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Aurora.3/code/modules/reagents/Chemistry-Reagents.dm
Lohikar 085e4840e7 Reagent & Overdose tweaks (#3499)
Generalizes dionae reagent checks to reduce if (alien == IS_DIONA) checks.
Reverts #2444, #3116.
Closes #3270.
Fixes some potential GC issues with some reagents and their modifiers.
2017-09-25 10:59:30 +03:00

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//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
/proc/initialize_chemical_reagents()
var/paths = typesof(/datum/reagent) - /datum/reagent
chemical_reagents_list = list()
for(var/path in paths)
var/datum/reagent/D = new path()
if(!D.name)
continue
chemical_reagents_list[D.id] = D
/datum/reagent
var/name = "Reagent"
var/id = "reagent"
var/description = "A non-descript chemical."
var/taste_description = "old rotten bandaids"
var/taste_mult = 1 //how this taste compares to others. Higher values means it is more noticable
var/datum/reagents/holder = null
var/reagent_state = SOLID
var/list/data = null
var/volume = 0
var/metabolism = REM // This would be 0.2 normally
var/ingest_met = 0
var/touch_met = 0
var/dose = 0
var/max_dose = 0
var/overdose = 0
var/scannable = 0 // Shows up on health analyzers.
var/affects_dead = 0
var/glass_icon_state = null
var/glass_name = null
var/glass_desc = null
var/glass_center_of_mass = null
var/color = "#000000"
var/color_weight = 1
var/unaffected_species = IS_DIONA | IS_MACHINE // Species that aren't affected by this reagent. Does not prevent affect_touch.
/datum/reagent/proc/remove_self(var/amount) // Shortcut
if (!holder)
//PROCLOG_WEIRD("Null holder found. Name: [name], id: [id]")
return
holder.remove_reagent(id, amount)
// This doesn't apply to skin contact - this is for, e.g. extinguishers and sprays. The difference is that reagent is not directly on the mob's skin - it might just be on their clothing.
/datum/reagent/proc/touch_mob(var/mob/M, var/amount)
return
/datum/reagent/proc/touch_obj(var/obj/O, var/amount) // Acid melting, cleaner cleaning, etc
return
/datum/reagent/proc/touch_turf(var/turf/T, var/amount) // Cleaner cleaning, lube lubbing, etc, all go here
return
/datum/reagent/proc/on_mob_life(var/mob/living/carbon/M, var/alien, var/location) // Currently, on_mob_life is called on carbons. Any interaction with non-carbon mobs (lube) will need to be done in touch_mob.
if(!istype(M))
return
if(!affects_dead && M.stat == DEAD)
return
if(alien & unaffected_species && location != CHEM_TOUCH)
return
if(!dose && volume)//If dose is currently zero, we do the first effect
initial_effect(M, alien)
if(overdose && (dose > overdose) && (location != CHEM_TOUCH))
overdose(M, alien)
var/removed = metabolism
if(ingest_met && (location == CHEM_INGEST))
removed = ingest_met
if(touch_met && (location == CHEM_TOUCH))
removed = touch_met
removed = min(removed, volume)
max_dose = max(volume, max_dose)
dose = min(dose + removed, max_dose)
//Relaxed this small amount restriction a bit. it gets in the way of gradually digesting creatures
if(removed >= (metabolism * 0.01) || removed >= 0.01) // If there's too little chemical, don't affect the mob, just remove it
switch(location)
if(CHEM_BLOOD)
affect_blood(M, alien, removed)
if(CHEM_INGEST)
affect_ingest(M, alien, removed)
if(CHEM_TOUCH)
affect_touch(M, alien, removed)
remove_self(removed)
//Initial effect is called once when the reagent first starts affecting a mob.
/datum/reagent/proc/initial_effect(var/mob/living/carbon/M, var/alien)
return
/datum/reagent/proc/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
return
/datum/reagent/proc/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
affect_blood(M, alien, removed * 0.5)
/datum/reagent/proc/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
return
/datum/reagent/proc/overdose(var/mob/living/carbon/M, var/alien) // Overdose effect. Doesn't happen instantly.
M.adjustToxLoss(REM)
/datum/reagent/proc/initialize_data(var/newdata) // Called when the reagent is created.
if(!isnull(newdata))
data = newdata
/datum/reagent/proc/mix_data(var/newdata, var/newamount) // You have a reagent with data, and new reagent with its own data get added, how do you deal with that?
return
/datum/reagent/proc/get_data() // Just in case you have a reagent that handles data differently.
if(islist(data))
return data.Copy()
else if(data)
return data
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
. = ..()
holder = null
/* DEPRECATED - TODO: REMOVE EVERYWHERE */
/datum/reagent/proc/reaction_turf(var/turf/target)
touch_turf(target)
/datum/reagent/proc/reaction_obj(var/obj/target)
touch_obj(target)
/datum/reagent/proc/reaction_mob(var/mob/target)
touch_mob(target)