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Aurora.3/code/game/objects/auras/personal_shield.dm
T

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/obj/aura/personal_shield
name = "personal shield"
icon = 'icons/effects/effects.dmi'
icon_state = "shield"
/obj/aura/personal_shield/added_to(mob/living/L)
..()
playsound(user, 'sound/weapons/flash.ogg', 35, 1)
to_chat(user, SPAN_NOTICE("You feel your body prickle as \the [src] comes online."))
/obj/aura/personal_shield/bullet_act(obj/item/projectile/P, var/def_zone)
user.visible_message(SPAN_WARNING("\The [user]'s [src.name] flashes before \the [P] can hit them!"))
flick("shield_impact", src)
playsound(user, 'sound/effects/basscannon.ogg', 35, TRUE)
return AURA_FALSE|AURA_CANCEL
/obj/aura/personal_shield/removed()
to_chat(user, SPAN_WARNING("\The [src] goes offline!"))
playsound(user, 'sound/mecha/internaldmgalarm.ogg', 25, TRUE)
..()
/obj/aura/personal_shield/device
var/obj/item/device/personal_shield/shield
/obj/aura/personal_shield/device/bullet_act()
. = ..()
if(shield)
shield.take_charge()
/obj/aura/personal_shield/device/proc/set_shield(var/user_shield)
shield = user_shield
/obj/aura/personal_shield/device/Destroy()
shield = null
return ..()