Files
Aurora.3/code/modules/virus2/disease2.dm
Chinsky f53fa1dee2 Merge branch 'viro' of https://github.com/Mloc/Baystation12 into viro
Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/effect.dm
2013-10-06 13:34:50 +04:00

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/datum/disease2/disease
var/infectionchance = 70
var/speed = 1
var/spreadtype = "Contact" // Can also be "Airborne"
var/stage = 1
var/stageprob = 10
var/dead = 0
var/clicks = 0
var/uniqueID = 0
var/list/datum/disease2/effectholder/effects = list()
var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
var/max_stage = 4
/datum/disease2/disease/New()
uniqueID = rand(0,10000)
..()
/datum/disease2/disease/proc/makerandom(var/greater=0)
for(var/i=1 ; i <= max_stage ; i++ )
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
holder.stage = i
if(greater)
holder.getrandomeffect(2)
else
holder.getrandomeffect()
effects += holder
uniqueID = rand(0,10000)
infectionchance = rand(60,90)
antigen |= text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
spreadtype = prob(70) ? "Airborne" : "Contact"
/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
if(dead)
cure(mob)
return
if(mob.stat == 2)
return
if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
if(prob(5))
mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
if(mob.radiation > 50)
if(prob(1))
majormutate()
//Space antibiotics stop disease completely (temporary)
if(mob.reagents.has_reagent("spaceacillin"))
return
//Virus food speeds up disease progress
if(mob.reagents.has_reagent("virusfood"))
mob.reagents.remove_reagent("virusfood",0.1)
clicks += 10
//Moving to the next stage
if(clicks > stage*100 && prob(10))
if(stage == max_stage)
src.cure(mob)
mob.antibodies |= src.antigen
stage++
clicks = 0
//Do nasty effects
for(var/datum/disease2/effectholder/e in effects)
e.runeffect(mob,stage)
//Short airborne spread
if(src.spreadtype == "Airborne")
for(var/mob/living/carbon/M in oview(1,mob))
if(airborne_can_reach(get_turf(mob), get_turf(M)))
infect_virus2(M,src)
//fever
mob.bodytemperature = max(mob.bodytemperature, min(310+5*stage ,mob.bodytemperature+5*stage))
clicks+=speed
/datum/disease2/disease/proc/cure(var/mob/living/carbon/mob)
for(var/datum/disease2/effectholder/e in effects)
e.effect.deactivate(mob)
mob.virus2.Remove("[uniqueID]")
/datum/disease2/disease/proc/minormutate()
//uniqueID = rand(0,10000)
var/datum/disease2/effectholder/holder = pick(effects)
holder.minormutate()
infectionchance = min(50,infectionchance + rand(0,10))
/datum/disease2/disease/proc/majormutate()
uniqueID = rand(0,10000)
var/datum/disease2/effectholder/holder = pick(effects)
holder.majormutate()
if (prob(5))
antigen = text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
/datum/disease2/disease/proc/getcopy()
var/datum/disease2/disease/disease = new /datum/disease2/disease
disease.infectionchance = infectionchance
disease.spreadtype = spreadtype
disease.stageprob = stageprob
disease.antigen = antigen
disease.uniqueID = uniqueID
for(var/datum/disease2/effectholder/holder in effects)
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
newholder.chance = holder.chance
newholder.cure = holder.cure
newholder.multiplier = holder.multiplier
newholder.happensonce = holder.happensonce
newholder.stage = holder.stage
disease.effects += newholder
return disease
/datum/disease2/disease/proc/issame(var/datum/disease2/disease/disease)
var/list/types = list()
var/list/types2 = list()
for(var/datum/disease2/effectholder/d in effects)
types += d.effect.type
var/equal = 1
for(var/datum/disease2/effectholder/d in disease.effects)
types2 += d.effect.type
for(var/type in types)
if(!(type in types2))
equal = 0
if (antigen != disease.antigen)
equal = 0
return equal
/proc/virus_copylist(var/list/datum/disease2/disease/viruses)
var/list/res = list()
for (var/ID in viruses)
var/datum/disease2/disease/V = viruses[ID]
res["[V.uniqueID]"] = V.getcopy()
return res
var/global/list/virusDB = list()
/datum/disease2/disease/proc/name()
.= "stamm #[add_zero("[uniqueID]", 4)]"
if ("[uniqueID]" in virusDB)
var/datum/data/record/V = virusDB["[uniqueID]"]
.= V.fields["name"]
/datum/disease2/disease/proc/get_info()
var/r = "GNAv2 based virus lifeform - [name()], #[add_zero("[uniqueID]", 4)]"
r += "<BR>Infection rate : [infectionchance * 10]"
r += "<BR>Spread form : [spreadtype]"
r += "<BR>Progress Speed : [stageprob * 10]"
for(var/datum/disease2/effectholder/E in effects)
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
r += "<BR>Antigen pattern: [antigens2string(antigen)]"
return r
/datum/disease2/disease/proc/addToDB()
if ("[uniqueID]" in virusDB)
return 0
var/datum/data/record/v = new()
v.fields["id"] = uniqueID
v.fields["name"] = name()
v.fields["description"] = get_info()
v.fields["antigen"] = antigens2string(antigen)
v.fields["spread type"] = spreadtype
virusDB["[uniqueID]"] = v
return 1
proc/virus2_lesser_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_lesser(candidates[1])
proc/virus2_greater_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_greater(candidates[1])