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Aurora.3/code/datums/uplink/ninja_modules.dm
Ron 81e8d371de Ninja changes (#3851)
This changes the ninja suit to start off with only essential modules. The Ninja now gets telecrystals and access to a restricted uplink category filled with hardsuit modules. Also adds the EMAG hand module, EMP dissipation module, and emergency power generation module. Other changes include a buff across the board for ninja including an increase in their armor values, a buff towards their ninja modules (which they now have to buy), and changing their suit to say "stealth" instead of ominous. This should make the Ninja have a better chance against security while also ensuring it maintains its stealth antag title.

 👍 5
2017-12-17 11:36:18 +02:00

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/***************
* Special Ninja Modules *
***************/
/datum/uplink_item/item/ninja_modules
category = /datum/uplink_category/ninja_modules
/datum/uplink_item/item/ninja_modules/energency_generator
name = "Emergency Power Generator"
desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
item_cost = 4
path = /obj/item/rig_module/emergency_powergenerator
/datum/uplink_item/item/ninja_modules/energy_net
name = "Energy Net"
desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
item_cost = 4
path = /obj/item/rig_module/fabricator/energy_net
/datum/uplink_item/item/ninja_modules/stealth_field
name = "Stealth Field"
desc = "A module that allows the user to go invisible. Consumes power when active."
item_cost = 6
path = /obj/item/rig_module/stealth_field
/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
name = "Standard Grenade Launcher"
desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
item_cost = 6
path = /obj/item/rig_module/grenade_launcher
/datum/uplink_item/item/ninja_modules/enery_blade
name = "Energy Blade and dart launcher."
desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
item_cost = 8
path = /obj/item/rig_module/mounted/energy_blade
/datum/uplink_item/item/ninja_modules/matter_fab
name = "Matter Fabricator"
desc = "A hardsuit matter fabricator that can produce sharp ninja stars used for throwing."
item_cost = 5
path = /obj/item/rig_module/fabricator
/datum/uplink_item/item/ninja_modules/sink
name = "Power Sink"
desc = "A module that sucks power out of powered items and into the users suit."
item_cost = 4
path = /obj/item/rig_module/power_sink
/datum/uplink_item/item/ninja_modules/emag_hand
name = "EMAG Hand Module"
desc = "A module that allows the user to apply an EMAG effect to the targeted item."
item_cost = 5
path = /obj/item/rig_module/emag_hand
/datum/uplink_item/item/ninja_modules/chem_injector
name = "Chemical Injector"
desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
item_cost = 3
path = /obj/item/rig_module/chem_dispenser
/datum/uplink_item/item/ninja_modules/EMP_Shield
name = "Active EMP Shielding"
desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
item_cost = 4
path = /obj/item/rig_module/emp_shielding
/datum/uplink_item/item/ninja_modules/combat_injector
name = "Combat Injector"
desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
item_cost = 4
path = /obj/item/rig_module/chem_dispenser/combat