Files
Aurora.3/code/game/objects/effects/explosion_particles.dm
T
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00

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/obj/effect/expl_particles
name = "explosive particles"
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
anchored = 1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/expl_particles/New()
..()
QDEL_IN(src, 15)
return
/obj/effect/expl_particles/Move()
..()
return
/datum/effect/system/expl_particles
var/number = 10
var/turf/location
var/total_particles = 0
/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
number = n
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/expl_particles/proc/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
var/direct = pick(GLOB.alldirs)
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "explosive particles"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
QDEL_IN(src, 10)
return
/datum/effect/system/explosion
var/turf/location
/datum/effect/system/explosion/proc/set_up(loca)
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/explosion/proc/start()
new/obj/effect/explosion( location )
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
S.set_up(5,0,location,null)
S.start()