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Generalizes dionae reagent checks to reduce if (alien == IS_DIONA) checks. Reverts #2444, #3116. Closes #3270. Fixes some potential GC issues with some reagents and their modifiers.
131 lines
4.5 KiB
Plaintext
131 lines
4.5 KiB
Plaintext
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//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
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/proc/initialize_chemical_reagents()
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var/paths = typesof(/datum/reagent) - /datum/reagent
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chemical_reagents_list = list()
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for(var/path in paths)
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var/datum/reagent/D = new path()
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if(!D.name)
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continue
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chemical_reagents_list[D.id] = D
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/datum/reagent
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var/name = "Reagent"
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var/id = "reagent"
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var/description = "A non-descript chemical."
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var/taste_description = "old rotten bandaids"
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var/taste_mult = 1 //how this taste compares to others. Higher values means it is more noticable
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var/datum/reagents/holder = null
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var/reagent_state = SOLID
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var/list/data = null
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var/volume = 0
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var/metabolism = REM // This would be 0.2 normally
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var/ingest_met = 0
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var/touch_met = 0
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var/dose = 0
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var/max_dose = 0
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var/overdose = 0
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var/scannable = 0 // Shows up on health analyzers.
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var/affects_dead = 0
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var/glass_icon_state = null
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var/glass_name = null
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var/glass_desc = null
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var/glass_center_of_mass = null
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var/color = "#000000"
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var/color_weight = 1
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var/unaffected_species = IS_DIONA | IS_MACHINE // Species that aren't affected by this reagent. Does not prevent affect_touch.
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/datum/reagent/proc/remove_self(var/amount) // Shortcut
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if (!holder)
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//PROCLOG_WEIRD("Null holder found. Name: [name], id: [id]")
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return
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holder.remove_reagent(id, amount)
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// This doesn't apply to skin contact - this is for, e.g. extinguishers and sprays. The difference is that reagent is not directly on the mob's skin - it might just be on their clothing.
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/datum/reagent/proc/touch_mob(var/mob/M, var/amount)
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return
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/datum/reagent/proc/touch_obj(var/obj/O, var/amount) // Acid melting, cleaner cleaning, etc
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return
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/datum/reagent/proc/touch_turf(var/turf/T, var/amount) // Cleaner cleaning, lube lubbing, etc, all go here
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return
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/datum/reagent/proc/on_mob_life(var/mob/living/carbon/M, var/alien, var/location) // Currently, on_mob_life is called on carbons. Any interaction with non-carbon mobs (lube) will need to be done in touch_mob.
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if(!istype(M))
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return
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if(!affects_dead && M.stat == DEAD)
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return
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if(alien & unaffected_species && location != CHEM_TOUCH)
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return
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if(!dose && volume)//If dose is currently zero, we do the first effect
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initial_effect(M, alien)
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if(overdose && (dose > overdose) && (location != CHEM_TOUCH))
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overdose(M, alien)
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var/removed = metabolism
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if(ingest_met && (location == CHEM_INGEST))
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removed = ingest_met
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if(touch_met && (location == CHEM_TOUCH))
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removed = touch_met
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removed = min(removed, volume)
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max_dose = max(volume, max_dose)
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dose = min(dose + removed, max_dose)
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//Relaxed this small amount restriction a bit. it gets in the way of gradually digesting creatures
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if(removed >= (metabolism * 0.01) || removed >= 0.01) // If there's too little chemical, don't affect the mob, just remove it
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switch(location)
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if(CHEM_BLOOD)
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affect_blood(M, alien, removed)
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if(CHEM_INGEST)
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affect_ingest(M, alien, removed)
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if(CHEM_TOUCH)
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affect_touch(M, alien, removed)
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remove_self(removed)
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//Initial effect is called once when the reagent first starts affecting a mob.
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/datum/reagent/proc/initial_effect(var/mob/living/carbon/M, var/alien)
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return
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/datum/reagent/proc/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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return
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/datum/reagent/proc/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
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affect_blood(M, alien, removed * 0.5)
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/datum/reagent/proc/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
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return
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/datum/reagent/proc/overdose(var/mob/living/carbon/M, var/alien) // Overdose effect. Doesn't happen instantly.
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M.adjustToxLoss(REM)
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/datum/reagent/proc/initialize_data(var/newdata) // Called when the reagent is created.
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if(!isnull(newdata))
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data = newdata
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/datum/reagent/proc/mix_data(var/newdata, var/newamount) // You have a reagent with data, and new reagent with its own data get added, how do you deal with that?
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return
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/datum/reagent/proc/get_data() // Just in case you have a reagent that handles data differently.
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if(islist(data))
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return data.Copy()
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else if(data)
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return data
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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holder = null
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/* DEPRECATED - TODO: REMOVE EVERYWHERE */
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/datum/reagent/proc/reaction_turf(var/turf/target)
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touch_turf(target)
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/datum/reagent/proc/reaction_obj(var/obj/target)
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touch_obj(target)
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/datum/reagent/proc/reaction_mob(var/mob/target)
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touch_mob(target)
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