc = "It's a cat. Meow."
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desc_dead = "It's a dead cat."
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icon = 'icons/mob/npc/pets.dmi'
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icon_state = "cat2"
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icon_state_dead = "cat2_dead"
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item_state = "cat2"
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//Setting item state to cat saves on some duplication for the in-hand versions, but we cant use it for head.
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//Instead, the head versions are done by duplicating the cat
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/holder/cat/black
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icon_state = "cat"
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icon_state_dead = "cat_black_dead"
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slot_flags = SLOT_HEAD
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item_state = "cat"
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/obj/item/holder/cat/black/familiar
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icon_state = "cat3"
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icon_state_dead = "cat3_dead"
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item_state = "cat3"
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/obj/item/holder/cat/kitten
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name = "kitten"
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icon_state = "kitten"
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icon_state_dead = "cat_kitten_dead"
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item_state = "kitten"
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/obj/item/holder/cat/penny
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name = "Penny"
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desc = "An important cat, straight from Central Command."
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icon_state = "penny"
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icon_state_dead = "penny_dead"
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item_state = "penny"
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/obj/item/holder/cat/crusher
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name = "Crusher"
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desc = "The Medbay's newest mascot. Lovely."
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icon_state = "crusher"
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icon_state_dead = "crusher_dead"
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item_state = "crusher"
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slot_flags = SLOT_HEAD
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/obj/item/holder/carp/baby
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name = "baby space carp"
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desc = "Awfully cute! Looks friendly!"
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icon = 'icons/mob/npc/pets.dmi'
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icon_state = "babycarp"
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item_state = "babycarp"
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slot_flags = SLOT_HEAD
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flags_inv = HIDEEARS
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w_class = WEIGHT_CLASS_TINY
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/obj/item/holder/carp/baby/verb/toggle_block_hair()
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set name = "Toggle Hair Coverage"
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set category = "Object"
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set src in usr
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flags_inv ^= BLOCKHEADHAIR
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to_chat(usr, SPAN_NOTICE("\The [src] will now [flags_inv & BLOCKHEADHAIR ? "hide" : "show"] hair."))
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/obj/item/holder/borer
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name = "cortical borer"
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desc = "It's a slimy brain slug. Gross."
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icon_state = "brainslug"
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origin_tech = list(TECH_BIO = 6)
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w_class = WEIGHT_CLASS_TINY
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no_name = TRUE
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/obj/item/holder/monkey
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name = "monkey"
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desc = "It's a monkey. Ook."
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icon_state = "monkey"
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item_state = "monkey"
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/holder/monkey/set_contained(var/mob/living/carbon/human/M)
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..()
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M.dir = SOUTH //monkeys look better head-on | source: it was revealed to me in a mirror
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if(istype(M.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/monkey_uniform = M.w_uniform
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if(("[item_state]_[monkey_uniform.worn_state]_lh" in icon_states(icon))) // using _lh, because if there's a _lh, there's probably a _rh, right?
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item_state = "[item_state]_[monkey_uniform.worn_state]"
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/obj/item/holder/monkey/farwa
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name = "farwa"
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desc = "It's a farwa."
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icon_state = "farwa"
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item_state = "farwa"
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/holder/monkey/stok
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name = "stok"
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desc = "It's a stok. stok."
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icon_state = "stok"
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item_state = "stok"
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/holder/monkey/neaera
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name = "neaera"
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desc = "It's a neaera."
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icon_state = "neaera"
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item_state = "neaera"
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slot_flags = SLOT_HEAD
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w_class = WEIGHT_CLASS_NORMAL
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//Holders for rats
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/obj/item/holder/rat
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name = "rat"
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desc = "It's a fuzzy little critter."
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desc_dead = "It's filthy vermin, throw it in the trash."
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icon = 'icons/mob/npc/rat.dmi'
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icon_state = "rat_brown_sleep"
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item_state = "rat_brown"
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icon_state_dead = "rat_brown_dead"
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slot_flags = SLOT_EARS
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origin_tech = list(TECH_BIO = 2)
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w_class = WEIGHT_CLASS_TINY
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/obj/item/holder/rat/white
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icon_state = "rat_white_sleep"
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item_state = "rat_white"
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icon_state_dead = "rat_white_dead"
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/obj/item/holder/rat/gray
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icon_state = "rat_gray_sleep"
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item_state = "rat_gray"
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icon_state_dead = "rat_gray_dead"
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/obj/item/holder/rat/brown
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icon_state = "rat_brown_sleep"
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item_state = "rat_brown"
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icon_state_dead = "rat_brown_dead"
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/obj/item/holder/rat/hooded
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icon_state = "rat_hooded_sleep"
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item_state = "rat_hooded"
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icon_state_dead = "rat_hooded_dead"
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/obj/item/holder/rat/irish
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icon_state = "rat_irish_sleep"
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item_state = "rat_irish"
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icon_state_dead = "rat_irish_dead"
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//Lizards
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/obj/item/holder/lizard
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name = "lizard"
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desc = "It's a hissy little lizard. Is it related to Unathi?"
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desc_dead = "It doesn't hiss anymore."
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icon_state_dead = "lizard_dead"
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|
icon_state = "lizard"
|
|
|
|
slot_flags = 0
|
|
w_class = WEIGHT_CLASS_TINY
|
|
|
|
//Chicks and chickens
|
|
/obj/item/holder/chick
|
|
name = "chick"
|
|
icon = 'icons/mob/npc/livestock.dmi'
|
|
desc = "It's a fluffy little chick, until it grows up."
|
|
desc_dead = "How could you do this? You monster!"
|
|
icon_state_dead = "chick_dead"
|
|
slot_flags = 0
|
|
icon_state = "chick"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
|
|
|
|
/obj/item/holder/chicken
|
|
name = "chicken"
|
|
icon = 'icons/mob/npc/livestock.dmi'
|
|
desc = "It's a feathery, tasty-looking chicken."
|
|
desc_dead = "Now it's ready for plucking and cooking!"
|
|
icon_state = "chicken_brown"
|
|
icon_state_dead = "chicken_brown_dead"
|
|
slot_flags = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/holder/chicken/brown
|
|
icon_state = "chicken_brown"
|
|
icon_state_dead = "chicken_brown_dead"
|
|
|
|
/obj/item/holder/chicken/black
|
|
icon_state = "chicken_black"
|
|
icon_state_dead = "chicken_black_dead"
|
|
|
|
/obj/item/holder/chicken/white
|
|
icon_state = "chicken_white"
|
|
icon_state_dead = "chicken_white_dead"
|
|
|
|
|
|
|
|
//Mushroom
|
|
/obj/item/holder/mushroom
|
|
name = "walking mushroom"
|
|
name_dead = "mushroom"
|
|
desc = "It's a massive mushroom... with legs?"
|
|
desc_dead = "Shame, he was a really fun-guy." // HA
|
|
icon_state = "mushroom"
|
|
icon_state_dead = "mushroom_dead"
|
|
slot_flags = SLOT_HEAD
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
|
|
|
|
//pAI
|
|
/obj/item/holder/pai
|
|
icon = 'icons/mob/npc/pai.dmi'
|
|
dir = EAST
|
|
slot_flags = SLOT_HEAD
|
|
no_name = TRUE
|
|
|
|
/obj/item/holder/pai/drone
|
|
icon_state = "repairbot_rest"
|
|
item_state = "repairbot"
|
|
|
|
/obj/item/holder/pai/cat
|
|
icon_state = "cat_rest"
|
|
item_state = "cat"
|
|
|
|
/obj/item/holder/pai/rat
|
|
icon_state = "rat_rest"
|
|
item_state = "rat"
|
|
|
|
/obj/item/holder/pai/monkey
|
|
icon_state = "monkey_rest"
|
|
item_state = "monkey"
|
|
|
|
/obj/item/holder/pai/rabbit
|
|
icon_state = "rabbit_rest"
|
|
item_state = "rabbit"
|
|
|
|
/obj/item/holder/pai/parrot
|
|
icon_state = "parrot_rest"
|
|
item_state = "parrot"
|
|
|
|
/obj/item/holder/pai/fox
|
|
icon_state = "fox_rest"
|
|
item_state = "fox"
|
|
|
|
/obj/item/holder/pai/schlorrgo
|
|
icon_state = "schlorrgo_rest"
|
|
item_state = "schlorrgo"
|
|
|
|
/obj/item/holder/pai/custom
|
|
var/customsprite = 1
|
|
|
|
/obj/item/holder/pai/custom/sync(mob/living/M)
|
|
..()
|
|
set_paiholder()
|
|
|
|
/obj/item/holder/pai/custom/proc/set_paiholder()
|
|
|
|
if(contained && customsprite == 1)
|
|
icon = CUSTOM_ITEM_SYNTH
|
|
icon_state = "[contained.icon_state]-holder"
|
|
item_state = "[contained.icon_state]"
|
|
|
|
//corgi
|
|
|
|
/obj/item/holder/corgi
|
|
name = "corgi"
|
|
icon = 'icons/mob/npc/pets.dmi'
|
|
icon_state = "corgi"
|
|
item_state = "corgi"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/holder/ian
|
|
name = "corgi"
|
|
icon = 'icons/mob/npc/pets.dmi'
|
|
icon_state = "ian"
|
|
item_state = "ian"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/holder/lisa
|
|
name = "lisa"
|
|
icon = 'icons/mob/npc/pets.dmi'
|
|
icon_state = "lisa"
|
|
item_state = "lisa"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/holder/fox
|
|
name = "fox"
|
|
icon = 'icons/mob/npc/fox.dmi'
|
|
icon_state = "fox"
|
|
item_state = "fox"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/holder/schlorrgo
|
|
name = "schlorrgo"
|
|
icon = 'icons/mob/npc/schlorrgo.dmi'
|
|
icon_state = "schlorrgo"
|
|
item_state = "schlorrgo"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/holder/schlorrgo/baby
|
|
name = "schlorrgo hatchling"
|
|
icon_state = "schlorrgo_baby"
|
|
item_state = "schlorrgo_baby"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/holder/schlorrgo/fat
|
|
name = "fat schlorrgo"
|
|
icon_state = "schlorrgo_fat"
|
|
item_state = "schlorrgo_fat"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
|
|
/obj/item/holder/fish
|
|
name = "fish"
|
|
attack_verb = list("fished", "disrespected", "smacked", "smackereled")
|
|
icon = 'icons/mob/npc/fish.dmi'
|
|
icon_state = "fish_rest"
|
|
item_state = "fish_rest"
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
force = 4//Being hit with an entire fish typically hurts
|
|
throwforce = 4//Having an entire fish thrown at you also hurts
|
|
throw_speed = 1//Because it's cinematic
|
|
|
|
/obj/item/holder/fish/gupper
|
|
icon_state = "gupper_rest"
|
|
item_state = "gupper_rest"
|
|
|
|
/obj/item/holder/fish/cod
|
|
icon_state = "cod_rest"
|
|
item_state = "cod_rest"
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
force = 14//quite large fishey
|
|
throwforce = 6
|