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https://github.com/Aurorastation/Aurora.3.git
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Beakers now show a message if they have solids inside Added an accuracy rating to containers. Containers will only tell you how many units of chemicals there are according to how accurate they are.
178 lines
7.0 KiB
Plaintext
178 lines
7.0 KiB
Plaintext
/obj/item/weapon/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = 2
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var/amount_per_transfer_from_this = 5
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var/possible_transfer_amounts = list(5,10,15,25,30)
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var/volume = 30
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var/accuracy = 1
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/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
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set name = "Set transfer amount"
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set category = "Object"
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set src in range(0)
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var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
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if(N)
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amount_per_transfer_from_this = N
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/obj/item/weapon/reagent_containers/Initialize()
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. = ..()
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if(!possible_transfer_amounts)
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src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
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create_reagents(volume)
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/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
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return
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/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
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if(can_operate(M))//Checks if mob is lying down on table for surgery
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if(do_surgery(M, user, src))
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return
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/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
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return
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/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
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if(reagents)
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return reagents.get_reagents()
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return "No reagent holder"
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/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
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if(!istype(target))
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return 0
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if(!target.reagents || !target.reagents.total_volume)
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user << "<span class='notice'>[target] is empty.</span>"
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return 1
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if(reagents && !reagents.get_free_space())
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user << "<span class='notice'>[src] is full.</span>"
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return 1
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var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
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user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
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return 1
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/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
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if(!istype(target))
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return
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>[src] is empty.</span>"
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return 1
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if(target.reagents && !target.reagents.get_free_space())
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user << "<span class='notice'>[target] is full.</span>"
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return 1
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var/contained = reagentlist()
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
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msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
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user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
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reagents.splash(target, reagents.total_volume)
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if (istype(target, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = target
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R.spark_system.queue()
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return 1
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/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
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user << "<span class='notice'>You eat \the [src]</span>"
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/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
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user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
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/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
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user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
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/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
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return
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/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
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if(!istype(target))
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return 0
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>\The [src] is empty.</span>"
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return 1
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//var/types = target.find_type()
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var/mob/living/carbon/human/H
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if(istype(target, /mob/living/carbon/human))
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H = target
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if(target == user)
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if(istype(user, /mob/living/carbon/human))
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H = user
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? You don't have a mouth!"
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return 1
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
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self_feed_message(user)
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reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST)
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feed_sound(user)
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return 1
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else
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if(istype(target, /mob/living/carbon/human))
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H = target
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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other_feed_message_start(user, target)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(!do_mob(user, target))
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return
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other_feed_message_finish(user, target)
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var/contained = reagentlist()
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
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msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target))
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reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
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feed_sound(user)
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return 1
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/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
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if(!target.reagents)
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return 0
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// Ensure we don't splash beakers and similar containers.
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if(!target.is_open_container() && istype(target, /obj/item/weapon/reagent_containers))
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user << "<span class='notice'>\The [target] is closed.</span>"
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return 1
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// Otherwise don't care about splashing.
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else if(!target.is_open_container())
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return 0
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>[src] is empty.</span>"
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return 1
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if(!target.reagents.get_free_space())
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user << "<span class='notice'>[target] is full.</span>"
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return 1
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var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
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user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
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return 1
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