Files
Aurora.3/code/modules/awaymissions/trigger.dm
Lohikar 2b9aa21421 Spark Fixes (#1764)
changes:

Removed shim for old spark system.
Converted all calls to old spark system with calls to new one.
Processor-based effects are no longer pooled, as it had minimal performance impact and was breaking things.
Tweaked some visible_messages for rogue drones.
PB effects' handling of location is now done at the /datum/effect_system level.
2017-02-14 14:37:16 +02:00

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/obj/effect/step_trigger/message
var/message //the message to give to the mob
var/once = 1
/obj/effect/step_trigger/message/Trigger(mob/M as mob)
if(M.client)
M << "<span class='info'>[message]</span>"
if(once)
qdel(src)
/obj/effect/step_trigger/teleport_fancy
var/locationx
var/locationy
var/uses = 1 //0 for infinite uses
var/entersparks = 0
var/exitsparks = 0
var/entersmoke = 0
var/exitsmoke = 0
/obj/effect/step_trigger/teleport_fancy/Trigger(mob/M as mob)
var/dest = locate(locationx, locationy, z)
M.Move(dest)
if(entersparks)
spark(src, 4, alldirs)
if(exitsparks)
spark(dest, 4, alldirs)
if(entersmoke)
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, dest, 0)
s.start()
uses--
if(uses == 0)
qdel(src)