mirror of
https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
341 lines
8.1 KiB
Plaintext
341 lines
8.1 KiB
Plaintext
/*
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* Server greeting datum.
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* Contains the following information:
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* - hashes for the message of the day and staff memos
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* - the current message of the day and staff memos
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* - the fully parsed welcome screen HTML data
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*
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* #TODO_LATER: Update this to be reliant on the game, and not an HTML template, whenever we update to TGui. Less hacks involved, then.
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*/
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#define MEMOFILE "data/greeting.sav"
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#define OUTDATED_MOTD 1
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#define OUTDATED_MEMO 2
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#define OUTDATED_NOTE 4
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#define JS_SANITIZE(msg) list2params(list(json_encode(msg)))
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/datum/server_greeting
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// Hashes to figure out if we need to display the greeting message.
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// These correspond to motd_hash and memo_hash on /datum/preferences for each client.
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var/motd_hash = ""
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var/memo_hash = ""
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// The stored strings of general subcomponents.
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var/motd = "<center>No new announcements to showcase.</center>"
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var/memo_list[] = list()
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var/memo = "<center>No memos have been posted.</center>"
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// Cached outdated information.
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var/list/client_cache = list()
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/datum/server_greeting/New()
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..()
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load_from_file()
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/*
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* Populates variables from save file, and loads the raw HTML data.
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* Needs to be called at least once for successful initialization.
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*/
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/datum/server_greeting/proc/load_from_file()
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var/savefile/F = new(MEMOFILE)
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if (F)
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if (F["motd"])
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F["motd"] >> motd
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if (!config.use_discord_pins)
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if (F["memo"])
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F["memo"] >> memo_list
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update_data()
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/*
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* A helper to regenerate the hashes for all data fields.
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* As well as to reparse the staff memo list.
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* Separated for the sake of avoiding the duplication of code.
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*/
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/datum/server_greeting/proc/update_data()
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if (motd)
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motd_hash = md5(motd)
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else
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motd = initial(motd)
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motd_hash = ""
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if (!config.use_discord_pins)
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// The initialization of memos in case use_discord_pins == 1 is done in discord_bot.dm
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// Primary reason is to avoid null references when the bot isn't created yet.
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if (memo_list.len)
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memo = ""
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for (var/ckey in memo_list)
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var/data = {"<p><b>[ckey]</b> wrote on [memo_list[ckey]["date"]]:<br>
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[memo_list[ckey]["content"]]</p>"}
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memo += data
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memo_hash = md5(memo)
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else
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memo = initial(memo)
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memo_hash = ""
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/datum/server_greeting/proc/update_pins()
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var/list/temp_list = discord_bot.retreive_pins()
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// A is a number in a string form
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// temp_list[A] is a list of lists.
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for (var/A in temp_list)
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var/list/memos = temp_list[A]
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var/flag = text2num(A)
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memo_list += new /datum/memo_datum(memos, flag)
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/*
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* Helper to update the MoTD or memo contents.
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* Args:
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* - var/change string
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* - var/new_value mixed
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* Returns:
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* - 1 upon success
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* - 0 upon failure
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*/
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/datum/server_greeting/proc/update_value(var/change, var/new_value)
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if (!change || !new_value)
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return 0
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switch (change)
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if ("motd")
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motd = new_value
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if ("memo_write")
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if (config.use_discord_pins)
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return 0
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memo_list[new_value[1]] = list("date" = time2text(world.realtime, "DD-MMM-YYYY"), "content" = new_value[2])
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if ("memo_delete")
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if (config.use_discord_pins)
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return 0
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if (memo_list[new_value])
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memo_list -= new_value
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else
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return 0
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else
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return 0
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var/savefile/F = new(MEMOFILE)
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F["motd"] << motd
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F["memo"] << memo_list
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update_data()
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return 1
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/*
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* Helper proc to determine whether or not we need to show the greeting window to a user.
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* Args:
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* - var/user client
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* Returns:
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* - int
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*/
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/datum/server_greeting/proc/find_outdated_info(var/client/user, var/force_eval = 0)
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if (!user || !user.prefs)
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return 0
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if (!force_eval && !isnull(client_cache[user]))
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return client_cache[user]
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var/outdated_info = 0
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if (motd_hash && user.prefs.motd_hash != motd_hash)
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outdated_info |= OUTDATED_MOTD
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if (user.holder && user.prefs.memo_hash != get_memo_hash(user))
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outdated_info |= OUTDATED_MEMO
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if (user.prefs.notifications.len)
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outdated_info |= OUTDATED_NOTE
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client_cache[user] = outdated_info
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return outdated_info
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/*
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* A proc used to open the server greeting window for a user.
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* Args:
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* - var/user client
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* - var/outdated_info int
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*/
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/datum/server_greeting/proc/display_to_client(var/client/user)
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if (!user)
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return
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user.info_sent = 0
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// Make sure the user has the welcome screen assets.
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var/datum/asset/welcome = get_asset_datum(/datum/asset/simple/misc)
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welcome.send(user)
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user << browse('html/templates/welcome_screen.html', "window=greeting;size=640x500")
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/*
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* A proc used to close the server greeting window for a user.
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* Args:
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* - var/user client
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* - var/reason text
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*/
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/datum/server_greeting/proc/close_window(var/client/user, var/reason)
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if (!user)
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return
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if (reason)
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user << span("notice", reason)
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user << browse(null, "window=greeting")
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/*
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* Sends data to the JS controllers used in the server greeting.
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* Also updates the user's preferences, if any of the hashes were out of date.
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* Args:
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* - var/user client
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* - var/outdated_info int
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*/
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/datum/server_greeting/proc/send_to_javascript(var/client/user)
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if (!user)
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return
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// This is fine now, because it uses cached information.
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var/outdated_info = server_greeting.find_outdated_info(user)
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var/list/data = list("div" = "", "content" = "", "update" = 1, "changeHash" = null)
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if (outdated_info & OUTDATED_NOTE)
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user << output("#note-placeholder", "greeting.browser:RemoveElement")
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data["div"] = "#note"
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data["update"] = 1
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for (var/datum/client_notification/a in user.prefs.notifications)
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data["content"] = a.get_html()
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user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
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if (!user.holder)
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user << output("#memo-tab", "greeting.browser:RemoveElement")
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else
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if (outdated_info & OUTDATED_MEMO)
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data["update"] = 1
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data["changeHash"] = get_memo_hash(user)
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else
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data["update"] = 0
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data["changeHash"] = null
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data["div"] = "#memo"
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data["content"] = get_memo_content(user)
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user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
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if (outdated_info & OUTDATED_MOTD)
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data["update"] = 1
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data["changeHash"] = motd_hash
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else
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data["update"] = 0
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data["changeHash"] = null
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data["div"] = "#motd"
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data["content"] = motd
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user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
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/*
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* Basically the Topic proc for the greeting datum.
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*/
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/datum/server_greeting/proc/handle_call(var/href_list, var/client/C)
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if (!href_list || !href_list["command"] || !C)
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return
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switch (href_list["command"])
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if ("request_data")
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send_to_javascript(C)
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/*
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* Gets the appropriate memo hash for the memo system in use.
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* Args:
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* - var/C client
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* Returns:
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* - string
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*/
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/datum/server_greeting/proc/get_memo_hash(var/client/C)
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if (!C || !C.holder)
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return ""
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if (!config.use_discord_pins)
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return memo_hash
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var/joint_checksum = ""
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for (var/A in memo_list)
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var/datum/memo_datum/memo = A
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if (C.holder.rights & memo.flag)
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joint_checksum += memo.hash
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return md5(joint_checksum)
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/*
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* Gets the appropriate memo content for the memo system in use.
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* Args:
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* - var/C client
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* Returns:
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* - string if old memo system is used (config.use_discord_pins = 0)
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* - list of strings if new memo system is used
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*/
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/datum/server_greeting/proc/get_memo_content(var/client/C)
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if (!C || !C.holder)
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return ""
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if (!config.use_discord_pins)
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return memo
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var/list/content = list()
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for (var/A in memo_list)
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var/datum/memo_datum/memo = A
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if (C.holder.rights & memo.flag)
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content += memo.contents
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return content
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/datum/memo_datum
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var/contents
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var/hash
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var/flag
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/datum/memo_datum/New(var/list/input = list(), var/_flag)
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flag = _flag
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// Yes. This is an unfortunately acceptable way of doing it.
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// Why? Because you cannot use numbers as indexes in an assoc list without fucking DM.
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var/static/list/flags_to_divs = list("[R_ADMIN]" = "danger",
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"[R_MOD]" = "warning",
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"[(R_MOD|R_ADMIN)]" = "warning",
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"[R_CCIAA]" = "info",
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"[R_DEV]" = "info")
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if (input.len)
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contents = "<div class='alert alert-[flags_to_divs["[flag]"]]'>"
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for (var/i = 1, i <= input.len, i++)
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contents += "<b>[input[i]["author"]]</b> wrote:<br>[nl2br(input[i]["content"])]"
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if (i < input.len)
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contents += "<hr></hr>"
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contents += "</div>"
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else
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contents = ""
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hash = md5(contents)
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#undef OUTDATED_NOTE
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#undef OUTDATED_MEMO
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#undef OUTDATED_MOTD
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#undef MEMOFILE
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