mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 07:32:02 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
147 lines
4.7 KiB
Plaintext
147 lines
4.7 KiB
Plaintext
// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
|
|
/obj/machinery/ntnet_relay
|
|
name = "NTNet Quantum Relay"
|
|
desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
|
|
use_power = 2
|
|
active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational.
|
|
idle_power_usage = 100
|
|
icon_state = "ntnet"
|
|
icon = 'icons/obj/machines/telecomms.dmi'
|
|
anchored = 1
|
|
density = 1
|
|
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
|
|
var/enabled = 1 // Set to 0 if the relay was turned off
|
|
var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
|
|
var/list/dos_sources = list() // Backwards reference for qdel() stuff
|
|
|
|
// Denial of Service attack variables
|
|
var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
|
|
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
|
|
var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
|
|
|
|
// TODO: Implement more logic here. For now it's only a placeholder.
|
|
/obj/machinery/ntnet_relay/operable()
|
|
if(!..(EMPED))
|
|
return 0
|
|
if(dos_failure)
|
|
return 0
|
|
if(!enabled)
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/ntnet_relay/update_icon()
|
|
icon_state = initial(icon_state)
|
|
|
|
cut_overlays()
|
|
|
|
if (panel_open)
|
|
icon_state += "_o"
|
|
|
|
if (!operable())
|
|
icon_state += "_off"
|
|
|
|
else if (dos_failure)
|
|
add_overlay("ntnet_o_problem")
|
|
|
|
else if (!enabled)
|
|
add_overlay("ntnet_o_error")
|
|
|
|
else
|
|
add_overlay("ntnet_o_ok")
|
|
|
|
/obj/machinery/ntnet_relay/process()
|
|
if(operable())
|
|
use_power = 2
|
|
else
|
|
use_power = 1
|
|
|
|
if(dos_overload)
|
|
dos_overload = max(0, dos_overload - dos_dissipate)
|
|
|
|
// If DoS traffic exceeded capacity, crash.
|
|
if((dos_overload > dos_capacity) && !dos_failure)
|
|
dos_failure = 1
|
|
update_icon()
|
|
ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
|
|
// If the DoS buffer reaches 0 again, restart.
|
|
if((dos_overload == 0) && dos_failure)
|
|
dos_failure = 0
|
|
update_icon()
|
|
ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
|
|
..()
|
|
|
|
/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
|
|
var/list/data = list()
|
|
data["enabled"] = enabled
|
|
data["dos_capacity"] = dos_capacity
|
|
data["dos_overload"] = dos_overload
|
|
data["dos_crashed"] = dos_failure
|
|
|
|
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
if (!ui)
|
|
ui = new(user, src, ui_key, "ntnet_relay.tmpl", "NTNet Quantum Relay", 500, 300, state = state)
|
|
ui.set_initial_data(data)
|
|
ui.open()
|
|
ui.set_auto_update(1)
|
|
|
|
/obj/machinery/ntnet_relay/attack_hand(var/mob/living/user)
|
|
ui_interact(user)
|
|
|
|
/obj/machinery/ntnet_relay/Topic(href, href_list)
|
|
if(..())
|
|
return 1
|
|
if(href_list["restart"])
|
|
dos_overload = 0
|
|
dos_failure = 0
|
|
update_icon()
|
|
ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
|
|
else if(href_list["toggle"])
|
|
enabled = !enabled
|
|
ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
|
|
update_icon()
|
|
|
|
/obj/machinery/ntnet_relay/New()
|
|
uid = gl_uid
|
|
gl_uid++
|
|
component_parts = list()
|
|
component_parts += new /obj/item/stack/cable_coil(src,15)
|
|
component_parts += new /obj/item/weapon/circuitboard/ntnet_relay(src)
|
|
|
|
update_icon()
|
|
|
|
if(ntnet_global)
|
|
ntnet_global.relays.Add(src)
|
|
NTNet = ntnet_global
|
|
ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
|
|
..()
|
|
|
|
/obj/machinery/ntnet_relay/Destroy()
|
|
if(ntnet_global)
|
|
ntnet_global.relays.Remove(src)
|
|
ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]")
|
|
NTNet = null
|
|
for(var/datum/computer_file/program/ntnet_dos/D in dos_sources)
|
|
D.target = null
|
|
D.error = "Connection to quantum relay severed"
|
|
return ..()
|
|
|
|
/obj/machinery/ntnet_relay/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
|
if(istype(W, /obj/item/weapon/screwdriver))
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
panel_open = !panel_open
|
|
user << "You [panel_open ? "open" : "close"] the maintenance hatch"
|
|
return
|
|
if(istype(W, /obj/item/weapon/crowbar))
|
|
if(!panel_open)
|
|
user << "Open the maintenance panel first."
|
|
return
|
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
|
user << "You disassemble \the [src]!"
|
|
|
|
for(var/atom/movable/A in component_parts)
|
|
A.forceMove(src.loc)
|
|
new/obj/machinery/constructable_frame/machine_frame(src.loc)
|
|
qdel(src)
|
|
return
|
|
..()
|