Files
Aurora.3/code/modules/reagents/reagent_containers.dm
Ron aa57b9556e Small chemistry changes (#3525)
Beakers now show a message if they have solids inside
Added an accuracy rating to containers. Containers will only tell you how many units of chemicals there are according to how accurate they are.
2017-10-01 15:18:48 +02:00

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/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 2
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/accuracy = 1
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/Initialize()
. = ..()
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
if(can_operate(M))//Checks if mob is lying down on table for surgery
if(do_surgery(M, user, src))
return
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return 1
if(reagents && !reagents.get_free_space())
user << "<span class='notice'>[src] is full.</span>"
return 1
var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
if(!istype(target))
return
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
reagents.splash(target, reagents.total_volume)
if (istype(target, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = target
R.spark_system.queue()
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user << "<span class='notice'>You eat \the [src]</span>"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>\The [src] is empty.</span>"
return 1
//var/types = target.find_type()
var/mob/living/carbon/human/H
if(istype(target, /mob/living/carbon/human))
H = target
if(target == user)
if(istype(user, /mob/living/carbon/human))
H = user
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
return 1
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
self_feed_message(user)
reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
else
if(istype(target, /mob/living/carbon/human))
H = target
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
other_feed_message_start(user, target)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.reagents)
return 0
// Ensure we don't splash beakers and similar containers.
if(!target.is_open_container() && istype(target, /obj/item/weapon/reagent_containers))
user << "<span class='notice'>\The [target] is closed.</span>"
return 1
// Otherwise don't care about splashing.
else if(!target.is_open_container())
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
return 1