mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 16:12:19 +00:00
changes: Reduced power usage of oven and fryer. Reduced warm up time of oven and fryer. Oven now heats up to exactly 200C instead of to 198.85C. Fixed some issues with cooking appliances' sanity checks. Recipe datums are now initialized once instead of per-appliance. Moved some cooking verbs to the Objects tab instead of a null category.
190 lines
4.6 KiB
Plaintext
190 lines
4.6 KiB
Plaintext
/*
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AI ClickOn()
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Note currently ai restrained() returns 0 in all cases,
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therefore restrained code has been removed
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The AI can double click to move the camera (this was already true but is cleaner),
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or double click a mob to track them.
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Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
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*/
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/mob/living/silicon/ai/DblClickOn(var/atom/A, params)
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if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
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build_click(src, client.buildmode, params, A)
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return
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if(control_disabled || stat) return
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if(ismob(A))
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ai_actual_track(A)
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else
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A.move_camera_by_click()
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/mob/living/silicon/ai/ClickOn(var/atom/A, params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
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build_click(src, client.buildmode, params, A)
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return
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if(stat)
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(control_disabled || !canClick())
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return
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if(multitool_mode && isobj(A))
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var/obj/O = A
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var/datum/expansion/multitool/MT = O.expansions[/datum/expansion/multitool]
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if(MT)
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MT.interact(aiMulti, src)
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return
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if(aiCamera.in_camera_mode)
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aiCamera.camera_mode_off()
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aiCamera.captureimage(A, usr)
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return
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/*
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AI restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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else
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*/
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A.add_hiddenprint(src)
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A.attack_ai(src)
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/*
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AI has no need for the UnarmedAttack() and RangedAttack() procs,
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because the AI code is not generic; attack_ai() is used instead.
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The below is only really for safety, or you can alter the way
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it functions and re-insert it above.
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*/
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/mob/living/silicon/ai/UnarmedAttack(atom/A)
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A.attack_ai(src)
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/mob/living/silicon/ai/RangedAttack(atom/A)
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A.attack_ai(src)
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/atom/proc/attack_ai(mob/user as mob)
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return
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/*
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Since the AI handles shift, ctrl, and alt-click differently
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than anything else in the game, atoms have separate procs
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for AI shift, ctrl, and alt clicking.
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*/
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/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
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if(!control_disabled && A.AIShiftClick(src))
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return
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..()
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/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
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if(!control_disabled && A.AICtrlClick(src))
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return
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..()
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/mob/living/silicon/ai/AltClickOn(var/atom/A)
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if(!control_disabled && A.AIAltClick(src))
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return
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..()
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/mob/living/silicon/ai/MiddleClickOn(var/atom/A)
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if(!control_disabled && A.AIMiddleClick(src))
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return
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..()
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/*
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The following criminally helpful code is just the previous code cleaned up;
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I have no idea why it was in atoms.dm instead of respective files.
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*/
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/atom/proc/AICtrlShiftClick()
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return
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/atom/proc/AIShiftClick()
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return
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/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
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if(density)
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Topic(src, list("command"="open", "activate" = "1"))
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else
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Topic(src, list("command"="open", "activate" = "0"))
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return 1
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/atom/proc/AICtrlClick(mob/user)
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return
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/obj/machinery/door/airlock/AICtrlClick() // Bolts doors
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if(locked)
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Topic(src, list("command"="bolts", "activate" = "0"))
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else
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Topic(src, list("command"="bolts", "activate" = "1"))
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return 1
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/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
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Topic(src, list("breaker"="1"))
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return 1
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/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
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Topic(src, list("command"="enable", "value"="[!enabled]"))
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return 1
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/atom/proc/AIAltClick(var/atom/A)
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return AltClick(A)
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/obj/machinery/door/airlock/AIAltClick() // Electrifies doors.
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if(!electrified_until)
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// permanent shock
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Topic(src, list("command"="electrify_permanently", "activate" = "1"))
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else
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// disable/6 is not in Topic; disable/5 disables both temporary and permanent shock
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Topic(src, list("command"="electrify_permanently", "activate" = "0"))
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return 1
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/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
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Topic(src, list("command"="lethal", "value"="[!lethal]"))
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return 1
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/atom/proc/AIMiddleClick(var/mob/living/silicon/user)
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return 0
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/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights.
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if(..())
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return
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if(!src.lights)
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Topic(src, list("command"="lights", "activate" = "1"))
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else
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Topic(src, list("command"="lights", "activate" = "0"))
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return 1
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//
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// Override AdjacentQuick for AltClicking
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//
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/mob/living/silicon/ai/TurfAdjacent(var/turf/T)
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return (cameranet && cameranet.checkTurfVis(T))
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