mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 10:32:08 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
208 lines
7.1 KiB
Plaintext
208 lines
7.1 KiB
Plaintext
#define SPECIAL -1
|
|
#define NON_CONTAGIOUS 0
|
|
#define BLOOD 1
|
|
#define CONTACT_FEET 2
|
|
#define CONTACT_HANDS 3
|
|
#define CONTACT_GENERAL 4
|
|
#define AIRBORNE 5
|
|
|
|
#define SCANNER 1
|
|
#define PANDEMIC 2
|
|
|
|
/*
|
|
|
|
IMPORTANT NOTE: Please delete the diseases by using cure() proc or qdel() instruction.
|
|
Diseases are referenced in a global list, so simply setting mob or obj vars
|
|
to null does not delete the object itself. Thank you.
|
|
|
|
*/
|
|
|
|
var/list/diseases = typesof(/datum/disease) - /datum/disease
|
|
|
|
|
|
/datum/disease
|
|
var/form = "Virus" //During medscans, what the disease is referred to as
|
|
var/name = "No disease"
|
|
var/stage = 1 //all diseases start at stage 1
|
|
var/max_stages = 0.0
|
|
var/cure = null
|
|
var/cure_id = null// reagent.id or list containing them
|
|
var/cure_list = null // allows for multiple possible cure combinations
|
|
var/cure_chance = 8//chance for the cure to do its job
|
|
var/spread = null //spread type description
|
|
var/initial_spread = null
|
|
var/spread_type = AIRBORNE
|
|
var/contagious_period = 0//the disease stage when it can be spread
|
|
var/list/affected_species = list()
|
|
var/mob/living/carbon/affected_mob = null //the mob which is affected by disease.
|
|
var/holder = null //the atom containing the disease (mob or obj)
|
|
var/carrier = 0.0 //there will be a small chance that the person will be a carrier
|
|
var/curable = 0 //can this disease be cured? (By itself...)
|
|
var/list/strain_data = list() //This is passed on to infectees
|
|
var/stage_prob = 4 // probability of advancing to next stage, default 4% per check
|
|
var/agent = "some microbes"//name of the disease agent
|
|
var/permeability_mod = 1//permeability modifier coefficient.
|
|
var/desc = null//description. Leave it null and this disease won't show in med records.
|
|
var/severity = null//severity descr
|
|
var/longevity = 150//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
|
|
var/list/hidden = list(0, 0)
|
|
var/can_carry = 1 // If the disease allows "carriers".
|
|
var/age = 0 // age of the disease in the current mob
|
|
var/stage_minimum_age = 0 // how old the disease must be to advance per stage
|
|
// if hidden[1] is true, then virus is hidden from medical scanners
|
|
// if hidden[2] is true, then virus is hidden from PANDEMIC machine
|
|
|
|
/datum/disease/proc/stage_act()
|
|
|
|
// Some species are immune to viruses entirely.
|
|
if(affected_mob && istype(affected_mob, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = affected_mob
|
|
if(H.species.virus_immune)
|
|
cure()
|
|
return
|
|
age++
|
|
var/cure_present = has_cure()
|
|
spread = (cure_present?"Remissive":initial_spread)
|
|
if(stage > max_stages)
|
|
stage = max_stages
|
|
|
|
if(!cure_present && prob(stage_prob) && age > stage_minimum_age) //now the disease shouldn't get back up to stage 4 in no time
|
|
stage = min(stage + 1, max_stages)
|
|
age = 0
|
|
|
|
else if(cure_present && prob(cure_chance))
|
|
stage = max(stage - 1, 1)
|
|
|
|
if(stage <= 1 && ((prob(1) && curable) || (cure_present && prob(cure_chance))))
|
|
cure()
|
|
return
|
|
return
|
|
|
|
/datum/disease/proc/has_cure()//check if affected_mob has required reagents.
|
|
if(!cure_id) return 0
|
|
var/result = 1
|
|
if(cure_list == list(cure_id))
|
|
if(istype(cure_id, /list))
|
|
for(var/C_id in cure_id)
|
|
if(!affected_mob.reagents.has_reagent(C_id))
|
|
result = 0
|
|
else if(!affected_mob.reagents.has_reagent(cure_id))
|
|
result = 0
|
|
else
|
|
for(var/C_list in cure_list)
|
|
if(istype(C_list, /list))
|
|
for(var/C_id in cure_id)
|
|
if(affected_mob.reagents != null)
|
|
result = 0
|
|
else if(!affected_mob.reagents.has_reagent(C_id))
|
|
result = 0
|
|
else if(affected_mob.reagents != null)
|
|
if(!affected_mob.reagents.has_reagent(C_list))
|
|
result = 0
|
|
|
|
return result
|
|
|
|
/datum/disease/proc/spread_by_touch()
|
|
switch(spread_type)
|
|
if(CONTACT_FEET, CONTACT_HANDS, CONTACT_GENERAL)
|
|
return 1
|
|
return 0
|
|
|
|
/datum/disease/proc/spread(var/atom/source=null, var/airborne_range = 2, var/force_spread)
|
|
//world << "Disease [src] proc spread was called from holder [source]"
|
|
|
|
// If we're overriding how we spread, say so here
|
|
var/how_spread = spread_type
|
|
if(force_spread)
|
|
how_spread = force_spread
|
|
|
|
if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS || how_spread == BLOOD)//does not spread
|
|
return
|
|
|
|
if(stage < contagious_period) //the disease is not contagious at this stage
|
|
return
|
|
|
|
if(!source)//no holder specified
|
|
if(affected_mob)//no mob affected holder
|
|
source = affected_mob
|
|
else //no source and no mob affected. Rogue disease. Break
|
|
return
|
|
|
|
if(affected_mob.reagents != null)
|
|
if(affected_mob)
|
|
if(affected_mob.reagents.has_reagent("spaceacillin"))
|
|
return // Don't spread if we have spaceacillin in our system.
|
|
|
|
var/check_range = airborne_range//defaults to airborne - range 2
|
|
|
|
if(how_spread != AIRBORNE && how_spread != SPECIAL)
|
|
check_range = 1 // everything else, like infect-on-contact things, only infect things on top of it
|
|
|
|
if(isturf(source.loc))
|
|
for(var/mob/living/carbon/M in oview(check_range, source))
|
|
if(isturf(M.loc))
|
|
if(AStar(source.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range))
|
|
M.contract_disease(src, 0, 1, force_spread)
|
|
|
|
return
|
|
|
|
|
|
/datum/disease/process()
|
|
if(!holder)
|
|
STOP_PROCESSING(SSdisease, src)
|
|
return
|
|
if(prob(65))
|
|
spread(holder)
|
|
|
|
if(affected_mob)
|
|
for(var/datum/disease/D in affected_mob.viruses)
|
|
if(D != src)
|
|
if(IsSame(D))
|
|
//error("Deleting [D.name] because it's the same as [src.name].")
|
|
qdel(D) // if there are somehow two viruses of the same kind in the system, delete the other one
|
|
|
|
if(holder == affected_mob)
|
|
if(affected_mob.stat != DEAD) //he's alive
|
|
stage_act()
|
|
else //he's dead.
|
|
if(spread_type!=SPECIAL)
|
|
spread_type = CONTACT_GENERAL
|
|
affected_mob = null
|
|
if(!affected_mob) //the virus is in inanimate obj
|
|
// world << "[src] longevity = [longevity]"
|
|
|
|
if(prob(70))
|
|
if(--longevity<=0)
|
|
cure(0)
|
|
return
|
|
|
|
/datum/disease/proc/cure(var/resistance=1)//if resistance = 0, the mob won't develop resistance to disease
|
|
if(affected_mob)
|
|
if(resistance && !(type in affected_mob.resistances))
|
|
var/saved_type = "[type]"
|
|
affected_mob.resistances += text2path(saved_type)
|
|
/*if(istype(src, /datum/disease/alien_embryo)) //Get rid of the infection flag if it's a xeno embryo.
|
|
affected_mob.status_flags &= ~(XENO_HOST)*/
|
|
affected_mob.viruses -= src //remove the datum from the list
|
|
qdel(src) //delete the datum to stop it processing
|
|
return
|
|
|
|
|
|
/datum/disease/New(var/process=1, var/datum/disease/D)//process = 1 - adding the object to global list. List is processed by master controller.
|
|
cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
|
|
if(process) // Viruses in list are considered active.
|
|
START_PROCESSING(SSdisease, src)
|
|
initial_spread = spread
|
|
|
|
/datum/disease/Destroy()
|
|
STOP_PROCESSING(SSdisease, src)
|
|
return ..()
|
|
|
|
/datum/disease/proc/IsSame(var/datum/disease/D)
|
|
if(istype(src, D.type))
|
|
return 1
|
|
return 0
|
|
|
|
/datum/disease/proc/Copy(var/process = 0)
|
|
return new type(process, src)
|