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-adds the mend would spell; a spell that allows the wizard to close bleeding, heal internal bleeding, broken bones and organ damage by selecting the hurt zone -adds the resurrection spell, that brings a dead target to life, it will not work if he has been dead for too long -adds mind bend, that allows the wizard to turn his victim into his lobotomized slave, like the vampire thrall power -buffs some healing spell, summon bats and summon bear -adds more wizard related sounds -adds an emote when someone is firing their eye lasers
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/spell/targeted/entangle
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name = "Entangle"
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desc = "This spell creates vines that immediately entangle a nearby victim."
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feedback = "ET"
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school = "conjuration"
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charge_max = 600
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spell_flags = NEEDSCLOTHES | SELECTABLE | IGNOREPREV
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invocation = "BU EKEL 'INAS"
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invocation_type = SpI_SHOUT
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range = 3
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max_targets = 1
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cast_sound = 'sound/species/diona/gestalt_split.ogg'
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level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 2)
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cooldown_min = 300
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duration = 30
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hud_state = "wiz_entangle"
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var/datum/seed/seed
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/spell/targeted/entangle/New()
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..()
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seed = new()
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seed.set_trait(TRAIT_PLANT_ICON,"flower")
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seed.set_trait(TRAIT_PRODUCT_ICON,"flower2")
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seed.set_trait(TRAIT_PRODUCT_COLOUR,"#4d4dff")
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seed.set_trait(TRAIT_SPREAD,2)
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seed.name = "heirlooms"
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seed.seed_name = "heirloom"
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seed.display_name = "vines"
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seed.chems = list("nutriment" = list(1,20))
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/spell/targeted/entangle/cast(var/list/targets)
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for(var/mob/M in targets)
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var/turf/T = get_turf(M)
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var/obj/effect/plant/single/P = new(T,seed)
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P.can_buckle = 1
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P.health = P.max_health
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P.mature_time = 0
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P.process()
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P.buckle_mob(M)
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M.set_dir(pick(cardinal))
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M.visible_message("<span class='danger'>[P] appear from the floor, spinning around \the [M] tightly!</span>")
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/spell/targeted/entangle/empower_spell()
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if(!..())
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return 0
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max_targets++
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return "This spell will now entangle [max_targets] people at the same time."
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