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Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
9 lines
399 B
Plaintext
9 lines
399 B
Plaintext
/obj/item/suppressor
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name = "suppressor"
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desc = "A suppressor"
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desc_info = "Suppressors can be attached to weapons to reduce their sound. Click on a weapon adjacent to you or in your hand to attach it. Alt-Click the weapon to remove it."
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icon = 'icons/obj/guns/suppressor.dmi'
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icon_state = "suppressor_item"
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 3)
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w_class = WEIGHT_CLASS_SMALL
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