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Our SSOverlays system is outdated, and is likely the cause of many of the issues seen in #18895. It has also been linked to a massive server performance decrease. This brings an updated system from Baystation, hopefully with speed increases. Should be testmerged, ideally with #18895. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
90 lines
2.5 KiB
Plaintext
90 lines
2.5 KiB
Plaintext
/obj/machinery/iff_beacon
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name = "IFF transponder" //This object handles ship identification on sensors.
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desc = "A complex set of various bluespace and subspace arrays that transmit a ship's identification tags."
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icon = 'icons/obj/machinery/iff_transponder.dmi'
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icon_state = "iff"
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anchored = TRUE
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idle_power_usage = 500
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component_types = list(
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/obj/item/circuitboard/iff_beacon,
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/obj/item/stack/cable_coil = 2,
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/obj/item/stock_parts/subspace/transmitter,
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/obj/item/stock_parts/capacitor
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)
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var/datum/wires/iff/wires
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var/disabled = FALSE
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var/obfuscating = FALSE
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var/can_change_class = TRUE
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var/can_change_name = TRUE
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/obj/machinery/iff_beacon/Initialize()
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..()
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wires = new(src)
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/iff_beacon/LateInitialize()
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if(SSatlas.current_map.use_overmap && !linked)
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var/my_sector = GLOB.map_sectors["[z]"]
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if (istype(my_sector, /obj/effect/overmap/visitable))
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attempt_hook_up(my_sector)
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/obj/machinery/iff_beacon/attackby(obj/item/attacking_item, mob/user)
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if(default_deconstruction_screwdriver(user, attacking_item))
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return TRUE
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if(default_deconstruction_crowbar(user, attacking_item))
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return TRUE
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if(default_part_replacement(user, attacking_item))
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return TRUE
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if(panel_open)
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if(attacking_item.ismultitool() || attacking_item.iswirecutter())
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if(panel_open)
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wires.interact(user)
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else
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to_chat(user, SPAN_WARNING("\The [src]'s wires aren't exposed."))
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return TRUE
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..()
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/obj/machinery/iff_beacon/proc/toggle()
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if(disabled)
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return // No turning on if broken.
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if(!use_power) //need some juice to kickstart
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use_power_oneoff(idle_power_usage*5)
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update_use_power(!use_power)
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if(use_power) //We are online now. Back to displaying real name.
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linked.update_obfuscated(FALSE)
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obfuscating = FALSE
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else
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linked.update_obfuscated(TRUE)
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obfuscating = TRUE
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/obj/machinery/iff_beacon/proc/disable()
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update_use_power(POWER_USE_OFF)
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obfuscating = TRUE
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disabled = TRUE
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linked.update_obfuscated(TRUE)
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/obj/machinery/iff_beacon/proc/enable()
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disabled = FALSE
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toggle()
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/obj/machinery/iff_beacon/update_icon()
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icon_state = initial(icon_state)
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ClearOverlays()
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if(panel_open)
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icon_state += "_o"
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if(!operable() || !use_power)
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icon_state += "_off"
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/obj/machinery/iff_beacon/horizon
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can_change_class = FALSE
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can_change_name = FALSE
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/obj/machinery/iff_beacon/horizon/shuttle
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icon = 'icons/obj/spaceship/scc/helm_pieces.dmi'
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icon_state = "iff"
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/obj/machinery/iff_beacon/name_change
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can_change_name = TRUE
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can_change_class = FALSE
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