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This makes candles, matches, and cigarettes burn for longer than they currently do. Matches burn for twice as long, candles for about +1/3 as long, and cigarettes around twice as long. Code note: I don't see any problems with this for matches and candles, but there's a comment in the current code warning strictly not to lower the smokable burn_rate below 0.01, see the changes. I haven't been able to hunt down exactly why this is, and it seems like the burn_rate for the parent type was already lowered down to 0.006 a few years ago by a previous PR intended to extend cigarette burn times. From what I can tell reagents are still being absorbed below 0.01 by having the cigarette on your mask slot, so if there is a serious issue with this it can be removed under review, but I'm not certain what it would be. I've removed every subtype modification to burn_rate, which seems to have been left a setting substantially higher than the parent, causing pipes and cigars in live to seem to burn out very quickly - like in a little over a minute.