mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 10:02:28 +00:00
changes: Maps are no longer compiled in, instead loaded directly from the DMMs at runtime. Z level defines have been moved from the config to map datums. Unit tests now use typecaches. DMMS now actually works. DMMS has been updated slightly. DMMS is now capable of loading simple lists of non-text types. DMMS is now faster when loading many types without mapped in attributes and when loading area instances. Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid. Holodeck presets are now defined on the map datum. Atmos machinery now uses Initialize().
242 lines
7.3 KiB
Plaintext
242 lines
7.3 KiB
Plaintext
//This is a holder for things like the Skipjack and Nuke shuttle.
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/datum/shuttle/multi_shuttle
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var/cloaked = 1
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var/at_origin = 1
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var/returned_home = 0
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var/move_time = 240
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var/cooldown = 20
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var/last_move = 0 //the time at which we last moved
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var/announcer
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var/arrival_message
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var/departure_message
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var/area/interim
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var/area/last_departed
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var/start_location
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var/last_location
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var/list/destinations
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var/list/destination_dock_controller_tags = list() //optional, in case the shuttle has multiple docking ports like the ERT shuttle (even though that isn't a multi_shuttle)
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var/list/destination_dock_controllers = list()
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var/list/destination_dock_targets = list()
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var/area/origin
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var/return_warning = 0
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/datum/shuttle/multi_shuttle/New()
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..()
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/datum/shuttle/multi_shuttle/init_docking_controllers()
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..()
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for(var/destination in destinations)
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var/controller_tag = destination_dock_controller_tags[destination]
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if(!controller_tag)
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destination_dock_controllers[destination] = docking_controller
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else
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var/datum/computer/file/embedded_program/docking/C = locate(controller_tag)
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if(!istype(C))
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world << "<span class='danger'>warning: shuttle with docking tag [controller_tag] could not find it's controller!</span>"
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else
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destination_dock_controllers[destination] = C
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//might as well set this up here.
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if(origin) last_departed = origin
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last_location = start_location
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/datum/shuttle/multi_shuttle/current_dock_target()
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return destination_dock_targets[last_location]
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/datum/shuttle/multi_shuttle/move(var/area/origin, var/area/destination)
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..()
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last_move = world.time
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if (destination == src.origin)
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returned_home = 1
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docking_controller = destination_dock_controllers[last_location]
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/datum/shuttle/multi_shuttle/proc/announce_departure()
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if(cloaked || isnull(departure_message))
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return
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command_announcement.Announce(departure_message,(announcer ? announcer : "[current_map.boss_name]"))
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/datum/shuttle/multi_shuttle/proc/announce_arrival()
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if(cloaked || isnull(arrival_message))
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return
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command_announcement.Announce(arrival_message,(announcer ? announcer : "[current_map.boss_name]"))
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/obj/machinery/computer/shuttle_control/multi
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icon_screen = "syndishuttle"
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/obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob)
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if(..(user))
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return
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src.add_fingerprint(user)
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var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
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if(!istype(MS)) return
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var/dat
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dat = "<center>[shuttle_tag] Ship Control<hr>"
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if(MS.moving_status != SHUTTLE_IDLE)
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dat += "Location: <font color='red'>Moving</font> <br>"
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else
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var/area/areacheck = get_area(src)
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dat += "Location: [areacheck.name]<br>"
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if((MS.last_move + MS.cooldown*10) > world.time)
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dat += "<font color='red'>Engines charging.</font><br>"
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else
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dat += "<font color='green'>Engines ready.</font><br>"
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dat += "<br><b><A href='?src=\ref[src];toggle_cloak=[1]'>Toggle cloaking field</A></b><br>"
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dat += "<b><A href='?src=\ref[src];move_multi=[1]'>Move ship</A></b><br>"
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dat += "<b><A href='?src=\ref[src];start=[1]'>Return to base</A></b></center>"
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//Docking
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dat += "<center><br><br>"
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if(MS.skip_docking_checks())
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dat += "Docking Status: <font color='grey'>Not in use.</font>"
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else
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var/override_en = MS.docking_controller.override_enabled
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var/docking_status = MS.docking_controller.get_docking_status()
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dat += "Docking Status: "
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switch(docking_status)
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if("undocked")
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dat += "<font color='[override_en? "red" : "grey"]'>Undocked</font>"
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if("docking")
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dat += "<font color='[override_en? "red" : "yellow"]'>Docking</font>"
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if("undocking")
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dat += "<font color='[override_en? "red" : "yellow"]'>Undocking</font>"
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if("docked")
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dat += "<font color='[override_en? "red" : "green"]'>Docked</font>"
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if(override_en) dat += " <font color='red'>(Override Enabled)</font>"
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dat += ". <A href='?src=\ref[src];refresh=[1]'>\[Refresh\]</A><br><br>"
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switch(docking_status)
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if("undocked")
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dat += "<b><A href='?src=\ref[src];dock_command=[1]'>Dock</A></b>"
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if("docked")
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dat += "<b><A href='?src=\ref[src];undock_command=[1]'>Undock</A></b>"
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dat += "</center>"
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user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=300x600")
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//check if we're undocked, give option to force launch
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/obj/machinery/computer/shuttle_control/proc/check_docking(datum/shuttle/multi_shuttle/MS)
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if(MS.skip_docking_checks() || MS.docking_controller.can_launch())
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return 1
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var/choice = alert("The shuttle is currently docked! Please undock before continuing.","Error","Cancel","Force Launch")
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if(choice == "Cancel")
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return 0
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choice = alert("Forcing a shuttle launch while docked may result in severe injury, death and/or damage to property. Are you sure you wish to continue?", "Force Launch", "Force Launch", "Cancel")
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if(choice == "Cancel")
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return 0
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return 1
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/obj/machinery/computer/shuttle_control/multi/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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src.add_fingerprint(usr)
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var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag]
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if(!istype(MS)) return
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//world << "multi_shuttle: last_departed=[MS.last_departed], origin=[MS.origin], interim=[MS.interim], travel_time=[MS.move_time]"
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if(href_list["refresh"])
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updateUsrDialog()
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return
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if (MS.moving_status != SHUTTLE_IDLE)
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usr << "<span class='notice'>[shuttle_tag] vessel is moving.</span>"
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return
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if(href_list["dock_command"])
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MS.dock()
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return
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if(href_list["undock_command"])
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MS.undock()
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return
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if(href_list["start"])
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if(MS.at_origin)
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usr << "<span class='warning'>You are already at your home base.</span>"
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return
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if((MS.last_move + MS.cooldown*10) > world.time)
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usr << "<span class='warning'>The ship's drive is inoperable while the engines are charging.</span>"
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return
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if(!check_docking(MS))
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updateUsrDialog()
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return
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if(!MS.return_warning)
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usr << "<span class='warning'>Returning to your home base will end your mission. If you are sure, press the button again.</span>"
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//TODO: Actually end the mission.
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MS.return_warning = 1
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return
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MS.long_jump(MS.last_departed,MS.origin,MS.interim,MS.move_time)
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MS.last_departed = MS.origin
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MS.last_location = MS.start_location
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MS.at_origin = 1
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if(href_list["toggle_cloak"])
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MS.cloaked = !MS.cloaked
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usr << "<span class='warning'>Ship stealth systems have been [(MS.cloaked ? "activated. The station will not" : "deactivated. The station will")] be warned of our arrival.</span>"
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if(href_list["move_multi"])
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if((MS.last_move + MS.cooldown*10) > world.time)
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usr << "<span class='warning'>The ship's drive is inoperable while the engines are charging.</span>"
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return
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if(!check_docking(MS))
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updateUsrDialog()
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return
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var/choice = input("Select a destination.") as null|anything in MS.destinations
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if(!choice) return
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usr << "<span class='notice'>[shuttle_tag] main computer recieved message.</span>"
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if(MS.at_origin)
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MS.announce_arrival()
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MS.last_departed = MS.origin
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MS.at_origin = 0
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MS.long_jump(MS.last_departed, MS.destinations[choice], MS.interim, MS.move_time)
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MS.last_departed = MS.destinations[choice]
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MS.last_location = choice
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return
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else if(choice == MS.origin)
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MS.announce_departure()
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MS.short_jump(MS.last_departed, MS.destinations[choice])
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MS.last_departed = MS.destinations[choice]
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MS.last_location = choice
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updateUsrDialog()
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