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Aurora.3/code/game/landmarks.dm

65 lines
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/obj/landmark/New()
..()
src.tag = text("landmark*[]", src.name)
src.invisibility = 101
if (name == "shuttle")
shuttle_z = src.z
del(src)
if (name == "airtunnel_stop")
airtunnel_stop = src.x
if (name == "airtunnel_start")
airtunnel_start = src.x
if (name == "airtunnel_bottom")
airtunnel_bottom = src.y
if (name == "monkey")
monkeystart += src.loc
del(src)
if (name == "start")
newplayer_start += src.loc
del(src)
if (name == "wizard")
wizardstart += src.loc
del(src)
if (name == "JoinLate")
latejoin += src.loc
del(src)
//prisoners
if (name == "prisonwarp")
prisonwarp += src.loc
del(src)
if (name == "mazewarp")
mazewarp += src.loc
if (name == "tdome1")
tdome1 += src.loc
if (name == "tdome2")
tdome2 += src.loc
if (name == "tdomeadmin")
tdomeadmin += src.loc
if (name == "tdomeobserve")
tdomeobserve += src.loc
//not prisoners
if (name == "prisonsecuritywarp")
prisonsecuritywarp += src.loc
del(src)
if (name == "blobstart")
blobstart += src.loc
del(src)
return 1
/obj/landmark/start/New()
..()
src.tag = "start*[src.name]"
src.invisibility = 101
return 1