Files
Aurora.3/code/ATMOSPHERICS/components/omni_devices/mixer.dm
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00

297 lines
7.4 KiB
Plaintext

//--------------------------------------------
// Gas mixer - omni variant
//--------------------------------------------
/obj/machinery/atmospherics/omni/mixer
name = "omni gas mixer"
icon_state = "map_mixer"
use_power = 1
idle_power_usage = 150 //internal circuitry, friction losses and stuff
power_rating = 3700 //3700 W ~ 5 HP
var/list/inputs = new()
var/datum/omni_port/output
//setup tags for initial concentration values (must be decimal)
var/tag_north_con
var/tag_south_con
var/tag_east_con
var/tag_west_con
var/max_flow_rate = 200
var/set_flow_rate = 200
var/list/mixing_inputs = list()
/obj/machinery/atmospherics/omni/mixer/New()
..()
if(mapper_set())
var/con = 0
for(var/datum/omni_port/P in ports)
switch(P.dir)
if(NORTH)
if(tag_north_con && tag_north == 1)
P.concentration = tag_north_con
con += max(0, tag_north_con)
if(SOUTH)
if(tag_south_con && tag_south == 1)
P.concentration = tag_south_con
con += max(0, tag_south_con)
if(EAST)
if(tag_east_con && tag_east == 1)
P.concentration = tag_east_con
con += max(0, tag_east_con)
if(WEST)
if(tag_west_con && tag_west == 1)
P.concentration = tag_west_con
con += max(0, tag_west_con)
for(var/datum/omni_port/P in ports)
P.air.volume = ATMOS_DEFAULT_VOLUME_MIXER
/obj/machinery/atmospherics/omni/mixer/Destroy()
inputs.Cut()
output = null
return ..()
/obj/machinery/atmospherics/omni/mixer/sort_ports()
for(var/datum/omni_port/P in ports)
if(P.update)
if(output == P)
output = null
if(inputs.Find(P))
inputs -= P
switch(P.mode)
if(ATM_INPUT)
inputs += P
if(ATM_OUTPUT)
output = P
if(!mapper_set())
for(var/datum/omni_port/P in inputs)
P.concentration = 1 / max(1, inputs.len)
if(output)
output.air.volume = ATMOS_DEFAULT_VOLUME_MIXER * 0.75 * inputs.len
output.concentration = 1
rebuild_mixing_inputs()
/obj/machinery/atmospherics/omni/mixer/proc/mapper_set()
return (tag_north_con || tag_south_con || tag_east_con || tag_west_con)
/obj/machinery/atmospherics/omni/mixer/error_check()
if(!output || !inputs)
return 1
if(inputs.len < 2) //requires at least 2 inputs ~otherwise why are you using a mixer?
return 1
//concentration must add to 1
var/total = 0
for (var/datum/omni_port/P in inputs)
total += P.concentration
if (total != 1)
return 1
return 0
/obj/machinery/atmospherics/omni/mixer/process()
if(!..())
return 0
//Figure out the amount of moles to transfer
var/transfer_moles = 0
for (var/datum/omni_port/P in inputs)
transfer_moles += (set_flow_rate*P.concentration/P.air.volume)*P.air.total_moles
var/power_draw = -1
if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
power_draw = mix_gas(src, mixing_inputs, output.air, transfer_moles, power_rating)
if (power_draw >= 0)
last_power_draw = power_draw
use_power(power_draw)
for(var/datum/omni_port/P in inputs)
if(P.concentration && P.network)
P.network.update = 1
if(output.network)
output.network.update = 1
return 1
/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
usr.set_machine(src)
var/list/data = new()
data = build_uidata()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "omni_mixer.tmpl", "Omni Mixer Control", 360, 330)
ui.set_initial_data(data)
ui.open()
/obj/machinery/atmospherics/omni/mixer/proc/build_uidata()
var/list/data = new()
data["power"] = use_power
data["config"] = configuring
var/portData[0]
for(var/datum/omni_port/P in ports)
if(!configuring && P.mode == 0)
continue
var/input = 0
var/output = 0
switch(P.mode)
if(ATM_INPUT)
input = 1
if(ATM_OUTPUT)
output = 1
portData[++portData.len] = list("dir" = dir_name(P.dir, capitalize = 1), \
"concentration" = P.concentration, \
"input" = input, \
"output" = output, \
"con_lock" = P.con_lock)
if(portData.len)
data["ports"] = portData
if(output)
data["set_flow_rate"] = round(set_flow_rate*10) //because nanoui can't handle rounded decimals.
data["last_flow_rate"] = round(last_flow_rate*10)
return data
/obj/machinery/atmospherics/omni/mixer/Topic(href, href_list)
if(..()) return 1
switch(href_list["command"])
if("power")
if(!configuring)
use_power = !use_power
else
use_power = 0
if("configure")
configuring = !configuring
if(configuring)
use_power = 0
//only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on
if(configuring && !use_power)
switch(href_list["command"])
if("set_flow_rate")
var/new_flow_rate = input(usr,"Enter new flow rate limit (0-[max_flow_rate]L/s)","Flow Rate Control",set_flow_rate) as num
set_flow_rate = between(0, new_flow_rate, max_flow_rate)
if("switch_mode")
switch_mode(dir_flag(href_list["dir"]), href_list["mode"])
if("switch_con")
change_concentration(dir_flag(href_list["dir"]))
if("switch_conlock")
con_lock(dir_flag(href_list["dir"]))
update_icon()
nanomanager.update_uis(src)
return
/obj/machinery/atmospherics/omni/mixer/proc/switch_mode(var/port = NORTH, var/mode = ATM_NONE)
if(mode != ATM_INPUT && mode != ATM_OUTPUT)
switch(mode)
if("in")
mode = ATM_INPUT
if("out")
mode = ATM_OUTPUT
else
mode = ATM_NONE
for(var/datum/omni_port/P in ports)
var/old_mode = P.mode
if(P.dir == port)
switch(mode)
if(ATM_INPUT)
if(P.mode == ATM_OUTPUT)
return
P.mode = mode
if(ATM_OUTPUT)
P.mode = mode
if(ATM_NONE)
if(P.mode == ATM_OUTPUT)
return
if(P.mode == ATM_INPUT && inputs.len > 2)
P.mode = mode
else if(P.mode == ATM_OUTPUT && mode == ATM_OUTPUT)
P.mode = ATM_INPUT
if(P.mode != old_mode)
switch(P.mode)
if(ATM_NONE)
initialize_directions &= ~P.dir
P.disconnect()
else
initialize_directions |= P.dir
P.connect()
P.update = 1
update_ports()
rebuild_mixing_inputs()
/obj/machinery/atmospherics/omni/mixer/proc/change_concentration(var/port = NORTH)
tag_north_con = null
tag_south_con = null
tag_east_con = null
tag_west_con = null
var/old_con = 0
var/non_locked = 0
var/remain_con = 1
for(var/datum/omni_port/P in inputs)
if(P.dir == port)
old_con = P.concentration
else if(!P.con_lock)
non_locked++
else
remain_con -= P.concentration
//return if no adjustable ports
if(non_locked < 1)
return
var/new_con = (input(usr,"Enter a new concentration (0-[round(remain_con * 100, 0.5)])%","Concentration control", min(remain_con, old_con)*100) as num) / 100
//cap it between 0 and the max remaining concentration
new_con = between(0, new_con, remain_con)
//new_con = min(remain_con, new_con)
//clamp remaining concentration so we don't go into negatives
remain_con = max(0, remain_con - new_con)
//distribute remaining concentration between unlocked ports evenly
remain_con /= max(1, non_locked)
for(var/datum/omni_port/P in inputs)
if(P.dir == port)
P.concentration = new_con
else if(!P.con_lock)
P.concentration = remain_con
rebuild_mixing_inputs()
/obj/machinery/atmospherics/omni/mixer/proc/rebuild_mixing_inputs()
mixing_inputs.Cut()
for(var/datum/omni_port/P in inputs)
mixing_inputs[P.air] = P.concentration
/obj/machinery/atmospherics/omni/mixer/proc/con_lock(var/port = NORTH)
for(var/datum/omni_port/P in inputs)
if(P.dir == port)
P.con_lock = !P.con_lock