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A significant amount of influence was taken from https://github.com/Baystation12/Baystation12/pull/33255, however adapted to Aurora. Key things to note is the port of the newer alpha settings from /tg/, among other improvements. The ancient holographic and screen overlay code has been purged. This is now handled with emissives, while holograms are handled with filters as well. --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
38 lines
576 B
Plaintext
38 lines
576 B
Plaintext
/mob/abstract
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name = "abstract mob"
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status_flags = GODMODE
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invisibility = INVISIBILITY_ABSTRACT
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blocks_emissive = EMISSIVE_BLOCK_NONE
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density = FALSE
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anchored = TRUE
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simulated = FALSE
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mob_thinks = FALSE
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var/allow_falling = FALSE
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/mob/abstract/dust()
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return
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/mob/abstract/gib()
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return
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/mob/abstract/can_fall()
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. = allow_falling ? ..() : FALSE
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/mob/abstract/conveyor_act()
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return
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/mob/abstract/ex_act(var/severity = 2.0)
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return
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/mob/abstract/singularity_act()
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return
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/mob/abstract/singularity_pull()
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return
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/mob/abstract/singuloCanEat()
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return FALSE
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