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https://github.com/Aurorastation/Aurora.3.git
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The downloader and the file manager no longer come default on any device. A client enrollment app comes now with every console The user has to select weather the device is a private or company device and select a software preset if its a work console Work devices are locked down to a specific set of programs Private devices get the downloader and the file manager to install programs as usual. Threw out the backup of the old-old camera monitor. Made software presets a generic thing that are not dependant on the form factor of a device. Ported holowarrants from bay Ported wall mounted consoles from bay Ported various computer fixes from bay Vending machines spawn now with the holowarrant "client" Mapping changes: CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now) Added a modular computer with command preset to the head of staff briefing room Replaced the camera monitoring console in the Engine Control room with a modular computer Replaced the cam monitor in the CE´s office with a wall mounted console Switched places of the bar sink and console Replaced the consoles with obj/item consoles Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area) Fixed the "border" at the heisters base Also waiting for CCIA on a design for the warrants. But that can be changed with a follow up pull
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
#define Clamp(x, y, z) (x <= y ? y : (x >= z ? z : x))
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#define CLAMP01(x) (Clamp(x, 0, 1))
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#define span(class, text) ("<span class='[class]'>[text]</span>")
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#define isAI(A) istype(A, /mob/living/silicon/ai)
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#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
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#define isalien(A) istype(A, /mob/living/carbon/alien)
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#define isanimal(A) istype(A, /mob/living/simple_animal)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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#define isbrain(A) istype(A, /mob/living/carbon/brain)
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#define iscarbon(A) istype(A, /mob/living/carbon)
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#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
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#define isEye(A) istype(A, /mob/eye)
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#define ishuman(A) istype(A, /mob/living/carbon/human)
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#define isliving(A) istype(A, /mob/living)
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#define ismouse(A) istype(A, /mob/living/simple_animal/mouse)
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#define isnewplayer(A) istype(A, /mob/new_player)
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#define isobj(A) istype(A, /obj)
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#define isobserver(A) istype(A, /mob/dead/observer)
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#define isorgan(A) istype(A, /obj/item/organ/external)
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#define ispAI(A) istype(A, /mob/living/silicon/pai)
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#define isrobot(A) istype(A, /mob/living/silicon/robot)
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#define issilicon(A) istype(A, /mob/living/silicon)
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#define isslime(A) istype(A, /mob/living/carbon/slime)
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#define to_chat(target, message) target << message
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#define to_world(message) world << message
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#define sound_to(target, sound) target << sound
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#define to_file(file_entry, file_content) file_entry << file_content
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#define show_browser(target, browser_content, browser_name) target << browse(browser_content, browser_name)
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#define send_rsc(target, rsc_content, rsc_name) target << browse_rsc(rsc_content, rsc_name)
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#define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE)
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