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cyberpresidentvanellope
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Aurora.3
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f64dcf2e313b9193b2509f4e559c43e491903e18
Aurora.3
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code
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modules
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mob
History
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
..
dead
/observer
…
living
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
new_player
Forgot a file.
2012-02-27 00:30:39 -08:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
…
logout.dm
…
mob_grab.dm
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 23:06:43 -07:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Delagged singularity.
2012-02-19 18:19:12 -07:00
mob.dm
Fixed
#460
,
#456
, and
#478
2012-02-21 18:58:28 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00