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https://github.com/Aurorastation/Aurora.3.git
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* SDQL2 update * fix that verb * cl * fix that * toworld * this is pointless * update info * siiiiick.. * vv edit update * fix that * fix editing vars * fix VV * Port the /TG/ globals controller. * part 1 * part 2 * oops * part 3 * Hollow Purple * sadas * bsbsdb * muda na agaki ta * ids 1-15 * 16-31 * 41-75 * bring me back to how things used to be before i lost it all * the strength of mayhem * final touches * cl * protect some vars * update sdql2 to use glob * stuff? * forgot that is not defined there * whoops * observ * but it never gets better * a --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
117 lines
3.7 KiB
Plaintext
117 lines
3.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/item/storage/lockbox
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name = "lockbox"
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desc = "A locked box."
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icon = 'icons/obj/storage/briefcase.dmi'
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icon_state = "lockbox+l"
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item_state = "lockbox+l"
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contained_sprite = TRUE
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
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req_access = list(ACCESS_ARMORY)
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var/locked = 1
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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/obj/item/storage/lockbox/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/card/id))
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if(src.broken)
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to_chat(user, "<span class='warning'>It appears to be broken.</span>")
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return
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if(src.allowed(user))
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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item_state = icon_state
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to_chat(user, "<span class='notice'>You lock \the [src]!</span>")
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return
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else
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src.icon_state = src.icon_closed
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item_state = icon_state
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to_chat(user, "<span class='notice'>You unlock \the [src]!</span>")
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return
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else
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to_chat(user, "<span class='warning'>Access Denied</span>")
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else if(istype(W, /obj/item/melee/energy/blade))
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if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
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var/obj/item/melee/energy/blade/blade = W
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blade.spark_system.queue()
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playsound(src.loc, 'sound/weapons/blade.ogg', 50, 1)
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playsound(src.loc, /singleton/sound_category/spark_sound, 50, 1)
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if(!locked)
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..()
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else
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return
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/obj/item/storage/lockbox/show_to(mob/user as mob)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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else
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..()
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return
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/obj/item/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
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if(!broken)
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if(visual_feedback)
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visual_feedback = "<span class='warning'>[visual_feedback]</span>"
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else
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visual_feedback = "<span class='warning'>The locker has been sliced open by [user] with an electromagnetic card!</span>"
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if(audible_feedback)
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audible_feedback = "<span class='warning'>[audible_feedback]</span>"
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else
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audible_feedback = "<span class='warning'>You hear a faint electrical spark.</span>"
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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icon_state = src.icon_broken
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item_state = icon_state
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visible_message(visual_feedback, audible_feedback)
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return 1
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/obj/item/storage/lockbox/loyalty
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name = "lockbox of mind shield implants"
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req_access = list(ACCESS_SECURITY)
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starts_with = list(
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/obj/item/implantcase/mindshield = 3,
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/obj/item/implanter/mindshield = 1
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)
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/obj/item/storage/lockbox/anti_augment
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name = "lockbox of augmentation disrupter implants"
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req_access = list(ACCESS_SECURITY)
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starts_with = list(
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/obj/item/implantcase/anti_augment = 3,
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/obj/item/implanter/anti_augment = 1
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)
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/obj/item/storage/lockbox/clusterbang
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name = "lockbox of clusterbangs"
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desc = "You have a bad feeling about opening this."
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req_access = list(ACCESS_SECURITY)
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starts_with = list(/obj/item/grenade/flashbang/clusterbang = 1)
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/obj/item/storage/lockbox/lawgiver
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name = "weapons lockbox"
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desc = "A high security weapons lockbox"
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req_access = list(ACCESS_ARMORY)
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starts_with = list(/obj/item/gun/energy/lawgiver = 1)
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/obj/item/storage/lockbox/medal
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name = "medal box"
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desc = "A locked box used to store medals."
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icon_state = "medalbox+l"
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item_state = "briefcase"
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w_class = ITEMSIZE_NORMAL
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max_w_class = ITEMSIZE_SMALL
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req_access = list(ACCESS_CAPTAIN)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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