Files
Aurora.3/code/modules/organs/robolimbs.dm
Lohikar c80d893e71 Misc Synthetic Code Cleanup & Minor Tweaks (#3307)
Mostly synthetic code cleanup, some tweaks to human examine and ID cards too.

changes:

Synthetic sprint procs have been compressed down to one proc for all machine subspecies vs. one per subspecies.
Synthetic sprint now only stuns synthetics with empty cells for 30 seconds for all types.
Refactored synthetic limb roboticization.
Changed how a lot of synthetic/industrial checks work.
ID portraits are now 128x128, and scaled without blurring.
Species can now specify an examine text color (for their species name) that differs from their flesh color.
Fixed some eye checks not respecting species.vision_organ.
Examine pulse-checking now uses do_mob & has a progress bar.
2017-08-29 23:21:29 +03:00

75 lines
2.7 KiB
Plaintext

var/global/list/all_robolimbs = list()
var/global/list/chargen_robolimbs = list()
var/global/datum/robolimb/basic_robolimb
/proc/populate_robolimb_list()
basic_robolimb = new()
for(var/limb_type in typesof(/datum/robolimb))
var/datum/robolimb/R = new limb_type()
all_robolimbs[R.company] = R
if(!R.unavailable_at_chargen)
chargen_robolimbs[R.company] = R
/datum/robolimb
var/company = "Unbranded" // Shown when selecting the limb.
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/unavailable_at_chargen // If set, not available at chargen.
var/list/species_can_use = list(
"Human",
"Skrell",
"Tajara",
"Zhan-Khazan Tajara",
"M'sai Tajara",
"Unathi",
"Vaurca Worker",
"Vaurca Warrior",
"Baseline Frame"
)
var/paintable = 0 //tired of istype exceptions. bullshirt to find, and by god do i know it after this project.
/datum/robolimb/bishop
company = PROSTHETIC_BC
desc = "This limb is coated in a brilliant silver illuminated from the inside with blue status lights."
icon = 'icons/mob/human_races/cyberlimbs/bishop.dmi'
/datum/robolimb/hesphaistos
company = PROSTHETIC_HI
desc = "This limb is covered in thick plating coated with a militaristic olive drab."
icon = 'icons/mob/human_races/cyberlimbs/hesphaistos.dmi'
/datum/robolimb/zenghu
company = PROSTHETIC_ZH
desc = "This limb has sleek white plating over a graphene-based nanofiber weave."
icon = 'icons/mob/human_races/cyberlimbs/zenghu.dmi'
/datum/robolimb/xion
company = PROSTHETIC_XMG
desc = "This limb has a minimalist black and grey casing with exposed orange wiring channels."
icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'
/datum/robolimb/ipc
company = PROSTHETIC_IPC
desc = "This limb is simple and functional; no effort has been made to make it look human."
icon = 'icons/mob/human_races/r_machine.dmi'
unavailable_at_chargen = 1
paintable = 1
/datum/robolimb/industrial
company = PROSTHETIC_IND
desc = "This limb is more robust than the standard Hephaestus Integrated Limb, and is better suited for industrial machinery."
icon = 'icons/mob/human_races/r_industrial.dmi'
unavailable_at_chargen = 1
/datum/robolimb/terminator
company = PROSTHETIC_HK
desc = "A ludicrously expensive and EMP shielded component, these types of limbs are best suited for highly specialized cyborgs."
icon = 'icons/mob/human_races/r_terminator.dmi'
unavailable_at_chargen = 1
/datum/robolimb/human
company = PROSTHETIC_SYNTHSKIN
desc = "This limb is designed to mimic the Human form. It does so with moderate success."
icon = 'icons/mob/human_races/r_human.dmi'
species_can_use = list("Human")