mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-18 05:12:55 +00:00
Refactored portals, improved handling. Telescience console can now target overmap zlevels, provided deep scan is not enabled and the contact is completely scanned. Telescience portals now properly delete when the timer expires. Greatly increased power usage for the telescience portals, especially if aiming outside targets. Refactored telescience console backend. Added various DMDocs.
225 lines
6.9 KiB
Plaintext
225 lines
6.9 KiB
Plaintext
/obj/machinery/computer/shuttle_control/specops
|
|
name = "special operations shuttle console"
|
|
shuttle_tag = "Phoenix Shuttle"
|
|
req_access = list(ACCESS_CENT_SPECOPS)
|
|
|
|
/obj/machinery/computer/shuttle_control/specops/attack_ai(user as mob)
|
|
to_chat(user, SPAN_WARNING("Access Denied."))
|
|
return 1
|
|
|
|
/datum/shuttle/autodock/ferry/specops
|
|
var/specops_return_delay = 6000 //After moving, the amount of time that must pass before the shuttle may move again
|
|
var/specops_countdown_time = 600 //Length of the countdown when moving the shuttle
|
|
|
|
var/obj/item/device/radio/intercom/announcer
|
|
var/reset_time = 0 //the world.time at which the shuttle will be ready to move again.
|
|
var/launch_prep = 0
|
|
var/cancel_countdown = 0
|
|
category = /datum/shuttle/autodock/ferry/specops
|
|
|
|
/datum/shuttle/autodock/ferry/specops/New()
|
|
..()
|
|
announcer = new /obj/item/device/radio/intercom(null)//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
|
|
announcer.config(list("Response Team" = 0))
|
|
|
|
/datum/shuttle/autodock/ferry/specops/proc/radio_announce(var/message)
|
|
if(announcer)
|
|
announcer.autosay(message, "Bubble", "Response Team")
|
|
|
|
/datum/shuttle/autodock/ferry/specops/launch(var/user)
|
|
if (!can_launch())
|
|
return
|
|
|
|
if (istype(user, /obj/machinery/computer))
|
|
var/obj/machinery/computer/C = user
|
|
|
|
if(world.time <= reset_time)
|
|
C.visible_message(SPAN_NOTICE("[SSatlas.current_map.boss_name] will not allow the Special Operations shuttle to launch yet."))
|
|
if (((world.time - reset_time)/10) > 60)
|
|
C.visible_message(SPAN_NOTICE("[-((world.time - reset_time)/10)/60] minutes remain!"))
|
|
else
|
|
C.visible_message(SPAN_NOTICE("[-(world.time - reset_time)/10] seconds remain!"))
|
|
return
|
|
|
|
C.visible_message(SPAN_NOTICE("The Special Operations shuttle will depart in [(specops_countdown_time/10)] seconds."))
|
|
|
|
if (location) //returning
|
|
radio_announce("THE SPECIAL OPERATIONS SHUTTLE IS PREPARING TO RETURN")
|
|
else
|
|
radio_announce("THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH")
|
|
|
|
sleep_until_launch()
|
|
|
|
if (location)
|
|
var/obj/machinery/light/small/readylight/light = locate() in shuttle_area
|
|
if(light) light.set_state(0)
|
|
|
|
//launch
|
|
radio_announce("ALERT: INITIATING LAUNCH SEQUENCE")
|
|
..(user)
|
|
|
|
/datum/shuttle/autodock/ferry/specops/shuttle_moved()
|
|
. = ..()
|
|
|
|
spawn(20)
|
|
if (!location) //just arrived home
|
|
for(var/turf/T in get_area_turfs(shuttle_area))
|
|
var/mob/M = locate(/mob) in T
|
|
to_chat(M, SPAN_DANGER("You have arrived at [SSatlas.current_map.boss_name]. Operation has ended!"))
|
|
else //just left for the station
|
|
launch_mauraders()
|
|
for(var/turf/T in get_area_turfs(shuttle_area))
|
|
var/mob/M = locate(/mob) in T
|
|
to_chat(M, SPAN_DANGER("You have arrived at [SSatlas.current_map.station_name]. Commence operation!"))
|
|
|
|
var/obj/machinery/light/small/readylight/light = locate() in T
|
|
if(light) light.set_state(1)
|
|
|
|
/datum/shuttle/autodock/ferry/specops/cancel_launch()
|
|
if (!can_cancel())
|
|
return
|
|
|
|
cancel_countdown = 1
|
|
radio_announce("ALERT: LAUNCH SEQUENCE ABORTED")
|
|
if (istype(in_use, /obj/machinery/computer))
|
|
var/obj/machinery/computer/C = in_use
|
|
C.visible_message(SPAN_WARNING("Launch sequence aborted."))
|
|
|
|
..()
|
|
|
|
/datum/shuttle/autodock/ferry/specops/can_launch()
|
|
if(launch_prep)
|
|
return 0
|
|
return ..()
|
|
|
|
//should be fine to allow forcing. process_state only becomes WAIT_LAUNCH after the countdown is over.
|
|
///datum/shuttle/autodock/ferry/specops/can_force()
|
|
// return 0
|
|
|
|
/datum/shuttle/autodock/ferry/specops/can_cancel()
|
|
if(launch_prep)
|
|
return 1
|
|
return ..()
|
|
|
|
/datum/shuttle/autodock/ferry/specops/proc/sleep_until_launch()
|
|
var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
|
|
|
|
var/launch_time = world.time + specops_countdown_time
|
|
var/time_until_launch
|
|
|
|
cancel_countdown = 0
|
|
launch_prep = 1
|
|
while(!cancel_countdown && (launch_time - world.time) > 0)
|
|
var/ticksleft = launch_time - world.time
|
|
|
|
//if(ticksleft > 1e5)
|
|
// launch_time = world.timeofday + 10 // midnight rollover
|
|
time_until_launch = (ticksleft / 10)
|
|
|
|
//All this does is announce the time before launch.
|
|
var/rounded_time_left = round(time_until_launch)//Round time so that it will report only once, not in fractions.
|
|
if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
|
|
radio_announce("ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN")
|
|
message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
|
|
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
|
|
|
|
sleep(5)
|
|
|
|
launch_prep = 0
|
|
|
|
|
|
/proc/launch_mauraders()
|
|
var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
|
|
//Begin Marauder launchpad.
|
|
spawn(0)//So it parallel processes it.
|
|
for(var/obj/machinery/door/blast/M in special_ops)
|
|
switch(M.id)
|
|
if("ASSAULT0")
|
|
spawn(10)//1 second delay between each.
|
|
M.open()
|
|
if("ASSAULT1")
|
|
spawn(20)
|
|
M.open()
|
|
if("ASSAULT2")
|
|
spawn(30)
|
|
M.open()
|
|
if("ASSAULT3")
|
|
spawn(40)
|
|
M.open()
|
|
|
|
sleep(10)
|
|
|
|
var/spawn_marauder[] = new()
|
|
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
|
if(L.name == "Marauder Entry")
|
|
spawn_marauder.Add(L)
|
|
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
|
if(L.name == "Marauder Exit")
|
|
var/obj/effect/portal/P = new(L.loc)
|
|
P.set_invisibility(101)//So it is not seen by anyone.
|
|
P.failchance = 0//So it has no fail chance when teleporting.
|
|
P.set_target(pick(spawn_marauder))//Where the marauder will arrive.
|
|
spawn_marauder.Remove(P.target)
|
|
|
|
sleep(10)
|
|
|
|
for(var/obj/machinery/mass_driver/M in special_ops)
|
|
switch(M.id)
|
|
if("ASSAULT0")
|
|
spawn(10)
|
|
M.drive()
|
|
if("ASSAULT1")
|
|
spawn(20)
|
|
M.drive()
|
|
if("ASSAULT2")
|
|
spawn(30)
|
|
M.drive()
|
|
if("ASSAULT3")
|
|
spawn(40)
|
|
M.drive()
|
|
|
|
sleep(50)//Doors remain open for 5 seconds.
|
|
|
|
for(var/obj/machinery/door/blast/M in special_ops)
|
|
switch(M.id)//Doors close at the same time.
|
|
if("ASSAULT0")
|
|
spawn(0)
|
|
M.close()
|
|
if("ASSAULT1")
|
|
spawn(0)
|
|
M.close()
|
|
if("ASSAULT2")
|
|
spawn(0)
|
|
M.close()
|
|
if("ASSAULT3")
|
|
spawn(0)
|
|
M.close()
|
|
special_ops.readyreset()//Reset firealarm after the team launched.
|
|
//End Marauder launchpad.
|
|
|
|
/obj/machinery/light/small/readylight
|
|
brightness_range = 5
|
|
brightness_power = 1
|
|
brightness_color = "#DA0205"
|
|
var/state = 0
|
|
|
|
/obj/machinery/light/small/readylight/proc/set_state(var/new_state)
|
|
state = new_state
|
|
if(state)
|
|
brightness_color = "00FF00"
|
|
else
|
|
brightness_color = initial(brightness_color)
|
|
update()
|
|
|
|
//--Tau Ceti Foreign Legion Shuttle--//
|
|
|
|
/obj/machinery/computer/shuttle_control/multi/legion
|
|
name = "dropship control console"
|
|
req_access = list(ACCESS_LEGION)
|
|
shuttle_tag = "Legion Shuttle"
|
|
|
|
/obj/machinery/computer/shuttle_control/multi/distress
|
|
name = "shuttle control computer"
|
|
req_access = list(ACCESS_DISTRESS)
|
|
shuttle_tag = "Distress Shuttle"
|