Files
Aurora.3/code/defines/obj/toy.dm
n3ophyt3@gmail.com 12a1259eac Fixed the new arcade prize's missing item_state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@193 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 23:48:27 +00:00

170 lines
4.4 KiB
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/obj/item/toy/ammo/gun
icon = 'ammo.dmi'
flags = FPRINT | TABLEPASS| CONDUCT
m_amt = 100
throwforce = 2
w_class = 1.0
throw_speed = 4
throw_range = 20
desc = "There are 7 caps left!"
name = "ammo-caps"
icon_state = "357-7"
var/amount_left = 7.0
/obj/item/toy/ammo/crossbow
icon = 'chemical.dmi'
flags = FPRINT | TABLEPASS| CONDUCT
m_amt = 100
throwforce = 2
w_class = 1.0
throw_speed = 4
throw_range = 20
desc = "its nerf or nothing!"
name = "foam dart"
icon_state = "syringeproj"
/obj/foam_dart_dummy
name = ""
desc = ""
icon = 'chemical.dmi'
icon_state = "null"
anchored = 1
density = 0
/obj/item/toy/gun
name = "cap gun"
icon = 'gun.dmi'
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
throwforce = 5
throw_speed = 4
throw_range = 10
desc = "There are 0 caps left. Looks just like the real thing!"
icon_state = "revolver"
item_state = "gun"
var/bullets = 7.0
w_class = 3.0
force = 0.0
m_amt = 100
/obj/item/toy/crossbow
name = "foam dart crossbow"
icon = 'gun.dmi'
desc = "A weapon favored by many overactive children."
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
force = 0.0
throw_speed = 2
throw_range = 10
var/bullets = 5
m_amt = 100
examine()
set src in view(2)
..()
if (bullets)
usr << "\blue It is loaded with [bullets] foam darts!"
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/toy/ammo/crossbow))
if(bullets <= 4)
user.drop_item()
del(I)
bullets++
user << "\blue You load the foam dart into the crossbow."
else
usr << "\red It's already fully loaded."
// This crossbow is pissing me the fuck off, it uses the same damn code as the syringe gun (originally, at least)
// but it doesn't fucking fire foam darts unless you're standing right next to the target.. --NeoFite
obj/item/toy/crossbow/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!isturf(target.loc) || target == user) return
if (locate (/obj/table, src.loc))
return
else if (bullets)
var/turf/trg = get_turf(target)
var/obj/foam_dart_dummy/D = new/obj/foam_dart_dummy(get_turf(src))
bullets--
D.icon_state = "syringeproj"
D.name = "foam dart"
playsound(user.loc, 'syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if(D.loc == trg) break
step_towards(D,trg)
for(var/mob/living/carbon/M in D.loc)
if(!istype(M,/mob/living/carbon)) continue
if(M == user) continue
for(var/mob/O in viewers(world.view, D))
O.show_message(text("\red [] was hit by the foam dart!", M), 1)
new /obj/item/toy/ammo/crossbow(M.loc)
del(D)
return
for(var/atom/A in D.loc)
if(A == user) continue
if(A.density)
new /obj/item/toy/ammo/crossbow(A.loc)
del(D)
sleep(1)
spawn(10)
new /obj/item/toy/ammo/crossbow(D.loc)
del(D)
return
/obj/item/toy/ammo/gun/proc/update_icon()
src.icon_state = text("357-[]", src.amount_left)
src.desc = text("There are [] caps\s left!", src.amount_left)
return
/obj/item/toy/gun/examine()
set src in usr
src.desc = text("There are [] caps\s left. Looks just like the real thing!", src.bullets)
..()
return
obj/item/toy/gun/attackby(obj/item/toy/ammo/gun/A as obj, mob/user as mob)
if (istype(A, /obj/item/toy/ammo/gun))
if (src.bullets >= 7)
user << "\blue It's already fully loaded!"
return 1
if (A.amount_left <= 0)
user << "\red There is no more caps!"
return 1
if (A.amount_left < (7 - src.bullets))
src.bullets += A.amount_left
user << text("\red You reload [] caps\s!", A.amount_left)
A.amount_left = 0
else
user << text("\red You reload [] caps\s!", 7 - src.bullets)
A.amount_left -= 7 - src.bullets
src.bullets = 7
A.update_icon()
return 1
return
obj/item/toy/gun/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if (flag)
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
src.add_fingerprint(user)
if (src.bullets < 1)
user.show_message("\red *click* *click*", 2)
return
playsound(user, 'Gunshot.ogg', 100, 1)
src.bullets--
for(var/mob/O in viewers(user, null))
O.show_message(text("\red <B>[] fires a cap gun at []!</B>", user, target), 1, "\red You hear a gunshot", 2)