mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
268 lines
8.1 KiB
Plaintext
268 lines
8.1 KiB
Plaintext
#define DEFAULT_PRESSURE_DELTA 10000
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#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
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#define INTERNAL_PRESSURE_BOUND 0
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#define PRESSURE_CHECKS 1
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#define PRESSURE_CHECK_EXTERNAL 1
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#define PRESSURE_CHECK_INPUT 2
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#define PRESSURE_CHECK_OUTPUT 4
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/obj/machinery/atmospherics/binary/dp_vent_pump
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icon = 'icons/atmos/vent_pump.dmi'
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icon_state = "map_dp_vent"
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//node2 is output port
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//node1 is input port
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name = "Dual Port Air Vent"
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desc = "Has a valve and pump attached to it. There are two ports."
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level = 1
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use_power = 0
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idle_power_usage = 150 //internal circuitry, friction losses and stuff
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power_rating = 7500 //7500 W ~ 10 HP
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connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER //connects to regular, supply and scrubbers pipes
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var/pump_direction = 1 //0 = siphoning, 1 = releasing
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var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
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var/input_pressure_min = INTERNAL_PRESSURE_BOUND
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var/output_pressure_max = DEFAULT_PRESSURE_DELTA
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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var/pressure_checks = PRESSURE_CHECK_EXTERNAL
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//1: Do not pass external_pressure_bound
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//2: Do not pass input_pressure_min
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//4: Do not pass output_pressure_max
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/obj/machinery/atmospherics/binary/dp_vent_pump/New()
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..()
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air1.volume = ATMOS_DEFAULT_VOLUME_PUMP
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air2.volume = ATMOS_DEFAULT_VOLUME_PUMP
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icon = null
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/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume
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name = "Large Dual Port Air Vent"
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/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume/New()
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..()
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air1.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
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air2.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
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/obj/machinery/atmospherics/binary/dp_vent_pump/update_icon(var/safety = 0)
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if(!check_icon_cache())
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return
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overlays.Cut()
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var/vent_icon = "vent"
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(!T.is_plating() && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
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vent_icon += "h"
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if(!powered())
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vent_icon += "off"
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else
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vent_icon += "[use_power ? "[pump_direction ? "out" : "in"]" : "off"]"
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overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
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/obj/machinery/atmospherics/binary/dp_vent_pump/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(!T.is_plating() && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
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return
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else
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if (node1)
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add_underlay(T, node1, turn(dir, -180), node1.icon_connect_type)
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else
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add_underlay(T, node1, turn(dir, -180))
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if (node2)
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add_underlay(T, node2, dir, node2.icon_connect_type)
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else
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add_underlay(T, node2, dir)
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/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i)
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update_icon()
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update_underlays()
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/obj/machinery/atmospherics/binary/dp_vent_pump/process()
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..()
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last_power_draw = 0
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last_flow_rate = 0
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if(stat & (NOPOWER|BROKEN) || !use_power)
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return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/power_draw = -1
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//Figure out the target pressure difference
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var/pressure_delta = get_pressure_delta(environment)
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if(pressure_delta > 0.5)
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if(pump_direction) //internal -> external
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if (node1 && (environment.temperature || air1.temperature))
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var/transfer_moles = calculate_transfer_moles(air1, environment, pressure_delta)
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power_draw = pump_gas(src, air1, environment, transfer_moles, power_rating)
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if(power_draw >= 0 && network1)
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network1.update = 1
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else //external -> internal
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if (node2 && (environment.temperature || air2.temperature))
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var/transfer_moles = calculate_transfer_moles(environment, air2, pressure_delta, (network2)? network2.volume : 0)
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//limit flow rate from turfs
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transfer_moles = min(transfer_moles, environment.total_moles*air2.volume/environment.volume) //group_multiplier gets divided out here
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power_draw = pump_gas(src, environment, air2, transfer_moles, power_rating)
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if(power_draw >= 0 && network2)
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network2.update = 1
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if (power_draw >= 0)
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last_power_draw = power_draw
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use_power(power_draw)
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return 1
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/obj/machinery/atmospherics/binary/dp_vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
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var/pressure_delta = DEFAULT_PRESSURE_DELTA
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var/environment_pressure = environment.return_pressure()
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if(pump_direction) //internal -> external
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if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
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pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
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if(pressure_checks & PRESSURE_CHECK_INPUT)
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pressure_delta = min(pressure_delta, air1.return_pressure() - input_pressure_min) //decreasing the pressure here
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else //external -> internal
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if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
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pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
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if(pressure_checks & PRESSURE_CHECK_OUTPUT)
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pressure_delta = min(pressure_delta, output_pressure_max - air2.return_pressure()) //increasing the pressure here
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return pressure_delta
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//Radio remote control
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/obj/machinery/atmospherics/binary/dp_vent_pump/proc/set_frequency(new_frequency)
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SSradio.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = SSradio.add_object(src, frequency, filter = RADIO_ATMOSIA)
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/obj/machinery/atmospherics/binary/dp_vent_pump/proc/broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"tag" = id,
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"device" = "ADVP",
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"power" = use_power,
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"direction" = pump_direction?("release"):("siphon"),
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"checks" = pressure_checks,
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"input" = input_pressure_min,
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"output" = output_pressure_max,
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"external" = external_pressure_bound,
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"sigtype" = "status"
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)
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radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
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return 1
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/obj/machinery/atmospherics/binary/dp_vent_pump/initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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/obj/machinery/atmospherics/binary/dp_vent_pump/examine(mob/user)
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if(..(user, 1))
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user << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
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/obj/machinery/atmospherics/unary/vent_pump/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/binary/dp_vent_pump/receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
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return 0
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if(signal.data["power"])
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use_power = text2num(signal.data["power"])
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if(signal.data["power_toggle"])
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use_power = !use_power
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if(signal.data["direction"])
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pump_direction = text2num(signal.data["direction"])
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if(signal.data["checks"])
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pressure_checks = text2num(signal.data["checks"])
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if(signal.data["purge"])
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pressure_checks &= ~1
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pump_direction = 0
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if(signal.data["stabalize"])
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pressure_checks |= 1
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pump_direction = 1
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if(signal.data["set_input_pressure"])
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input_pressure_min = between(
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0,
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text2num(signal.data["set_input_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["set_output_pressure"])
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output_pressure_max = between(
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0,
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text2num(signal.data["set_output_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["set_external_pressure"])
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external_pressure_bound = between(
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0,
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text2num(signal.data["set_external_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["status"])
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addtimer(CALLBACK(src, .proc/broadcast_status), 2, TIMER_UNIQUE)
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return //do not update_icon
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addtimer(CALLBACK(src, .proc/broadcast_status), 2, TIMER_UNIQUE)
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update_icon()
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#undef DEFAULT_PRESSURE_DELTA
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#undef EXTERNAL_PRESSURE_BOUND
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#undef INTERNAL_PRESSURE_BOUND
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#undef PRESSURE_CHECKS
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#undef PRESSURE_CHECK_EXTERNAL
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#undef PRESSURE_CHECK_INPUT
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#undef PRESSURE_CHECK_OUTPUT
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