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Aurora.3/code/controllers/subsystems/vote.dm
skull132 b886ef644a Implement mixed secret (#2849)
Implements mixed secret as a gamemode. It's another snowflake mode which taps into more snowflake functions. :ree:

Went over all references to "secret" and swapped them for a macro where applicable. SSticker.hide_mode now holds a reference to which type of secret was picked. "random" gamemode will now pick from both secret lists for added randomness!

Implementation of https://forums.aurorastation.org/viewtopic.php?f=18&t=8253
2017-07-02 02:38:00 +03:00

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var/datum/controller/subsystem/vote/SSvote
/datum/controller/subsystem/vote
name = "Voting"
wait = 1 SECOND
flags = SS_KEEP_TIMING | SS_FIRE_IN_LOBBY | SS_NO_TICK_CHECK
priority = SS_PRIORITY_VOTE
var/next_transfer_time
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/mode = null
var/question = null
var/list/choices = list()
var/list/gamemode_names = list()
var/list/voted = list()
var/list/voting = list()
var/list/current_votes = list()
var/list/additional_text = list()
var/auto_muted = 0
var/last_transfer_vote = null
var/list/round_voters = list()
/datum/controller/subsystem/vote/New()
NEW_SS_GLOBAL(SSvote)
/datum/controller/subsystem/vote/Initialize(timeofday)
next_transfer_time = config.vote_autotransfer_initial
/datum/controller/subsystem/vote/fire(resumed = FALSE)
if (mode)
// No more change mode votes after the game has started.
if(mode == "gamemode" && ROUND_IS_STARTED)
world << "<b>Voting aborted due to game start.</b>"
src.reset()
return
// Calculate how much time is remaining by comparing current time, to time of vote start,
// plus vote duration
time_remaining = round((started_time + config.vote_period - world.time)/10)
if(time_remaining < 0)
result()
for(var/client/C in voting)
if(C)
if (C.vote_window)
C.vote_window.close()
else
log_debug("SSvote: Client [C] had no vote_window but was in voting list!")
reset()
else
for(var/client/C in voting)
if(C)
if (C.vote_window)
C.vote_window.open()
else
log_debug("SSvote: Client [C]'s vote_window was missing!")
setup_vote_window(C)
C.vote_window.open()
voting.Cut()
if (world.time >= next_transfer_time - 600)
autotransfer()
next_transfer_time += config.vote_autotransfer_interval
/datum/controller/subsystem/vote/proc/autotransfer()
initiate_vote("crew_transfer","the server", 1)
log_debug("The server has called a crew transfer vote")
/datum/controller/subsystem/vote/proc/autogamemode()
initiate_vote("gamemode","the server", 1)
log_debug("The server has called a gamemode vote")
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
voting.Cut()
current_votes.Cut()
additional_text.Cut()
/datum/controller/subsystem/vote/proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
else if(mode == "crew_transfer")
var/factor = 0.5
switch(world.time / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
if(mode == "crew_transfer")
if(round(world.time / 36000)+12 <= 14)
// Credit to Scopes @ oldcode.
world << "<font color='purple'><b>Majority voting rule in effect. 2/3rds majority needed to initiate transfer.</b></font>"
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] - round(total_votes / 3))
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != "gamemode" || SSticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
for(var/key in current_votes)
if(choices[current_votes[key]] == .)
round_voters += key // Keep track of who voted for the winning round.
if((mode == "gamemode" && . == "Extended") || SSticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.]</b>"
else
if(mode != "gamemode")
text += "<b>Vote Result: [.]</b>"
else
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
if(mode == "add_antagonist")
antag_add_failed = 1
log_vote(text)
world << "<font color='purple'>[text]</font>"
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(master_mode != .)
world.save_mode(.)
if(SSticker.mode)
restart = 1
else
master_mode = .
if("crew_transfer")
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
last_transfer_vote = world.time
if("add_antagonist")
if(isnull(.) || . == "None")
antag_add_failed = 1
else
additional_antag_types |= antag_names_to_ids[.]
if(mode == "gamemode") //fire this even if the vote fails.
if(!round_progressing)
round_progressing = 1
world << "<font color='red'><b>The round will start soon.</b></font>"
if(restart)
world << "World restarting due to vote..."
feedback_set_details("end_error","restart vote")
sleep(50)
log_game("Rebooting due to restart vote")
world.Reboot()
/datum/controller/subsystem/vote/proc/submit_vote(ckey, vote)
if(mode)
if (mode == "crew_transfer")
if(config.vote_no_dead && usr && !usr.client.holder)
if (isnewplayer(usr))
usr << "<span class='warning'>You must be playing or have been playing to start a vote.</span>"
return 0
else if (isobserver(usr))
var/mob/dead/observer/O = usr
if (O.started_as_observer)
usr << "<span class='warning'>You must be playing or have been playing to start a vote.</span>"
return 0
if(vote && vote >= 1 && vote <= choices.len)
if(current_votes[ckey])
choices[choices[current_votes[ckey]]]--
voted += usr.ckey
choices[choices[vote]]++ //check this
current_votes[ckey] = vote
return vote
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE)
if(!mode)
if(started_time != null && !(check_rights(R_ADMIN|R_MOD) || automatic))
// Transfer votes are their own little special snowflake
var/next_allowed_time = 0
if (vote_type == "crew_transfer")
if (config.vote_no_dead && !usr.client.holder)
if (isnewplayer(usr))
usr << "<span class='warning'>You must be playing or have been playing to start a vote.</span>"
return 0
else if (isobserver(usr))
var/mob/dead/observer/O = usr
if (O.started_as_observer)
usr << "<span class='warning'>You must be playing or have been playing to start a vote.</span>"
return 0
if (last_transfer_vote)
next_allowed_time = (last_transfer_vote + config.vote_delay)
else
next_allowed_time = config.transfer_timeout
else
next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
reset()
switch(vote_type)
if("restart")
choices.Add("Restart Round","Continue Playing")
if("gamemode")
if(SSticker.current_state >= 2)
return 0
choices.Add(config.votable_modes)
for (var/F in choices)
var/datum/game_mode/M = gamemode_cache[F]
if(!M)
continue
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
gamemode_names[ROUNDTYPE_STR_SECRET] = "Secret"
gamemode_names[ROUNDTYPE_STR_MIXED_SECRET] = "Mixed Secret"
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD, 0))
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
else
if (get_security_level() == "red" || get_security_level() == "delta")
initiator_key << "The current alert status is too high to call for a crew transfer!"
return 0
if(SSticker.current_state <= 2)
return 0
initiator_key << "The crew transfer button has been disabled!"
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if("add_antagonist")
if(!config.allow_extra_antags || SSticker.current_state >= 2)
return 0
for(var/antag_type in all_antag_types)
var/datum/antagonist/antag = all_antag_types[antag_type]
if(!(antag.id in additional_antag_types) && antag.is_votable())
choices.Add(antag.role_text)
choices.Add("None")
if("custom")
question = sanitizeSafe(input(usr,"What is the vote for?") as text|null)
if(!question) return 0
for(var/i=1,i<=10,i++)
var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client) break
choices.Add(option)
else
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[question]"
log_vote(text)
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
for(var/cc in clients)
var/client/C = cc
if(C.prefs.asfx_togs & ASFX_VOTE) //Personal mute
switch(vote_type)
if("crew_transfer")
C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("gamemode")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("custom")
C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == "gamemode" && round_progressing)
round_progressing = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"
time_remaining = round(config.vote_period/10)
return 1
return 0
/datum/controller/subsystem/vote/proc/interface(client/C)
if(!C)
return
var/is_staff = 0
if(C.holder)
if(C.holder.rights & (R_ADMIN|R_MOD))
is_staff = 1
voting |= C
. = ""
if(mode)
if(question) . += "<h2>Vote: '[question]'</h2>"
else . += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr>"
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
if(capitalize(mode) == "Gamemode") .+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
for(var/i = 1, i <= choices.len, i++)
var/votes = choices[choices[i]]
if(!votes) votes = 0
. += "<tr>"
if(mode == "gamemode")
if(current_votes[C.ckey] == i)
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></b></td><td align = 'center'>[votes]</td>"
else
. += "<td><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></td><td align = 'center'>[votes]</td>"
else
if(current_votes[C.ckey] == i)
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></b></td><td align = 'center'>[votes]</td>"
else
. += "<td><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></td><td align = 'center'>[votes]</td>"
if (additional_text.len >= i)
. += additional_text[i]
. += "</tr>"
. += "</table><hr>"
if(is_staff)
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
//restart
if(is_staff || config.allow_vote_restart)
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
. += "</li><li>"
if(is_staff || config.allow_vote_restart)
if (get_security_level() == "red" || get_security_level() == "delta")
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer (Disallowed, Code Red or above)</a>"
else
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
else
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(is_staff)
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
. += "</li><li>"
//gamemode
if(is_staff || config.allow_vote_mode)
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(is_staff)
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
. += "</li><li>"
//extra antagonists
if(!antag_add_failed && config.allow_extra_antags)
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
. += "</li>"
//custom
if(is_staff)
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
. += "</ul><hr>"
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
/datum/controller/subsystem/vote/Topic(href, list/href_list = list(), hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
switch(href_list["vote"])
if("close")
voting -= usr.client
if (usr.client.vote_window)
usr.client.vote_window.close()
else
log_debug("SSvote: User [usr] had an invalid vote_window, but was the source of a Topic() call!")
return
if("cancel")
if(usr.client.holder)
reset()
if("toggle_restart")
if(usr.client.holder)
config.allow_vote_restart = !config.allow_vote_restart
if("toggle_gamemode")
if(usr.client.holder)
config.allow_vote_mode = !config.allow_vote_mode
if("restart")
if(usr.client.holder)
initiate_vote("restart",usr.key)
else if (config.allow_vote_restart)
var/admin_number_present = 0
var/admin_number_afk = 0
for (var/client/X in admins)
if (X.holder.rights & R_ADMIN)
admin_number_present++
if (X.is_afk())
admin_number_afk++
if (X.prefs.toggles & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
if ((admin_number_present - admin_number_afk) <= 0)
initiate_vote("restart", usr.key)
else
log_and_message_admins("tried to start a restart vote.", usr, null)
to_chat(usr, "<span class='notice'><b>There are active admins around! You cannot start a restart vote due to this.</b></span>")
if("gamemode")
if(config.allow_vote_mode || usr.client.holder)
initiate_vote("gamemode",usr.key)
if("crew_transfer")
if(config.allow_vote_restart || usr.client.holder)
initiate_vote("crew_transfer",usr.key)
if("add_antagonist")
if(config.allow_extra_antags)
initiate_vote("add_antagonist",usr.key)
if("custom")
if(usr.client.holder)
initiate_vote("custom",usr.key)
else
var/t = round(text2num(href_list["vote"]))
if(t) // It starts from 1, so there's no problem
submit_vote(usr.ckey, t)
usr.vote()
/datum/controller/subsystem/vote/proc/setup_vote_window(client/C)
if (!QDELETED(C.vote_window))
return
C.vote_window = new(C.mob, "vote", "Voting")
C.vote_window.add_head_content("<title>Voting panel</title>")
/mob/verb/vote()
set category = "OOC"
set name = "Vote"
if (!client.vote_window)
SSvote.setup_vote_window(client)
var/datum/browser/vote_window = client.vote_window
vote_window.set_user(src)
vote_window.set_content(SSvote.interface(client))
vote_window.open()
/client
var/tmp/datum/browser/vote_window