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This changes the ninja suit to start off with only essential modules. The Ninja now gets telecrystals and access to a restricted uplink category filled with hardsuit modules. Also adds the EMAG hand module, EMP dissipation module, and emergency power generation module. Other changes include a buff across the board for ninja including an increase in their armor values, a buff towards their ninja modules (which they now have to buy), and changing their suit to say "stealth" instead of ominous. This should make the Ninja have a better chance against security while also ensuring it maintains its stealth antag title.
👍 5
71 lines
2.8 KiB
Plaintext
71 lines
2.8 KiB
Plaintext
/***************
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* Special Ninja Modules *
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***************/
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/datum/uplink_item/item/ninja_modules
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category = /datum/uplink_category/ninja_modules
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/datum/uplink_item/item/ninja_modules/energency_generator
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name = "Emergency Power Generator"
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desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
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item_cost = 4
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path = /obj/item/rig_module/emergency_powergenerator
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/datum/uplink_item/item/ninja_modules/energy_net
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name = "Energy Net"
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desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
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item_cost = 4
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path = /obj/item/rig_module/fabricator/energy_net
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/datum/uplink_item/item/ninja_modules/stealth_field
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name = "Stealth Field"
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desc = "A module that allows the user to go invisible. Consumes power when active."
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item_cost = 6
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path = /obj/item/rig_module/stealth_field
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/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
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name = "Standard Grenade Launcher"
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desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
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item_cost = 6
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path = /obj/item/rig_module/grenade_launcher
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/datum/uplink_item/item/ninja_modules/enery_blade
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name = "Energy Blade and dart launcher."
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desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
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item_cost = 8
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path = /obj/item/rig_module/mounted/energy_blade
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/datum/uplink_item/item/ninja_modules/matter_fab
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name = "Matter Fabricator"
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desc = "A hardsuit matter fabricator that can produce sharp ninja stars used for throwing."
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item_cost = 5
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path = /obj/item/rig_module/fabricator
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/datum/uplink_item/item/ninja_modules/sink
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name = "Power Sink"
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desc = "A module that sucks power out of powered items and into the users suit."
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item_cost = 4
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path = /obj/item/rig_module/power_sink
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/datum/uplink_item/item/ninja_modules/emag_hand
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name = "EMAG Hand Module"
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desc = "A module that allows the user to apply an EMAG effect to the targeted item."
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item_cost = 5
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path = /obj/item/rig_module/emag_hand
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/datum/uplink_item/item/ninja_modules/chem_injector
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name = "Chemical Injector"
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desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
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item_cost = 3
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path = /obj/item/rig_module/chem_dispenser
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/datum/uplink_item/item/ninja_modules/EMP_Shield
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name = "Active EMP Shielding"
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desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
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item_cost = 4
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path = /obj/item/rig_module/emp_shielding
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/datum/uplink_item/item/ninja_modules/combat_injector
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name = "Combat Injector"
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desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
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item_cost = 4
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path = /obj/item/rig_module/chem_dispenser/combat |