Files
Aurora.3/code/datums/server_greeting.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

341 lines
8.1 KiB
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/*
* Server greeting datum.
* Contains the following information:
* - hashes for the message of the day and staff memos
* - the current message of the day and staff memos
* - the fully parsed welcome screen HTML data
*
* #TODO_LATER: Update this to be reliant on the game, and not an HTML template, whenever we update to TGui. Less hacks involved, then.
*/
#define MEMOFILE "data/greeting.sav"
#define OUTDATED_MOTD 1
#define OUTDATED_MEMO 2
#define OUTDATED_NOTE 4
#define JS_SANITIZE(msg) list2params(list(json_encode(msg)))
/datum/server_greeting
// Hashes to figure out if we need to display the greeting message.
// These correspond to motd_hash and memo_hash on /datum/preferences for each client.
var/motd_hash = ""
var/memo_hash = ""
// The stored strings of general subcomponents.
var/motd = "<center>No new announcements to showcase.</center>"
var/memo_list[] = list()
var/memo = "<center>No memos have been posted.</center>"
// Cached outdated information.
var/list/client_cache = list()
/datum/server_greeting/New()
..()
load_from_file()
/*
* Populates variables from save file, and loads the raw HTML data.
* Needs to be called at least once for successful initialization.
*/
/datum/server_greeting/proc/load_from_file()
var/savefile/F = new(MEMOFILE)
if (F)
if (F["motd"])
F["motd"] >> motd
if (!config.use_discord_pins)
if (F["memo"])
F["memo"] >> memo_list
update_data()
/*
* A helper to regenerate the hashes for all data fields.
* As well as to reparse the staff memo list.
* Separated for the sake of avoiding the duplication of code.
*/
/datum/server_greeting/proc/update_data()
if (motd)
motd_hash = md5(motd)
else
motd = initial(motd)
motd_hash = ""
if (!config.use_discord_pins)
// The initialization of memos in case use_discord_pins == 1 is done in discord_bot.dm
// Primary reason is to avoid null references when the bot isn't created yet.
if (memo_list.len)
memo = ""
for (var/ckey in memo_list)
var/data = {"<p><b>[ckey]</b> wrote on [memo_list[ckey]["date"]]:<br>
[memo_list[ckey]["content"]]</p>"}
memo += data
memo_hash = md5(memo)
else
memo = initial(memo)
memo_hash = ""
/datum/server_greeting/proc/update_pins()
var/list/temp_list = discord_bot.retreive_pins()
// A is a number in a string form
// temp_list[A] is a list of lists.
for (var/A in temp_list)
var/list/memos = temp_list[A]
var/flag = text2num(A)
memo_list += new /datum/memo_datum(memos, flag)
/*
* Helper to update the MoTD or memo contents.
* Args:
* - var/change string
* - var/new_value mixed
* Returns:
* - 1 upon success
* - 0 upon failure
*/
/datum/server_greeting/proc/update_value(var/change, var/new_value)
if (!change || !new_value)
return 0
switch (change)
if ("motd")
motd = new_value
if ("memo_write")
if (config.use_discord_pins)
return 0
memo_list[new_value[1]] = list("date" = time2text(world.realtime, "DD-MMM-YYYY"), "content" = new_value[2])
if ("memo_delete")
if (config.use_discord_pins)
return 0
if (memo_list[new_value])
memo_list -= new_value
else
return 0
else
return 0
var/savefile/F = new(MEMOFILE)
F["motd"] << motd
F["memo"] << memo_list
update_data()
return 1
/*
* Helper proc to determine whether or not we need to show the greeting window to a user.
* Args:
* - var/user client
* Returns:
* - int
*/
/datum/server_greeting/proc/find_outdated_info(var/client/user, var/force_eval = 0)
if (!user || !user.prefs)
return 0
if (!force_eval && !isnull(client_cache[user]))
return client_cache[user]
var/outdated_info = 0
if (motd_hash && user.prefs.motd_hash != motd_hash)
outdated_info |= OUTDATED_MOTD
if (user.holder && user.prefs.memo_hash != get_memo_hash(user))
outdated_info |= OUTDATED_MEMO
if (user.prefs.notifications.len)
outdated_info |= OUTDATED_NOTE
client_cache[user] = outdated_info
return outdated_info
/*
* A proc used to open the server greeting window for a user.
* Args:
* - var/user client
* - var/outdated_info int
*/
/datum/server_greeting/proc/display_to_client(var/client/user)
if (!user)
return
user.info_sent = 0
// Make sure the user has the welcome screen assets.
var/datum/asset/welcome = get_asset_datum(/datum/asset/simple/misc)
welcome.send(user)
user << browse('html/templates/welcome_screen.html', "window=greeting;size=640x500")
/*
* A proc used to close the server greeting window for a user.
* Args:
* - var/user client
* - var/reason text
*/
/datum/server_greeting/proc/close_window(var/client/user, var/reason)
if (!user)
return
if (reason)
user << span("notice", reason)
user << browse(null, "window=greeting")
/*
* Sends data to the JS controllers used in the server greeting.
* Also updates the user's preferences, if any of the hashes were out of date.
* Args:
* - var/user client
* - var/outdated_info int
*/
/datum/server_greeting/proc/send_to_javascript(var/client/user)
if (!user)
return
// This is fine now, because it uses cached information.
var/outdated_info = server_greeting.find_outdated_info(user)
var/list/data = list("div" = "", "content" = "", "update" = 1, "changeHash" = null)
if (outdated_info & OUTDATED_NOTE)
user << output("#note-placeholder", "greeting.browser:RemoveElement")
data["div"] = "#note"
data["update"] = 1
for (var/datum/client_notification/a in user.prefs.notifications)
data["content"] = a.get_html()
user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
if (!user.holder)
user << output("#memo-tab", "greeting.browser:RemoveElement")
else
if (outdated_info & OUTDATED_MEMO)
data["update"] = 1
data["changeHash"] = get_memo_hash(user)
else
data["update"] = 0
data["changeHash"] = null
data["div"] = "#memo"
data["content"] = get_memo_content(user)
user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
if (outdated_info & OUTDATED_MOTD)
data["update"] = 1
data["changeHash"] = motd_hash
else
data["update"] = 0
data["changeHash"] = null
data["div"] = "#motd"
data["content"] = motd
user << output(JS_SANITIZE(data), "greeting.browser:AddContent")
/*
* Basically the Topic proc for the greeting datum.
*/
/datum/server_greeting/proc/handle_call(var/href_list, var/client/C)
if (!href_list || !href_list["command"] || !C)
return
switch (href_list["command"])
if ("request_data")
send_to_javascript(C)
/*
* Gets the appropriate memo hash for the memo system in use.
* Args:
* - var/C client
* Returns:
* - string
*/
/datum/server_greeting/proc/get_memo_hash(var/client/C)
if (!C || !C.holder)
return ""
if (!config.use_discord_pins)
return memo_hash
var/joint_checksum = ""
for (var/A in memo_list)
var/datum/memo_datum/memo = A
if (C.holder.rights & memo.flag)
joint_checksum += memo.hash
return md5(joint_checksum)
/*
* Gets the appropriate memo content for the memo system in use.
* Args:
* - var/C client
* Returns:
* - string if old memo system is used (config.use_discord_pins = 0)
* - list of strings if new memo system is used
*/
/datum/server_greeting/proc/get_memo_content(var/client/C)
if (!C || !C.holder)
return ""
if (!config.use_discord_pins)
return memo
var/list/content = list()
for (var/A in memo_list)
var/datum/memo_datum/memo = A
if (C.holder.rights & memo.flag)
content += memo.contents
return content
/datum/memo_datum
var/contents
var/hash
var/flag
/datum/memo_datum/New(var/list/input = list(), var/_flag)
flag = _flag
// Yes. This is an unfortunately acceptable way of doing it.
// Why? Because you cannot use numbers as indexes in an assoc list without fucking DM.
var/static/list/flags_to_divs = list("[R_ADMIN]" = "danger",
"[R_MOD]" = "warning",
"[(R_MOD|R_ADMIN)]" = "warning",
"[R_CCIAA]" = "info",
"[R_DEV]" = "info")
if (input.len)
contents = "<div class='alert alert-[flags_to_divs["[flag]"]]'>"
for (var/i = 1, i <= input.len, i++)
contents += "<b>[input[i]["author"]]</b> wrote:<br>[nl2br(input[i]["content"])]"
if (i < input.len)
contents += "<hr></hr>"
contents += "</div>"
else
contents = ""
hash = md5(contents)
#undef OUTDATED_NOTE
#undef OUTDATED_MEMO
#undef OUTDATED_MOTD
#undef MEMOFILE