mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
562 lines
15 KiB
Plaintext
562 lines
15 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
|
|
|
/proc/dopage(src,target)
|
|
var/href_list
|
|
var/href
|
|
href_list = params2list("src=\ref[src]&[target]=1")
|
|
href = "src=\ref[src];[target]=1"
|
|
src:temphtml = null
|
|
src:Topic(href, href_list)
|
|
return null
|
|
|
|
/proc/is_on_same_plane_or_station(var/z1, var/z2)
|
|
if(z1 == z2)
|
|
return 1
|
|
if((z1 in current_map.station_levels) && (z2 in current_map.station_levels))
|
|
return 1
|
|
return 0
|
|
|
|
/proc/max_default_z_level()
|
|
var/max_z = 0
|
|
for(var/z in current_map.station_levels)
|
|
max_z = max(z, max_z)
|
|
for(var/z in current_map.admin_levels)
|
|
max_z = max(z, max_z)
|
|
for(var/z in current_map.player_levels)
|
|
max_z = max(z, max_z)
|
|
return max_z
|
|
|
|
/proc/get_area(O)
|
|
var/turf/loc = get_turf(O)
|
|
if(loc)
|
|
.= loc.loc
|
|
|
|
/proc/get_area_name(N) //get area by its name
|
|
for(var/area/A in all_areas)
|
|
if(A.name == N)
|
|
return A
|
|
return 0
|
|
|
|
/proc/get_area_master(const/O)
|
|
var/area/A = get_area(O)
|
|
if (isarea(A))
|
|
return A
|
|
|
|
/proc/in_range(source, user)
|
|
if(get_dist(source, user) <= 1)
|
|
return 1
|
|
|
|
return 0 //not in range and not telekinetic
|
|
|
|
// Like view but bypasses luminosity check
|
|
|
|
/proc/hear(var/range, var/atom/source)
|
|
|
|
var/lum = source.luminosity
|
|
source.luminosity = 6
|
|
|
|
var/list/heard = view(range, source)
|
|
source.luminosity = lum
|
|
|
|
return heard
|
|
|
|
/proc/isPlayerLevel(var/level)
|
|
return level in current_map.player_levels
|
|
|
|
/proc/isAdminLevel(var/level)
|
|
return level in current_map.admin_levels
|
|
|
|
/proc/isNotAdminLevel(var/level)
|
|
return !isAdminLevel(level)
|
|
|
|
/proc/circlerange(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/atom/T in range(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
|
|
//turfs += centerturf
|
|
return turfs
|
|
|
|
/proc/circleview(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/atoms = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/atom/A in view(radius, centerturf))
|
|
var/dx = A.x - centerturf.x
|
|
var/dy = A.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
atoms += A
|
|
|
|
//turfs += centerturf
|
|
return atoms
|
|
|
|
/proc/get_dist_euclidian(atom/Loc1 as turf|mob|obj,atom/Loc2 as turf|mob|obj)
|
|
var/dx = Loc1.x - Loc2.x
|
|
var/dy = Loc1.y - Loc2.y
|
|
|
|
var/dist = sqrt(dx**2 + dy**2)
|
|
|
|
return dist
|
|
|
|
/proc/circlerangeturfs(center=usr,radius=3)
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/turf/T in range(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
return turfs
|
|
|
|
/proc/circleviewturfs(center=usr,radius=3) //Is there even a diffrence between this proc and circlerangeturfs()?
|
|
|
|
var/turf/centerturf = get_turf(center)
|
|
var/list/turfs = new/list()
|
|
var/rsq = radius * (radius+0.5)
|
|
|
|
for(var/turf/T in view(radius, centerturf))
|
|
var/dx = T.x - centerturf.x
|
|
var/dy = T.y - centerturf.y
|
|
if(dx*dx + dy*dy <= rsq)
|
|
turfs += T
|
|
return turfs
|
|
|
|
|
|
|
|
//var/debug_mob = 0
|
|
|
|
// Will recursively loop through an atom's contents and check for mobs, then it will loop through every atom in that atom's contents.
|
|
// It will keep doing this until it checks every content possible. This will fix any problems with mobs, that are inside objects,
|
|
// being unable to hear people due to being in a box within a bag.
|
|
|
|
/proc/recursive_content_check(var/atom/O, var/list/L = list(), var/recursion_limit = 3, var/client_check = 1, var/sight_check = 1, var/include_mobs = 1, var/include_objects = 1)
|
|
|
|
if(!recursion_limit)
|
|
return L
|
|
|
|
for(var/I in O.contents)
|
|
|
|
if(ismob(I))
|
|
if(!sight_check || isInSight(I, O))
|
|
L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
|
|
if(include_mobs)
|
|
if(client_check)
|
|
var/mob/M = I
|
|
if(M.client)
|
|
L |= M
|
|
else
|
|
L |= I
|
|
|
|
else if(istype(I,/obj/))
|
|
if(!sight_check || isInSight(I, O))
|
|
L |= recursive_content_check(I, L, recursion_limit - 1, client_check, sight_check, include_mobs, include_objects)
|
|
if(include_objects)
|
|
L |= I
|
|
|
|
return L
|
|
|
|
// Returns a list of mobs and/or objects in range of R from source. Used in radio and say code.
|
|
|
|
/proc/get_mobs_or_objects_in_view(var/R, var/atom/source, var/include_mobs = 1, var/include_objects = 1)
|
|
|
|
var/turf/T = get_turf(source)
|
|
var/list/hear = list()
|
|
|
|
if(!T)
|
|
return hear
|
|
|
|
var/list/range = hear(R, T)
|
|
|
|
for(var/I in range)
|
|
if(ismob(I))
|
|
hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
|
|
if(include_mobs)
|
|
var/mob/M = I
|
|
if(M.client)
|
|
hear += M
|
|
else if(istype(I,/obj/))
|
|
hear |= recursive_content_check(I, hear, 3, 1, 0, include_mobs, include_objects)
|
|
if(include_objects)
|
|
hear += I
|
|
|
|
return hear
|
|
|
|
|
|
/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
|
|
|
|
set background = 1
|
|
|
|
. = list()
|
|
// Returns a list of mobs who can hear any of the radios given in @radios
|
|
var/list/speaker_coverage = list()
|
|
for(var/obj/item/device/radio/R in radios)
|
|
if(R)
|
|
//Cyborg checks. Receiving message uses a bit of cyborg's charge.
|
|
var/obj/item/device/radio/borg/BR = R
|
|
if(istype(BR) && BR.myborg)
|
|
var/mob/living/silicon/robot/borg = BR.myborg
|
|
var/datum/robot_component/CO = borg.get_component("radio")
|
|
if(!CO)
|
|
continue //No radio component (Shouldn't happen)
|
|
if(!borg.is_component_functioning("radio") || !borg.cell_use_power(CO.active_usage))
|
|
continue //No power.
|
|
|
|
var/turf/speaker = get_turf(R)
|
|
if(speaker)
|
|
for(var/turf/T in hear(R.canhear_range,speaker))
|
|
speaker_coverage[T] = T
|
|
|
|
|
|
// Try to find all the players who can hear the message
|
|
for(var/i = 1; i <= player_list.len; i++)
|
|
var/mob/M = player_list[i]
|
|
if(M)
|
|
var/turf/ear = get_turf(M)
|
|
if(ear)
|
|
// Ghostship is magic: Ghosts can hear radio chatter from anywhere
|
|
if(speaker_coverage[ear] || (istype(M, /mob/dead/observer) && (M.client) && (M.client.prefs.toggles & CHAT_GHOSTRADIO)))
|
|
. += M
|
|
return .
|
|
|
|
/proc/get_mobs_and_objs_in_view_fast(turf/T, range, list/mobs, list/objs, checkghosts = GHOSTS_ALL_HEAR)
|
|
var/list/hear = list()
|
|
DVIEW(hear, range, T, INVISIBILITY_MAXIMUM)
|
|
var/list/hearturfs = list()
|
|
|
|
for(var/am in hear)
|
|
var/atom/movable/AM = am
|
|
if (!AM.loc)
|
|
continue
|
|
|
|
if(ismob(AM))
|
|
mobs[AM] = TRUE
|
|
hearturfs[AM.locs[1]] = TRUE
|
|
else if(isobj(AM))
|
|
objs[AM] = TRUE
|
|
hearturfs[AM.locs[1]] = TRUE
|
|
|
|
for(var/m in player_list)
|
|
var/mob/M = m
|
|
if(checkghosts == GHOSTS_ALL_HEAR && M.stat == DEAD && !isnewplayer(M) && (M.client && M.client.prefs.toggles & CHAT_GHOSTEARS))
|
|
if (!mobs[M])
|
|
mobs[M] = TRUE
|
|
continue
|
|
if(M.loc && hearturfs[M.locs[1]])
|
|
if (!mobs[M])
|
|
mobs[M] = TRUE
|
|
|
|
for(var/o in listening_objects)
|
|
var/obj/O = o
|
|
if(O && O.loc && hearturfs[O.locs[1]])
|
|
if (!objs[O])
|
|
objs[O] = TRUE
|
|
|
|
#define SIGN(X) ((X<0)?-1:1)
|
|
|
|
proc
|
|
inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
|
|
var/turf/T
|
|
if(X1==X2)
|
|
if(Y1==Y2)
|
|
return 1 //Light cannot be blocked on same tile
|
|
else
|
|
var/s = SIGN(Y2-Y1)
|
|
Y1+=s
|
|
while(Y1!=Y2)
|
|
T=locate(X1,Y1,Z)
|
|
if(T.opacity)
|
|
return 0
|
|
Y1+=s
|
|
else
|
|
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
|
|
var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
|
|
var/signX = SIGN(X2-X1)
|
|
var/signY = SIGN(Y2-Y1)
|
|
if(X1<X2)
|
|
b+=m
|
|
while(X1!=X2 || Y1!=Y2)
|
|
if(round(m*X1+b-Y1))
|
|
Y1+=signY //Line exits tile vertically
|
|
else
|
|
X1+=signX //Line exits tile horizontally
|
|
T=locate(X1,Y1,Z)
|
|
if(T.opacity)
|
|
return 0
|
|
return 1
|
|
#undef SIGN
|
|
|
|
proc/isInSight(var/atom/A, var/atom/B)
|
|
var/turf/Aturf = get_turf(A)
|
|
var/turf/Bturf = get_turf(B)
|
|
|
|
if(!Aturf || !Bturf)
|
|
return 0
|
|
|
|
if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z))
|
|
return 1
|
|
|
|
else
|
|
return 0
|
|
|
|
/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
|
|
//returns only NORTH, SOUTH, EAST, or WEST
|
|
var/dx = finish.x - start.x
|
|
var/dy = finish.y - start.y
|
|
if(abs(dy) > abs (dx)) //slope is above 1:1 (move horizontally in a tie)
|
|
if(dy > 0)
|
|
return get_step(start, SOUTH)
|
|
else
|
|
return get_step(start, NORTH)
|
|
else
|
|
if(dx > 0)
|
|
return get_step(start, WEST)
|
|
else
|
|
return get_step(start, EAST)
|
|
|
|
/proc/get_mob_by_key(var/key)
|
|
for(var/mob/M in mob_list)
|
|
if(M.ckey == lowertext(key))
|
|
return M
|
|
return null
|
|
|
|
|
|
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
|
|
/proc/get_active_candidates(var/buffer = 1)
|
|
|
|
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
|
var/i = 0
|
|
while(candidates.len <= 0 && i < 5)
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(((G.client.inactivity/10)/60) <= buffer + i) // the most active players are more likely to become an alien
|
|
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
|
candidates += G.key
|
|
i++
|
|
return candidates
|
|
|
|
// Same as above but for alien candidates.
|
|
|
|
/proc/get_alien_candidates()
|
|
var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
|
|
var/i = 0
|
|
while(candidates.len <= 0 && i < 5)
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(MODE_XENOMORPH in G.client.prefs.be_special_role)
|
|
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i) // the most active players are more likely to become an alien
|
|
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
|
candidates += G.key
|
|
i++
|
|
return candidates
|
|
|
|
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
|
|
if(!isobj(O)) O = new /obj/screen/text()
|
|
O.maptext = maptext
|
|
O.maptext_height = maptext_height
|
|
O.maptext_width = maptext_width
|
|
O.screen_loc = screen_loc
|
|
return O
|
|
|
|
/proc/Show2Group4Delay(obj/O, list/group, delay=0)
|
|
if(!isobj(O)) return
|
|
if(!group) group = clients
|
|
for(var/client/C in group)
|
|
C.screen += O
|
|
if(delay)
|
|
spawn(delay)
|
|
for(var/client/C in group)
|
|
C.screen -= O
|
|
|
|
datum/projectile_data
|
|
var/src_x
|
|
var/src_y
|
|
var/time
|
|
var/distance
|
|
var/power_x
|
|
var/power_y
|
|
var/dest_x
|
|
var/dest_y
|
|
|
|
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
|
|
var/power_x, var/power_y, var/dest_x, var/dest_y)
|
|
src.src_x = src_x
|
|
src.src_y = src_y
|
|
src.time = time
|
|
src.distance = distance
|
|
src.power_x = power_x
|
|
src.power_y = power_y
|
|
src.dest_x = dest_x
|
|
src.dest_y = dest_y
|
|
|
|
/proc/projectile_trajectory(var/src_x, var/src_y, var/rotation, var/angle, var/power)
|
|
|
|
var/g = 9.81
|
|
var/h = 10
|
|
var/power_x = power * cos(angle)
|
|
var/power_y = power * sin(angle)
|
|
var/time = (power_y + sqrt((power_y*power_y)+(2*g*h)))/g
|
|
var/distance = time * power_x
|
|
|
|
var/dest_x = src_x + distance*sin(rotation);
|
|
var/dest_y = src_y + distance*cos(rotation);
|
|
|
|
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
|
|
|
|
/proc/GetRedPart(const/hexa)
|
|
return hex2num(copytext(hexa,2,4))
|
|
|
|
/proc/GetGreenPart(const/hexa)
|
|
return hex2num(copytext(hexa,4,6))
|
|
|
|
/proc/GetBluePart(const/hexa)
|
|
return hex2num(copytext(hexa,6,8))
|
|
|
|
/proc/GetHexColors(const/hexa)
|
|
return list(
|
|
GetRedPart(hexa),
|
|
GetGreenPart(hexa),
|
|
GetBluePart(hexa)
|
|
)
|
|
|
|
/proc/MixColors(const/list/colors)
|
|
var/list/reds = list()
|
|
var/list/blues = list()
|
|
var/list/greens = list()
|
|
var/list/weights = list()
|
|
|
|
for (var/i = 0, ++i <= colors.len)
|
|
reds.Add(GetRedPart(colors[i]))
|
|
blues.Add(GetBluePart(colors[i]))
|
|
greens.Add(GetGreenPart(colors[i]))
|
|
weights.Add(1)
|
|
|
|
var/r = mixOneColor(weights, reds)
|
|
var/g = mixOneColor(weights, greens)
|
|
var/b = mixOneColor(weights, blues)
|
|
return rgb(r,g,b)
|
|
|
|
/proc/mixOneColor(var/list/weight, var/list/color)
|
|
if (!weight || !color || length(weight)!=length(color))
|
|
return 0
|
|
|
|
var/contents = length(weight)
|
|
var/i
|
|
|
|
//normalize weights
|
|
var/listsum = 0
|
|
for(i=1; i<=contents; i++)
|
|
listsum += weight[i]
|
|
for(i=1; i<=contents; i++)
|
|
weight[i] /= listsum
|
|
|
|
//mix them
|
|
var/mixedcolor = 0
|
|
for(i=1; i<=contents; i++)
|
|
mixedcolor += weight[i]*color[i]
|
|
mixedcolor = round(mixedcolor)
|
|
|
|
//until someone writes a formal proof for this algorithm, let's keep this in
|
|
// if(mixedcolor<0x00 || mixedcolor>0xFF)
|
|
// return 0
|
|
//that's not the kind of operation we are running here, nerd
|
|
mixedcolor=min(max(mixedcolor,0),255)
|
|
|
|
return mixedcolor
|
|
|
|
/**
|
|
* Gets the highest and lowest pressures from the tiles in cardinal directions
|
|
* around us, then checks the difference.
|
|
*/
|
|
/proc/getOPressureDifferential(var/turf/loc)
|
|
var/minp=16777216;
|
|
var/maxp=0;
|
|
for(var/dir in cardinal)
|
|
var/turf/simulated/T=get_turf(get_step(loc,dir))
|
|
var/cp=0
|
|
if(T && istype(T) && T.zone)
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
cp = environment.return_pressure()
|
|
else
|
|
if(istype(T,/turf/simulated))
|
|
continue
|
|
if(cp<minp)minp=cp
|
|
if(cp>maxp)maxp=cp
|
|
return abs(minp-maxp)
|
|
|
|
/proc/convert_k2c(var/temp)
|
|
return ((temp - T0C))
|
|
|
|
/proc/convert_c2k(var/temp)
|
|
return ((temp + T0C))
|
|
|
|
/proc/getCardinalAirInfo(var/turf/loc, var/list/stats=list("temperature"))
|
|
var/list/temps = new/list(4)
|
|
for(var/dir in cardinal)
|
|
var/direction
|
|
switch(dir)
|
|
if(NORTH)
|
|
direction = 1
|
|
if(SOUTH)
|
|
direction = 2
|
|
if(EAST)
|
|
direction = 3
|
|
if(WEST)
|
|
direction = 4
|
|
var/turf/simulated/T=get_turf(get_step(loc,dir))
|
|
var/list/rstats = new /list(stats.len)
|
|
if(T && istype(T) && T.zone)
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
for(var/i=1;i<=stats.len;i++)
|
|
if(stats[i] == "pressure")
|
|
rstats[i] = environment.return_pressure()
|
|
else
|
|
rstats[i] = environment.vars[stats[i]]
|
|
else if(istype(T, /turf/simulated))
|
|
rstats = null // Exclude zone (wall, door, etc).
|
|
else if(istype(T, /turf))
|
|
// Should still work. (/turf/return_air())
|
|
var/datum/gas_mixture/environment = T.return_air()
|
|
for(var/i=1;i<=stats.len;i++)
|
|
if(stats[i] == "pressure")
|
|
rstats[i] = environment.return_pressure()
|
|
else
|
|
rstats[i] = environment.vars[stats[i]]
|
|
temps[direction] = rstats
|
|
return temps
|
|
|
|
/proc/MinutesToTicks(var/minutes)
|
|
return SecondsToTicks(60 * minutes)
|
|
|
|
/proc/SecondsToTicks(var/seconds)
|
|
return seconds * 10
|
|
|
|
/proc/round_is_spooky(var/spookiness_threshold = config.cult_ghostwriter_req_cultists)
|
|
return (cult.current_antagonists.len > spookiness_threshold)
|
|
|
|
/proc/remove_images_from_clients(image/I, list/show_to)
|
|
for(var/client/C in show_to)
|
|
C.images -= I
|
|
|
|
/proc/flick_overlay(image/I, list/show_to, duration)
|
|
for(var/client/C in show_to)
|
|
C.images += I
|
|
addtimer(CALLBACK(GLOBAL_PROC, /.proc/remove_images_from_clients, I, show_to), duration)
|
|
|
|
/proc/flick_overlay_view(image/I, atom/target, duration) //wrapper for the above, flicks to everyone who can see the target atom
|
|
var/list/viewing = list()
|
|
for(var/m in viewers(target))
|
|
var/mob/M = m
|
|
if(M.client)
|
|
viewing += M.client
|
|
flick_overlay(I, viewing, duration)
|